Java小项目之:五子棋,你下棋下得过电脑吗?

本文介绍了一个使用Java实现的五子棋游戏项目,包括创建窗口和棋盘界面、实现鼠标点击下棋、判断输赢及提供悔棋等功能。适合Java初学者实践。

Java小项目之:五子棋,你下棋下得过电脑吗?
Java五子棋功能要求:
1.创建窗口和设计一个棋盘界面
2.实现鼠标点击,棋子出现,黑白棋轮流下
3.能够判断五子相连输赢
4.添加重新开始,悔棋,退出按钮功能
这个java五子棋玩法丰富,但是界面简陋,十分适合java小白上手。界面是这样子的:在这里插入图片描述

代码:
package fivechess1;

import java.awt.Color;
import java.awt.Font;

import java.awt.Graphics;

import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.Arrays;

import javax.swing.JOptionPane;
import javax.swing.JPanel;

public class GamePanel extends JPanel {

/**
 * 
 */
private static final long serialVersionUID = 5372121135068238487L;
private final int w = 20, h = 20, s = 20;
private int X, Y;
private int[] x = {}, y = {};
private Color[] c = {};
private String[][] str = new String[w][h];
private String white = "w", black = "b";
private String display = "开始游戏,黑棋先下";
private Controller controller;

public void setController(Controller controller) {
	this.controller = controller;
}

public void init() {
	display = "开始游戏,黑棋先下";
	x = Arrays.copyOf(x, 0);
	y = Arrays.copyOf(y, 0);
	c = Arrays.copyOf(c, 0);
	getStr();
}

public int getW() {
	return w;
}

public int getH() {
	return h;
}

public int getS() {
	return s;
}

public GamePanel() {
	this.setSize(w * s, h * s + 50);
	getStr();
	repaint();
	this.addMouseListener(new MouseListener() {

		@Override
		public void mouseReleased(MouseEvent e) {
			// TODO Auto-generated method stub

		}

		@Override
		public void mousePressed(MouseEvent e) {
			// TODO Auto-generated method stub
			X = e.getX();
			Y = e.getY();
			startGame();

		}

		@Override
		public void mouseExited(MouseEvent e) {
			// TODO Auto-generated method stub

		}

		@Override
		public void mouseEntered(MouseEvent e) {
			// TODO Auto-generated method stub

		}

		@Override
		public void mouseClicked(MouseEvent e) {
			// TODO Auto-generated method stub

		}
	});
}

@Override
protected void paintComponent(Graphics g) {
	super.paintComponent(g);
	g.setColor(Color.RED);
	for (int x = 0; x < w; x++) {
		for (int y = 0; y < h; y++) {
			g.fill3DRect(x * s, y * s, s, s, true);
		}
	}

	if (x.length > 0 && y.length > 0) {
		for (int i = 0; i < x.length; i++) {
			g.setColor(c[i]);
			g.fillOval(x[i] / s * s, y[i] / s * s, s, s);
		}

	}
	Font f = new Font("楷书", Font.PLAIN, 20);
	g.setColor(Color.BLUE);
	g.setFont(f);
	g.drawString(display, 10, h * s + 25);
}

public void startGame() {

	if (c.length % 2 == 0) {

		if (str[X / s][Y / s].equals("*")) {
			display = "黑方已下子,请白方下子";
			str[X / s][Y / s] = black;
			x = Arrays.copyOf(x, x.length + 1);
			x[x.length - 1] = X;
			y = Arrays.copyOf(y, y.length + 1);
			y[y.length - 1] = Y;
			c = Arrays.copyOf(c, c.length + 1);
			c[c.length - 1] = Color.BLACK;
			repaint();
			if (isSuccess(black)) {
				int options = JOptionPane.showConfirmDialog(GamePanel.this,
						"黑方胜,是否新开一局");
				if (options == JOptionPane.YES_OPTION) {
					controller.returnButton();
				} else if (options == JOptionPane.NO_OPTION) {
					System.exit(0);
				}

			}
		}

		else if (str[X / s][Y / s].equals(white)) {
			display = "所下位置被白方所占,请黑方重新下子";
			repaint();
		} else {
			display = "所下位置黑方已经占了,请黑方重新下子";
			repaint();
		}

	} else {

		if (str[X / s][Y / s].equals("*")) {
			display = "白方已下子,请黑方下子";
			str[X / s][Y / s] = white;
			x = Arrays.copyOf(x, x.length + 1);
			x[x.length - 1] = X;
			y = Arrays.copyOf(y, y.length + 1);
			y[y.length - 1] = Y;
			c = Arrays.copyOf(c, c.length + 1);
			c[c.length - 1] = Color.WHITE;
			repaint();
			if (isSuccess(white)) {
				int option = JOptionPane.showConfirmDialog(GamePanel.this,
						"白方胜,是否新开一局");
				if (option == JOptionPane.YES_OPTION) {
					controller.returnButton();
				} else if (option == JOptionPane.NO_OPTION) {
					System.exit(0);
				}
			}
		}

		else if (str[X / s][Y / s].equals(black)) {
			display = "所下位置被黑方所占,请白方重新下子";
			repaint();
		} else {
			display = "所下位置白方已經占了,请白方重新下子";
			repaint();
		}

	}

}

public void getStr() {
	for (int i = 0; i < str.length; i++) {
		for (int j = 0; j < str[i].length; j++) {
			str[i][j] = "*";
		}
	}
}

public boolean isSuccess(String player) {
	int left, right, up, down, lu, rd, ld, ru;
	left = getLeft(player);
	right = getRight(player);
	up = getUp(player);
	down = getDown(player);
	lu = getLU(player);
	rd = getRD(player);
	ld = getLD(player);
	ru = getRU(player);
	return left + right >= 4 || up + down >= 4 || lu + rd >= 4
			|| ld + ru >= 4;
}

public int getLeft(String player) {
	int left = 0;
	int i = X / s, j = Y / s;
	while (true) {
		if (i == 0) {
			break;
		}
		i--;
		if (!str[i][j].equals(player)) {
			break;
		}
		left++;
	}
	return left;
}

public int getRight(String player) {
	int right = 0;
	int i = X / s, j = Y / s;
	while (true) {
		if (i == w - 1) {
			break;
		}
		i++;
		if (!str[i][j].equals(player)) {
			break;
		}
		right++;
	}
	return right;
}

public int getUp(String player) {
	int up = 0;
	int i = X / s, j = Y / s;
	while (true) {
		if (j == 0) {
			break;
		}
		j--;
		if (!str[i][j].equals(player)) {
			break;
		}
		up++;
	}
	return up;
}

public int getDown(String player) {
	int down = 0;
	int i = X / s, j = Y / s;
	while (true) {
		if (j == h - 1) {
			break;
		}
		j++;
		if (!str[i][j].equals(player)) {
			break;
		}
		down++;
	}
	return down;
}

public int getLU(String player) {
	int lu = 0;
	int i = X / s, j = Y / s;
	while (true) {
		if (i == 0 || j == 0) {
			break;
		}
		i--;
		j--;
		if (!str[i][j].equals(player)) {
			break;
		}
		lu++;
	}
	return lu;
}

public int getRD(String player) {
	int rd = 0;
	int i = X / s, j = Y / s;
	while (true) {
		if (i == w - 1 || j == h - 1) {
			break;
		}
		i++;
		j++;
		if (!str[i][j].equals(player)) {
			break;
		}
		rd++;
	}
	return rd;
}

public int getRU(String player) {
	int ru = 0;
	int i = X / s, j = Y / s;
	while (true) {
		if (j == 0 || i == w - 1) {
			break;
		}
		i++;
		j--;
		if (!str[i][j].equals(player)) {
			break;
		}
		ru++;
	}
	return ru;
}

public int getLD(String player) {
	int ld = 0;
	int i = X / s, j = Y / s;
	while (true) {
		if (i == 0 || j == h - 1) {
			break;
		}
		i--;
		j++;
		if (!str[i][j].equals(player)) {
			break;
		}
		ld++;
	}
	return ld;
}

}
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简单 五子棋的客户端部分程序 //chessClient.java:客户端主程序。 //userPad.java:客户端的界面。 //chessPad.java:棋盘的绘制。 //chessServer.java:服务器端。 //可同时容纳50个同时在线下棋,聊天。 import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.util.*; class clientThread extends Thread{ chessClient chessclient; clientThread(chessClient chessclient){ this.chessclient=chessclient; } public void acceptMessage(String recMessage){ if(recMessage.startsWith("/userlist ")){ StringTokenizer userToken=new StringTokenizer(recMessage," "); int userNumber=0; chessclient.userpad.userList.removeAll(); chessclient.inputpad.userChoice.removeAll(); chessclient.inputpad.userChoice.addItem("所有"); while(userToken.hasMoreTokens()){ String user=(String)userToken.nextToken(" "); if(userNumber>0 && !user.startsWith("[inchess]")){ chessclient.userpad.userList.add(user); chessclient.inputpad.userChoice.addItem(user); } userNumber++; } chessclient.inputpad.userChoice.select("所有"); } else if(recMessage.startsWith("/yourname ")){ chessclient.chessClientName=recMessage.substring(10); chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName); } else if(recMessage.equals("/reject")){ try{ chessclient.chesspad.statusText.setText("不能加入游戏"); chessclient.controlpad.cancelGameButton.setEnabled(false); chessclient.controlpad.joinGameButton.setEnabled(true); chessclient.controlpad.creatGameButton.setEnabled(true); } catch(Exception ef){ chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭"); } chessclient.controlpad.joinGameButton.setEnabled(true); } else if(recMessage.startsWith("/peer ")){ chessclient.chesspad.chessPeerName=recMessage.substring(6); if(chessclient.isServer){ chessclient.chesspad.chessColor=1; chessclient.chesspad.isMouseEnabled=true; chessclient.chesspad.statusText.setText("请黑棋下子"); } else if(chessclient.isClient){ chessclient.chesspad.chessColor=-1; chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子..."); } } else if(recMessage.equals("/youwin")){ chessclient.isOnChess=false; chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor); chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接"); chessclient.chesspad.isMouseEnabled=false; } else if(recMessage.equals("/OK")){ chessclient.chesspad.statusText.setText("创建游戏成功,等待别加入..."); } else if(recMessage.equals("/error")){ chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n"); } else{ chessclient.chatpad.chatLineArea.append(recMessage+"\n"); chessclient.chatpad.chatLineArea.setCaretPosition( chessclient.chatpad.chatLineArea.getText().length()); } } public void run(){ String message=""; try{ while(true){ message=chessclient.in.readUTF(); acceptMessage(message); } } catch(IOException es){ } } } public class chessClient extends Frame implements ActionListener,KeyListener{ userPad userpad=new userPad(); chatPad chatpad=new chatPad(); controlPad controlpad=new controlPad(); chessPad chesspad=new chessPad(); inputPad inputpad=new inputPad(); Socket chatSocket; DataInputStream in; DataOutputStream out; String chessClientName=null; String host=null; int port=4331; boolean isOnChat=false; //在聊天? boolean isOnChess=false; //在下棋? boolean isGameConnected=false; //下棋的客户端连接? boolean isServer=false; //如果是下棋的主机 boolean isClient=false; //如果是下棋的客户端 Panel southPanel=new Panel(); Panel northPanel=new Panel(); Panel centerPanel=new Panel(); Panel westPanel=new Panel(); Panel eastPanel=new Panel(); chessClient( ){ super("Java五子棋客户端"); setLayout(new BorderLayout()); host=controlpad.inputIP.getText(); westPanel.setLayout(new BorderLayout()); westPanel.add(userpad,BorderLayout.NORTH); westPanel.add(chatpad,BorderLayout.CENTER); westPanel.setBackground(Color.pink); inputpad.inputwords.addKeyListener(this); chesspad.host=controlpad.inputIP.getText(); centerPanel.add(chesspad,BorderLayout.CENTER); centerPanel.add(inputpad,BorderLayout.SOUTH); centerPanel.setBackground(Color.pink); controlpad.connectButton.addActionListener(this); controlpad.creatGameButton.addActionListener(this); controlpad.joinGameButton.addActionListener(this); controlpad.cancelGameButton.addActionListener(this); controlpad.exitGameButton.addActionListener(this); controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(false); southPanel.add(controlpad,BorderLayout.CENTER); southPanel.setBackground(Color.pink); addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent e){ if(isOnChat){ try{ chatSocket.close(); }catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); }catch(Exception ee){ } } System.exit(0); } public void windowActivated(WindowEvent ea){ } }); add(westPanel,BorderLayout.WEST); add(centerPanel,BorderLayout.CENTER); add(southPanel,BorderLayout.SOUTH); pack(); setSize(670,548); setVisible(true); setResizable(false); validate(); } public boolean connectServer(String serverIP,int serverPort) throws Exception{ try{ chatSocket=new Socket(serverIP,serverPort); in=new DataInputStream(chatSocket.getInputStream()); out=new DataOutputStream(chatSocket.getOutputStream()); clientThread clientthread=new clientThread(this); clientthread.start(); isOnChat=true; return true; } catch(IOException ex){ chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n"); } return false; } public void actionPerformed(ActionEvent e){ if(e.getSource()==controlpad.connectButton){ host=chesspad.host=controlpad.inputIP.getText(); try{ if(connectServer(host,port)){ chatpad.chatLineArea.setText(""); controlpad.connectButton.setEnabled(false); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); chesspad.statusText.setText("连接成功,请创建游戏或加入游戏"); } } catch(Exception ei){ chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n"); } } if(e.getSource()==controlpad.exitGameButton){ if(isOnChat){ try{ chatSocket.close(); } catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); } catch(Exception ee){ } } System.exit(0); } if(e.getSource()==controlpad.joinGameButton){ String selectedUser=userpad.userList.getSelectedItem(); if(selectedUser==null || selectedUser.startsWith("[inchess]") || selectedUser.equals(chessClientName)){ chesspad.statusText.setText("必须先选定一个有效用户"); } else{ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } }else{ isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } } catch(Exception ee){ isGameConnected=false; isOnChess=false; isClient=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee); } } } if(e.getSource()==controlpad.creatGameButton){ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } }else{ isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } } catch(Exception ec){ isGameConnected=false; isOnChess=false; isServer=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); ec.printStackTrace(); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec); } } if(e.getSource()==controlpad.cancelGameButton){ if(isOnChess){ chesspad.chessthread.sendMessage("/giveup "+chessClientName); chesspad.chessVictory(-1*chesspad.chessColor); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } if(!isOnChess){ controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } isClient=isServer=false; } } public void keyPressed(KeyEvent e){ TextField inputwords=(TextField)e.getSource(); if(e.getKeyCode()==KeyEvent.VK_ENTER){ if(inputpad.userChoice.getSelectedItem().equals("所有")){ try{ out.writeUTF(inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } else{ try{ out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } } } public void keyTyped(KeyEvent e){} public void keyReleased(KeyEvent e){} public static void main(String args[]){ chessClient chessClient=new chessClient(); } }
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