<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[ThousandsOfSongs的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/ThousandsOfSongs</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; ThousandsOfSongs]]></copyright><item><title><![CDATA[终于解决了ToDesk卸载后ToDesk Virtual Audio音频残留问题了]]></title><link>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/158211679</link><guid>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/158211679</guid><author>ThousandsOfSongs</author><pubDate>Thu, 19 Feb 2026 23:14:56 +0800</pubDate><description><![CDATA[用了N多方法，甚至是安装了一遍todesk再用geek卸载都不行，结果按下面方式终于卸载掉了，记得卸载设备时勾选删除那啥驱动选项（不勾选不知道行不行）在音频输入和输出这卸载没用，重启就又有了（我这是用完上面方法后重启的没有了）（这个方法没引用链接，就直接截图过来了）]]></description><category></category></item><item><title><![CDATA[unity 使用自带的videoplayer获取视频缩略图]]></title><link>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/130272425</link><guid>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/130272425</guid><author>ThousandsOfSongs</author><pubDate>Thu, 20 Apr 2023 18:21:56 +0800</pubDate><description><![CDATA[主要就是使用vp准备（Prepare），等待准备完毕开始播放，等待vp的帧数大于预设的帧数，就可以进行下一步来获取当前帧的sprite（根据自己的需求可以只获取texture2D）。也不用使用vp的那种使用事件的方式（thumbVideoPlayer.frameReady）。感觉还能优化，希望路过的大神能再给点优化意见。主要是感觉算是比较快的，也不需要给vp的targettexture赋值，也不需要创建RenderTexture，网上找了很久，也没找到合适的，觉得这种方式还可以，就记录一下，]]></description><category></category></item><item><title><![CDATA[记录使用unity过程中出现的一些自身bug]]></title><link>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/129990183</link><guid>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/129990183</guid><author>ThousandsOfSongs</author><pubDate>Thu, 06 Apr 2023 15:37:40 +0800</pubDate><description><![CDATA[就是自己在使用unity中，有时候编辑器出现的问题]]></description><category></category></item><item><title><![CDATA[自己使用解析文本类的情况的情况（记录免得一遍遍重试）]]></title><link>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/128241399</link><guid>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/128241399</guid><author>ThousandsOfSongs</author><pubDate>Thu, 08 Dec 2022 18:34:26 +0800</pubDate><description><![CDATA[记录自己解析文本的过程，慢慢多使用几种方法吧，脑袋不好使，记录来凑]]></description><category></category></item><item><title><![CDATA[unity 踩坑纪实（记录自己的蠢操作）]]></title><link>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/126782895</link><guid>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/126782895</guid><author>ThousandsOfSongs</author><pubDate>Fri, 09 Sep 2022 15:03:21 +0800</pubDate><description><![CDATA[只为记录自己写代码的错误操作，避免再犯。]]></description><category></category></item><item><title><![CDATA[记录一下关于sourcetree的使用问题]]></title><link>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/126161097</link><guid>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/126161097</guid><author>ThousandsOfSongs</author><pubDate>Thu, 04 Aug 2022 16:45:49 +0800</pubDate><description><![CDATA[记录自己在使用SourceTree种遇见的一些问题]]></description><category></category></item><item><title><![CDATA[解决在unity编辑器里点击组件问号时，中文离线文档打开慢的问题]]></title><link>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/125556868</link><guid>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/125556868</guid><author>ThousandsOfSongs</author><pubDate>Fri, 01 Jul 2022 13:44:45 +0800</pubDate><description><![CDATA[解决在unity编辑器里点击组件的问号或帮助里的API文档，中文离线文档打开慢的问题。]]></description><category></category></item><item><title><![CDATA[记录学习AssetBundle过程]]></title><link>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/124605559</link><guid>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/124605559</guid><author>ThousandsOfSongs</author><pubDate>Fri, 06 May 2022 11:28:37 +0800</pubDate><description><![CDATA[记录自己的AB包学习]]></description><category></category></item><item><title><![CDATA[记录一下unity 加载外部视频]]></title><link>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/122635623</link><guid>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/122635623</guid><author>ThousandsOfSongs</author><pubDate>Sat, 22 Jan 2022 13:00:05 +0800</pubDate><description><![CDATA[加载视频时用到RenderTexture ，可以代码创建临时的RenderTexture 方法是：RenderTexture.GetTemporary(int width,int height)，释放这个临时的资源方法是：RenderTexture.ReleaseTemporary(参数);

加载视频可以用VideoPlayer组件和RawImage组件，两者的texture都设置为创建的rendertexture；想要播放声音可以使用默认的也可以添加AudioSource组件，更改videoplayer]]></description><category></category></item><item><title><![CDATA[关于Unity下载资源默认下载到C盘，更改到其他盘的方法]]></title><link>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/107404303</link><guid>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/107404303</guid><author>ThousandsOfSongs</author><pubDate>Fri, 17 Jul 2020 12:09:40 +0800</pubDate><description><![CDATA[mklink+空格+/j+“原本文件夹位置路径”+空格+“想要放置文件位置的路径”先将Asset Store-5.x文件夹剪切到想要的位置，再输入命令。备注：Appdata文件夹默认隐藏，需显示隐藏文件夹才可看到。方法是：Win+R输入cmd打开命令窗口输入下面命令。原理是创建一个链接，指向其他文件夹。]]></description><category></category></item><item><title><![CDATA[UnityHub使用出现“服务器未响应”处理]]></title><link>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/107248862</link><guid>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/107248862</guid><author>ThousandsOfSongs</author><pubDate>Fri, 10 Jul 2020 13:17:16 +0800</pubDate><description><![CDATA[在电脑系统变量里面新建变量“NODE_TLS_REJECT_UNAUTHORIZED”，值为0；在user或者系统环境变量都行，如果还出现未响应，那就两个地方都添加。

    原因大概是因为电脑里装里破解软件，或者VPN之类的。
...]]></description><category></category></item><item><title><![CDATA[unity造路插件最新版EasyRoads3D Pro v3.1.9.f1]]></title><link>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/103529265</link><guid>https://blog.youkuaiyun.com/ThousandsOfSongs/article/details/103529265</guid><author>ThousandsOfSongs</author><pubDate>Fri, 13 Dec 2019 16:12:52 +0800</pubDate><description><![CDATA[下载请见链接://download.youkuaiyun.com/download/ThousandsOfSongs/12027843
]]></description><category></category></item></channel></rss>