unity中多个门的开关动画保持独立性

本文介绍了一个Unity场景中通过鼠标点击不同门对象来控制门开闭动画的方法。利用射线投射检测点击对象,并通过记录已操作动画实例避免重复播放。
 List<Animation> storeAnimation;
public void Awake()
{ storeAnimation = new List<Animation>(); storeAnimation.Clear(); } private void Update() {     //1. 获取鼠标点击位置 //创建射线;从摄像机发射一条经过鼠标当前位置的射线   Ray ray = firstCamera.ScreenPointToRay(Input.mousePosition); //发射射线 RaycastHit hitInfo = new RaycastHit(); if (Physics.Raycast(ray, out hitInfo)) { if (hitInfo.collider.name == "plantLeftDoor01" || hitInfo.collider.name == "plantLeftDoor02" || hitInfo.collider.name == "plantLeftDoor03" || hitInfo.collider.name == "plantLeftDoor04" || hitInfo.collider.name == "plantLeftDoor05" || hitInfo.collider.name == "plantLeftDoor06" || hitInfo.collider.name == "plantLeftDoor07" || hitInfo.collider.name == "plantLeftDoor08") { OpenOrCloseLeftDoor(hitInfo); } else if (hitInfo.collider.name == "plantRightDoor01" || hitInfo.collider.name == "plantRightDoor02" || hitInfo.collider.name == "plantRightDoor03" || hitInfo.collider.name == "plantRightDoor04" || hitInfo.collider.name == "plantRightDoor05" || hitInfo.collider.name == "plantRightDoor06" || hitInfo.collider.name == "plantRightDoor07" || hitInfo.collider.name == "plantRightDoor08") { OpenOrCloseRightDoor(hitInfo); } } } private void OpenOrCloseLeftDoor(RaycastHit hitInfo) { leftAnim = hitInfo.collider.transform.GetComponent<Animation>(); if (!storeAnimation.Contains(leftAnim))//说明第一次点击 { leftAnim["leftDoor"].speed = 1; leftAnim.Play("leftDoor"); storeAnimation.Add(leftAnim); } else { leftAnim["leftDoor"].time = leftAnim["leftDoor"].length; leftAnim["leftDoor"].speed = -1; leftAnim.Play("leftDoor"); storeAnimation.Remove(leftAnim); } } private void OpenOrCloseRightDoor(RaycastHit hitInfo) { rightAnim = hitInfo.collider.transform.GetComponent<Animation>(); if (!storeAnimation.Contains(rightAnim))//说明第一次点击 { rightAnim["rightDoor"].speed = 1; rightAnim.Play("rightDoor"); storeAnimation.Add(rightAnim); } else { rightAnim["rightDoor"].time = rightAnim["rightDoor"].length; rightAnim["rightDoor"].speed = -1; rightAnim.Play("rightDoor"); storeAnimation.Remove(rightAnim); } }
评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符
 
红包 添加红包
表情包 插入表情
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值