<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[ToothCup123的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/ToothCup123</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; ToothCup123]]></copyright><item><title><![CDATA[quick框架事件分发机制]]></title><link>https://blog.youkuaiyun.com/ToothCup123/article/details/81916411</link><guid>https://blog.youkuaiyun.com/ToothCup123/article/details/81916411</guid><author>ToothCup123</author><pubDate>Tue, 21 Aug 2018 23:32:45 +0800</pubDate><description><![CDATA[ 

 

quick框架中的事件分发机制与cocos2dx的不同。

quick框架的事件按照功能和用途分为：

（1）节点事件

（2）帧事件

（3）键盘事件

（4）加速计事件

（5）触摸事件

 

1、节点事件

节点事件在一个node对象进入和退出场景时触发。它能被场景及其所有子节点监听。

node:addNodeEventListener(cc.NODE_EVENT,funct...]]></description><category></category></item><item><title><![CDATA[cocos2d 全局调度器与节点调度器]]></title><link>https://blog.youkuaiyun.com/ToothCup123/article/details/81879108</link><guid>https://blog.youkuaiyun.com/ToothCup123/article/details/81879108</guid><author>ToothCup123</author><pubDate>Mon, 20 Aug 2018 22:43:26 +0800</pubDate><description><![CDATA[cocos2d-lua 中的调度器分为以下两种：

1、全局调度器：

cocos2d-lua框架默认不加载全局调度器模块。需要手动加载

local scheduler = require(cc.PACKAGE_NAME..&quot;.scheduler&quot;)

全局调度器模块分为三个

（1）全局帧调度器：scheduleUpdateGlobal(listener)

例：

local schedul...]]></description><category></category></item><item><title><![CDATA[cocos-lua test 学习之 VisibleRect.lua]]></title><link>https://blog.youkuaiyun.com/ToothCup123/article/details/80071257</link><guid>https://blog.youkuaiyun.com/ToothCup123/article/details/80071257</guid><author>ToothCup123</author><pubDate>Tue, 24 Apr 2018 21:48:33 +0800</pubDate><description><![CDATA[VisibleRect = class(&quot;VisibleRect&quot;)
VisibleRect.__index = VisibleRect


VisibleRect.s_visibleRect = cc.rect(0,0,0,0)

function VisibleRect:lazyInit()
    if (self.s_visibleRect.width == 0.0 and self.s_...]]></description><category></category></item><item><title><![CDATA[cocos-lua test 学习之 controller.lua]]></title><link>https://blog.youkuaiyun.com/ToothCup123/article/details/80012695</link><guid>https://blog.youkuaiyun.com/ToothCup123/article/details/80012695</guid><author>ToothCup123</author><pubDate>Thu, 19 Apr 2018 23:23:36 +0800</pubDate><description><![CDATA[cocos-lua test 学习controller.lua
-- avoid memory leak
collectgarbage("setpause", 100) 
collectgarbage("setstepmul", 5000)----------------
-- run
CC_USE_DEPRECATED_API = true
require "cocos.init"--创建导演单例]]></description><category></category></item><item><title><![CDATA[解决错误： Failed to load class "org.slf4j.impl.StaticLoggerBinder"]]></title><link>https://blog.youkuaiyun.com/ToothCup123/article/details/77883312</link><guid>https://blog.youkuaiyun.com/ToothCup123/article/details/77883312</guid><author>ToothCup123</author><pubDate>Thu, 07 Sep 2017 16:29:24 +0800</pubDate><description><![CDATA[缺少相关的jar包
1、在编译路径中添加Log4J的包，比如log4j-1.2.8.jar； 
2、添加一个叫做slf4j-log4j12-1.5.11.jar的包进行转换，注意log4j12，可能对应的是log4j 1.2版本。]]></description><category></category></item></channel></rss>