Redis Jedis 之 Sharded 源码分析

介绍Jedis客户端如何使用一致性哈希算法实现数据分片,提高Redis集群的存储效率。

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概述

Jedis是Redis官方推荐的Java客户端,当业务的数据量非常庞大时,需要考虑将数据存储到多个缓存节点上,如何定位数据应该存储的节点,一般用的是一致性哈希算法。Jedis在客户端角度实现了一致性哈希算法,对数据进行分片,存储到对应的不同的redis实例中。

Jedis对Sharded的实现主要是在ShardedJedis.javaShardedJedisPool.java中,ShardedJedisPool是基于apache的common-pool2的对象池实现。

继承关系

ShardedJedis—>BinaryShardedJedis—>Sharded

构造函数

public ShardedJedis(List<JedisShardInfo> shards, Hashing algo, Pattern keyTagPattern) {
    super(shards, algo, keyTagPattern);
}

参数解释:

  • shards是一个JedisShardInfo的列表,一个JedisShardedInfo类代表一个数据分片的主体。
  • algo是用来进行数据分片的算法
  • keyTagPattern 自定义分片算法所依据的key的形式,例如,可以不针对整个key的字符串做哈希计算,而是类似对thisisa{key}中包含在大括号内的字符串进行哈希计算。

JedisShardInfo是什么样的?

public class JedisShardInfo extends ShardInfo<Jedis> {

  public String toString() {
    return host + ":" + port + "*" + getWeight();
  }

  private int connectionTimeout;
  private int soTimeout;
  private String host;
  private int port;
  private String password = null;
  private String name = null;
  // Default Redis DB
  private int db = 0;

  public String getHost() {
    return host;
  }

  public int getPort() {
    return port;
  }

  public JedisShardInfo(String host) {
    super(Sharded.DEFAULT_WEIGHT);
    URI uri = URI.create(host);
    if (JedisURIHelper.isValid(uri)) {
      this.host = uri.getHost();
      this.port = uri.getPort();
      this.password = JedisURIHelper.getPassword(uri);
      this.db = JedisURIHelper.getDBIndex(uri);
    } else {
      this.host = host;
      this.port = Protocol.DEFAULT_PORT;
    }
  }

  public JedisShardInfo(String host, String name) {
    this(host, Protocol.DEFAULT_PORT, name);
  }

  public JedisShardInfo(String host, int port) {
    this(host, port, 2000);
  }

  public JedisShardInfo(String host, int port, String name) {
    this(host, port, 2000, name);
  }

  public JedisShardInfo(String host, int port, int timeout) {
    this(host, port, timeout, timeout, Sharded.DEFAULT_WEIGHT);
  }

  public JedisShardInfo(String host, int port, int timeout, String name) {
    this(host, port, timeout, timeout, Sharded.DEFAULT_WEIGHT);
    this.name = name;
  }

  public JedisShardInfo(String host, int port, int connectionTimeout, int soTimeout, int weight) {
    super(weight);
    this.host = host;
    this.port = port;
    this.connectionTimeout = connectionTimeout;
    this.soTimeout = soTimeout;
  }

  public JedisShardInfo(String host, String name, int port, int timeout, int weight) {
    super(weight);
    this.host = host;
    this.name = name;
    this.port = port;
    this.connectionTimeout = timeout;
    this.soTimeout = timeout;
  }

  public JedisShardInfo(URI uri) {
    super(Sharded.DEFAULT_WEIGHT);
    if (!JedisURIHelper.isValid(uri)) {
      throw new InvalidURIException(String.format(
        "Cannot open Redis connection due invalid URI. %s", uri.toString()));
    }

    this.host = uri.getHost();
    this.port = uri.getPort();
    this.password = JedisURIHelper.getPassword(uri);
    this.db = JedisURIHelper.getDBIndex(uri);
  }

@Override
  public Jedis createResource() {
    return new Jedis(this);
  }
    /**
    *    省略setters和getters
    **/
}

可见JedisShardInfo包含了一个redis节点ip地址,端口号,name,密码等等相关信息。要构造一个ShardedJedis,提供一个或多个JedisShardInfo。

最终构造函数的实现在其父类Sharded里面

public Sharded(List<S> shards, Hashing algo, Pattern tagPattern) {
    this.algo = algo;
    this.tagPattern = tagPattern;
    initialize(shards);
}

哈希环的初始化

Sharded类里面维护了一个TreeMap,基于红黑树实现,用来盛放经过一致性哈希计算后的redis节点,另外维护了一个LinkedHashMap,用来保存ShardInfo与Jedis实例的对应关系

定位的流程如下

先在TreeMap中找到对应key所对应的ShardInfo,然后通过ShardInfo在LinkedHashMap中找到对应的Jedis实例。

Sharded类对这些实例变量的定义如下所示:

public static final int DEFAULT_WEIGHT = 1;
private TreeMap<Long, S> nodes;
private final Hashing algo;
private final Map<ShardInfo<R>, R> resources = new LinkedHashMap<ShardInfo<R>, R>();

/**
 * The default pattern used for extracting a key tag. The pattern must have
 * a group (between parenthesis), which delimits the tag to be hashed. A
 * null pattern avoids applying the regular expression for each lookup,
 * improving performance a little bit is key tags aren't being used.
 */
private Pattern tagPattern = null;
// the tag is anything between {}
public static final Pattern DEFAULT_KEY_TAG_PATTERN = Pattern.compile("\\{(.+?)\\}");

接下来查看其构造函数中的initialize方法

private void initialize(List<S> shards) {
    nodes = new TreeMap<Long, S>();

    for (int i = 0; i != shards.size(); ++i) {
        final S shardInfo = shards.get(i);
        if (shardInfo.getName() == null)
            for (int n = 0; n < 160 * shardInfo.getWeight(); n++) {
                nodes.put(this.algo.hash("SHARD-" + i + "-NODE-" + n), shardInfo);
            }
        else
            for (int n = 0; n < 160 * shardInfo.getWeight(); n++) {
                nodes.put(
                        this.algo.hash(shardInfo.getName() + "*"
                                + shardInfo.getWeight() + n), shardInfo);
            }
        resources.put(shardInfo, shardInfo.createResource());
    }
}

可以看到,它对每一个ShardInfo通过一定规则计算其哈希值,然后存到TreeMap中,这里它实现了一致性哈希算法中虚拟节点的概念,因为我们可以看到同一个ShardInfo不止一次被放到TreeMap中,数量是,权重*160。
增加了虚拟节点的一致性哈希有很多好处,能避免数据在redis节点间分布不均匀。

然后,在LinkedHashMap中放入ShardInfo以及其对应的Jedis实例,通过调用其自身的createSource()来得到jedis实例。

数据定位

从ShardedJedis的代码中可以看到,无论进行什么操作,都要先根据key来找到对应的Redis,然后返回一个可供操作的Jedis实例。

例如其set方法:

public String set(String key, String value) {
    Jedis j = getShard(key);
    return j.set(key, value);
}

而getShard方法则在Sharded.java中实现,其源代码如下所示:

public R getShard(byte[] key) {
    return resources.get(getShardInfo(key));
}

public R getShard(String key) {
    return resources.get(getShardInfo(key));
}

public S getShardInfo(byte[] key) {
    SortedMap<Long, S> tail = nodes.tailMap(algo.hash(key));
    if (tail.isEmpty()) {
        return nodes.get(nodes.firstKey());
    }
    return tail.get(tail.firstKey());
}

public S getShardInfo(String key) {
    return getShardInfo(SafeEncoder.encode(getKeyTag(key)));
}

可以看到,先通过getShardInfo方法从TreeMap中获得对应的ShardInfo,然后根据这个ShardInfo就能够再LinkedHashMap中获得对应的Jedis实例了。


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