<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Test_Two的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Test_Two</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Test_Two]]></copyright><item><title><![CDATA[Python Flask框架入门指南]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/143195469</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/143195469</guid><author>Test_Two</author><pubDate>Thu, 24 Oct 2024 08:17:36 +0800</pubDate><description><![CDATA[Flask 是一个轻量级的 Web 应用框架，由 Armin Ronacher 开发，使用 Python 语言。由于其简单性和灵活性，Flask 在 Web 开发者中非常受欢迎，特别适合构建中小型的 Web 应用程序。]]></description><category></category></item><item><title><![CDATA[Miniconda 入门级使用教程]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/142791794</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/142791794</guid><author>Test_Two</author><pubDate>Wed, 09 Oct 2024 17:17:45 +0800</pubDate><description><![CDATA[Miniconda是一个更小的Anaconda发行版（Anaconda是一个包含大量预装数据科学和机器学习库的Python发行版），它只包含conda包管理器和Python以及其必要的库。Miniconda的目的是提供一个更轻量级的选项来安装和运行conda环境，同时保持Anaconda的核心功能。Miniconda可以安装在任何操作系统上，并且可以用于创建轻量级的Python环境，适合那些需要定制环境，不需要Anaconda完整发行版中所有组件的用户。]]></description><category></category></item><item><title><![CDATA[Python Mediapipe [OK手势检测]]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/140642994</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/140642994</guid><author>Test_Two</author><pubDate>Wed, 24 Jul 2024 08:53:43 +0800</pubDate><description><![CDATA[Python Mediapipe OK 手势检测]]></description><category></category></item><item><title><![CDATA[Unity 优化合集]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/140419498</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/140419498</guid><author>Test_Two</author><pubDate>Sun, 14 Jul 2024 17:10:14 +0800</pubDate><description><![CDATA[Unity 优化合集]]></description><category></category></item><item><title><![CDATA[基于单目摄像头实现的AR多人脸捕捉效果展示]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/140358887</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/140358887</guid><author>Test_Two</author><pubDate>Thu, 11 Jul 2024 18:05:05 +0800</pubDate><description><![CDATA[基于单目摄像头实现的AR多人脸捕捉效果展示。]]></description><category></category></item><item><title><![CDATA[Unity WebGL 嵌入前端网页并通信]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/140312834</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/140312834</guid><author>Test_Two</author><pubDate>Wed, 10 Jul 2024 08:47:54 +0800</pubDate><description><![CDATA[UnityWebGL 嵌入到网页]]></description><category></category></item><item><title><![CDATA[【Unity 实用技巧】为游戏截图添加自定义水印LOGO]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/140258330</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/140258330</guid><author>Test_Two</author><pubDate>Mon, 08 Jul 2024 08:54:33 +0800</pubDate><description><![CDATA[本文将介绍如何在Unity中实现带有自定义LOGO的屏幕截图]]></description><category></category></item><item><title><![CDATA[Unity 新版输入系统（Input System）]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/137927784</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/137927784</guid><author>Test_Two</author><pubDate>Thu, 18 Apr 2024 16:58:46 +0800</pubDate><description><![CDATA[NOTE]新的输入法系统需要 Unity 2019.4+ 和 .NET 4 运行时。它不适用于 .NET 3.5 的项目。教程版本：Unity 2021.3.26。]]></description><category></category></item><item><title><![CDATA[Unity 资源文件下载器]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/136244223</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/136244223</guid><author>Test_Two</author><pubDate>Mon, 26 Feb 2024 20:46:35 +0800</pubDate><description><![CDATA[Unity 资源文件下载器]]></description><category></category></item><item><title><![CDATA[Unity编辑器扩展之上传文件至腾讯云对象存储桶]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/135441866</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/135441866</guid><author>Test_Two</author><pubDate>Sun, 07 Jan 2024 17:09:23 +0800</pubDate><description><![CDATA[每次将资源打包成Bundle包或者需要将某些文件上传到对象存储桶中，都需要打开腾讯云或是其它第三方平台然后将文件上传到指定目录。上述操作自我感觉比较麻烦于是该工具就诞生了，在打包完资源后在Unity内部就能实现上传。当然你也可以在Unity内部上传任何你想上传的文件，也提供上传文件夹下的所有内容。]]></description><category></category></item><item><title><![CDATA[Unity 编辑器扩展之重绘脚本的Inspector制作场景名称下拉菜单]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/134881319</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/134881319</guid><author>Test_Two</author><pubDate>Fri, 08 Dec 2023 16:19:06 +0800</pubDate><description><![CDATA[Unity 编辑器扩展之重绘脚本的Inspector制作场景名称下拉菜单]]></description><category></category></item><item><title><![CDATA[Unity 编辑器运行时启动指定场景]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/134878159</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/134878159</guid><author>Test_Two</author><pubDate>Fri, 08 Dec 2023 14:41:58 +0800</pubDate><description><![CDATA[需要启动场景做初始化操作，比如获取到数据以后才会跳转到战斗场景等。导致每次修改完其它场景都需要打开启动场景]]></description><category></category></item><item><title><![CDATA[Unity 打包exe 获取Excel文件中的数据出现空指针错误]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/134859695</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/134859695</guid><author>Test_Two</author><pubDate>Thu, 07 Dec 2023 17:05:31 +0800</pubDate><description><![CDATA[Unity 打包exe 获取Excel文件中的数据出现空指针错误]]></description><category></category></item><item><title><![CDATA[C# string 扩展方法]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/134854415</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/134854415</guid><author>Test_Two</author><pubDate>Thu, 07 Dec 2023 14:18:11 +0800</pubDate><description><![CDATA[1. string转枚举
2.移除所有非汉字、字母、数字的字符
3. 移除空格
4.判断文件是否存在
5.根据路径创建文件夹
6.URL中提取文件名]]></description><category></category></item><item><title><![CDATA[C# List扩展]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/134805992</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/134805992</guid><author>Test_Two</author><pubDate>Tue, 05 Dec 2023 14:18:04 +0800</pubDate><description><![CDATA[1. 洗牌算法（Fisher-Yates）
2. 添加数据并获取List Count]]></description><category></category></item><item><title><![CDATA[C# 获取继承接口的类]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/134664251</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/134664251</guid><author>Test_Two</author><pubDate>Tue, 28 Nov 2023 12:08:52 +0800</pubDate><description><![CDATA[利用反射获取当前程序集下的所有类型使用LINQ 查询实现接口的类，并将结果转换为列表。]]></description><category></category></item><item><title><![CDATA[Unity 导入带有Blendshape模型调用SetBlendShapeWeight方法导致物体光照效果不对]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/134579350</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/134579350</guid><author>Test_Two</author><pubDate>Thu, 23 Nov 2023 16:13:37 +0800</pubDate><description><![CDATA[使用SetBlendShapeWeight控制节点进度导致物体光照效果不对。]]></description><category></category></item><item><title><![CDATA[Unity 编辑器扩展之 Project 文件夹描述]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/134510662</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/134510662</guid><author>Test_Two</author><pubDate>Wed, 22 Nov 2023 20:57:00 +0800</pubDate><description><![CDATA[使用关键码对文件夹名称和描述进行拆分，拆分后通过ScriptableObject存储文件夹信息。]]></description><category></category></item><item><title><![CDATA[Unity WebRequest GET-POST 简单封装]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/134326616</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/134326616</guid><author>Test_Two</author><pubDate>Fri, 10 Nov 2023 11:07:06 +0800</pubDate><description><![CDATA[【代码】UnityWebRequest GET-POST 简单封装。]]></description><category></category></item><item><title><![CDATA[Unity 接入百度长文本合成语音]]></title><link>https://blog.youkuaiyun.com/Test_Two/article/details/134006655</link><guid>https://blog.youkuaiyun.com/Test_Two/article/details/134006655</guid><author>Test_Two</author><pubDate>Tue, 24 Oct 2023 10:55:13 +0800</pubDate><description><![CDATA[【代码】Unity 接入百度长文本合成语音。]]></description><category></category></item></channel></rss>