1.1 CPU占用率

本文详细介绍了用于监控Windows系统性能的多个API,包括获取系统运行时间、线程睡眠、等待单一对象状态变化等功能函数,以及获取处理器信息和设置线程亲和性等高级功能。

下面是一些了解当前线程/进程/系统效能的API,所有描述来自MSDN文档,具体如下:

注意每个函数对应的头文件和相应的lib.



DWORD GetTickCount(void);
/*
Header: Winbase.h, include Windows.h
Link Library: Kernel32.lib
DLL: Dernel32.dll
Details:
The GetTickCount function retrieves the number of milliseconds that have elapsed since the system was started. It is limited to the resolution of the system timer. To obtain the system timer resolution, use the GetSystemTimeAdjustment function.
Remarks:
The elapsed time is stored as a DWORD value. Therefore, the time will wrap around to zero if the system is run continuously for 49.7 days.


Example Code:
The following example demonstrates how to use a this function to wait for a time interval to pass. Due to the nature of unsigned arithmetic, this code works correctly if the return value wraps one time. If the difference between the two calls to GetTickCount is more than 49.7 days, the return value could wrap more than one time and this code will not work.


DWORD dwStart = GetTickCount();
if( GetTickCount() - dwStart >= TIMELIMIT )
    Cancel();
*/

void Sleep(DWORD dwMilliseconds);
/*
Header: Winbase.h, include Windows.h
Library: Kernel32.lib
DLL: Kernel32.dll

Details:
This function suspends the execution of the current thread for a specified interval.
Parameters:
Specifies the time, in milliseconds, for which to suspend execution.
A value of zero causes the thread to relinquish the remainder of its time slice to any other thread of equal priority that is ready to run. If no other threads of equal priority are ready to run, the function returns immediately, and the thread continues execution.
A value of INFINITE causes an infinite delay.


Remarks:
You have to be careful when using Sleep and code that directly or indirectly creates windows. If a thread creates any windows, it must process messages. Message broadcasts are sent to all windows in the system. If you have a thread that uses Sleep with infinite delay, the system will deadlock. Therefore, if you have a thread that creates windows, use MsgWaitForMultipleObjects or MsgWaitForMultipleObjectsEx, rather than Sleep.
*/

DWORD WaitForSingleObject(HANDLE hHandle, DWORD dwMilliseconds);
/*
Header: Winbase.h, include Windows.h
Library: Kernel32.lib
DLL: Kernel32.dll

Details:
The WaitForSingleObject function returns when the specified object is in the signaled state or the time-out interval elapses.


Parameters:
hHandle:
Handle to the object. If this handle is closed while the wait is still pending, the function's behavior is undefined.
dwMilliseconds:
Time-out interval, in milliseconds. The function returns if the interval elapses, even if the object's state is nonsignaled. If dwMilliseconds is zero, the function tests the object's state and returns immediately. If dwMilliseconds is INFINITE, the function's time-out interval never elapses.

Return Values:
If the function succeeds, the return value indicates the event that caused the function to return. It can be one of the following values.
WAIT_ABANDONED:当hHandle为mutex时,如果拥有mutex的线程在结束时没有释放核心对象会引发此返回值。
WAIT_OBJECT_0:核心对象已被激活
WAIT_TIMEOUT:等待超时
WAIT_FAILED:出现错误,可通过GetLastError得到错误代码

Remarks:
The WaitForSingleObject function checks the current state of the specified object. If the object's state is nonsignaled, the calling thread enters the wait state. It uses no processor time while waiting for the object state to become signaled or the time-out interval to elapse.
The function modifies the state of some types of synchronization objects. Modification occurs only for the object whose signaled state caused the function to return. For example, the count of a semaphore object is decreased by one.
*/

HRESULT GetProcessorInfo(WORD* pwProcessorArchitectureOut, WORD* pwProcessorLevelOut);
/*
DLL: Clcfgsrv.dll
Details:
The GetProcessorInfo method retrieves the processor information for the node.

Parameters:
pwProcessorArchitectureOut: Processor architecture information.
pwProcessorLevelOut: Processor level information.
*/

DWORD_PTR SetThreadAffinityMask(HANDLE hThread, DWORD_PTR dwThreadAffinityMask);
/*
Header: Winbase.h, include Windows.h
DLL: Kernel32.dll
Library: Kernel32.lib

Details:
The SetThreadAffinityMask function sets a processor affinity mask for the specified thread.

Return Values:
If the function succeeds, the return value is the thread's previous affinity mask. Windows Me/98/95: The return value is 1. To succeed, hThread must be valid and dwThreadAffinityMask must be 1.
If the function fails, the return value is zero. To get extended error information, call GetLastError.

Remarks:
A thread affinity mask is a bit vector in which each bit represents the processors that a thread is allowed to run on.
A thread affinity mask must be a proper subset of the process affinity mask for the containing process of a thread. A thread is only allowed to run on the processors its process is allowed to run on.
*/

DWORD timeGetTime(VOID);
/*
Header: Mmsystem.h, include Windows.h
Library: Winmm.lib

Details:
The timeGetTime function retrieves the system time, in milliseconds. The system time is the time elapsed since Windows was started.

Remarks:
The only difference between this function and the timeGetSystemTime function is that timeGetSystemTime uses the MMTIME structure to return the system time. The timeGetTime function has less overhead than timeGetSystemTime.
Note that the value returned by the timeGetTime function is a DWORD value. The return value wraps around to 0 every 2^32 milliseconds, which is about 49.71 days. This can cause problems in code that directly uses the timeGetTime return value in computations, particularly where the value is used to control code execution. You should always use the difference between two timeGetTime return values in computations.
*/

MMRESULT timeGetSystemTime(LPMMTIME pmmt, UINT cbmmt);
/*
Header: Mmsystem.h, include Windows.h
Library: Winmm.lib

Details:
The timeGetSystemTime function retrieves the system time, in milliseconds. The system time is the time elapsed since Windows was started. This function works very much like the timeGetTime function. See timeGetTime for details of these functions' operation.

Parameters:
pmmt:  Pointer to an MMTIME structure.
cbmmt: Size, in bytes, of the MMTIME structure.

Return Values:
Returns TIMERR_NOERROR. The system time is returned in the ms member of the MMTIME structure.
*/

在使用Windows.h中定义:
typedef unsigned long  DWORD;
typedef unsigned char  BYTE;
typedef unsigned short WORD;
typedef unsigned int UINT;

 

basetsd.h

 

typedef signed __int64  INT64

typedef unsigned __int64  UINT64

 

【完美复现】面向配电网韧性提升的移动储能预布局与动态调度策略【IEEE33节点】(Matlab代码实现)内容概要:本文介绍了基于IEEE33节点的配电网韧性提升方法,重点研究了移动储能系统的预布局与动态调度策略。通过Matlab代码实现,提出了一种结合预配置和动态调度的两阶段优化模型,旨在应对电网故障或极端事件时快速恢复供电能力。文中采用了多种智能优化算法(如PSO、MPSO、TACPSO、SOA、GA等)进行对比分析,验证所提策略的有效性和优越性。研究不仅关注移动储能单元的初始部署位置,还深入探讨其在故障发生后的动态路径规划与电力支援过程,从而全面提升配电网的韧性水平。; 适合人群:具备电力系统基础知识和Matlab编程能力的研究生、科研人员及从事智能电网、能源系统优化等相关领域的工程技术人员。; 使用场景及目标:①用于科研复现,特别是IEEE顶刊或SCI一区论文中关于配电网韧性、应急电源调度的研究;②支撑电力系统在灾害或故障条件下的恢复力优化设计,提升实际电网应对突发事件的能力;③为移动储能系统在智能配电网中的应用提供理论依据和技术支持。; 阅读建议:建议读者结合提供的Matlab代码逐模块分析,重点关注目标函数建模、约束条件设置以及智能算法的实现细节。同时推荐参考文中提及的MPS预配置与动态调度上下两部分,系统掌握完整的技术路线,并可通过替换不同算法或测试系统进一步拓展研究。
先看效果: https://pan.quark.cn/s/3756295eddc9 在C#软件开发过程中,DateTimePicker组件被视为一种常见且关键的构成部分,它为用户提供了图形化的途径来选取日期与时间。 此类控件多应用于需要用户输入日期或时间数据的场景,例如日程管理、订单管理或时间记录等情境。 针对这一主题,我们将细致研究DateTimePicker的操作方法、具备的功能以及相关的C#编程理念。 DateTimePicker控件是由.NET Framework所支持的一种界面组件,适用于在Windows Forms应用程序中部署。 在构建阶段,程序员能够通过调整属性来设定其视觉形态及运作模式,诸如设定日期的显示格式、是否展现时间选项、预设的初始值等。 在执行阶段,用户能够通过点击日历图标的下拉列表来选定日期,或是在文本区域直接键入日期信息,随后按下Tab键或回车键以确认所选定的内容。 在C#语言中,DateTime结构是处理日期与时间数据的核心,而DateTimePicker控件的值则表现为DateTime类型的实例。 用户能够借助`Value`属性来读取或设定用户所选择的日期与时间。 例如,以下代码片段展示了如何为DateTimePicker设定初始的日期值:```csharpDateTimePicker dateTimePicker = new DateTimePicker();dateTimePicker.Value = DateTime.Now;```再者,DateTimePicker控件还内置了事件响应机制,比如`ValueChanged`事件,当用户修改日期或时间时会自动激活。 开发者可以注册该事件以执行特定的功能,例如进行输入验证或更新关联的数据:``...
评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符
 
红包 添加红包
表情包 插入表情
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值