Unity开发手游的实用插件

本文列举了Unity开发手游时提升效率的17款插件,包括Ultimate Mobile Pro(含iOS Native Pro、Android Native Pro、Google Mobile Ads SDK)、Easy Mobile Pro、Easy Save、Easy Touch 5、Fingers、Anti-Cheat Toolkit、Obfuscator、Playmaker、Final IK、Behavior Designer、TopDown Engine、I2 Localization、Best HTTP、Photon PUN+ Classic、Inventory Pro、Loxodon Framework Bundle和Admob Unity Plugin,覆盖了从交互、存储、反作弊、本地化到广告集成等多个方面。

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本文介绍一下使用Unity开发游戏时,可以用到的一些插件,辅助游戏的开发效率!

1:Ultimate Mobile Pro
包含Unity与iOS和安卓原生api交互的插件,同时包含Admob插件,随意切换iOS和安卓部署,不需要更改任何代码。

下面三个插件为Ultimate Mobile Pro的子集。

A)iOS Native Pro (Ultimate Mobile Pro的子集,包含和iOS交互的插件 )

B)Android Native Pro (Ultimate Mobile Pro的子集,包含Unity和安卓交互的插件 )

C)Google Mobile Ads SDK (Ultimate Mobile Pro的子集,提供iOS和安卓使用Admob的插件 )

2:Easy Mobile Pro
该插件提供和Ultimate Mobile Pro类似功能的功能。

3:Easy Save - The Complete Save & Load Asset
跟存储、加载、加密、序列化等类似的功能均可用此插件完成,完美支持iOS和安卓端。

4:Easy Touch 5 : Touchscreen & Virtual Controls
Easy Touch 5是一款处理处理手势输入的插件,对手机游戏制作很有必要。
 

5:Fingers - Touch Gestures for Unity
也是一款制作触摸控制的插件。

6:Anti-Cheat Toolkit
保护游戏数据,免于被某些玩家作弊。制作单机手机游戏的开发者绝对不要错过这款插件。

7:

Fingers is your one stop choice for all gesture handling in Unity (and other C# platforms as Fingers has no Unity specific code). Fingers has been tested and runs great on MAC, Windows, iOS and Android. Full C# source code and shader code is provided! No other asset matches Fingers Gestures on price and feature set. Fingers - Touch Gesture for Unity has been featured in multiple Unity promotions and tutorial videos, showing the high quality and full feature set and value proposition. With Fingers, you get all the common touch gestures you are used to built in. This includes: tap, double tap, long tap, pan, rotate, scale and swipe gestures. In addition, creating your own custom gestures is simple and easy. I've recently began adding on-screen controls. Right now a joystick and dpad are included with more controls planned for the future. Adding gestures in the inspector has never been easier. Simply add from the component menu and configure your gesture. Set the callback to your script and you are done! Pan/rotate/scale and drag and drop is simple. Built in scripts for these scenarios, with demo scenes are provided. I've also added image recognition gestures. With a few minutes of tweaking, you can recognize shapes like circles, lightning bolts, check marks and the letter X. Previewing gestures in the player is easy, even without a touch screen. Just use the shift and control key plus mouse wheel to simulate pinch and rotate gestures, along with each button to simulate a different finger. Fingers has a similar architecture to UIGestureRecognizer from iOS, but is built using all C# code and will easily run on any platform that has a mouse or touch screen. Gestures are restricted to most UI elements by default, but this is easily configured if you want the gestures to pass through additional UI elements. This asset works great with the default Unity UI and Event System. Gestures can be executed simultaneously or exclusively (the default). In addition
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