首先,我们需要创建三个文件
分别是index.c game.c game.h
index.c
#include "game.h"
void menu()
{
printf("********************************\n");
printf("****** 1.play 0.exit ******\n");
printf("********************************\n");
}
void game()
{
char ret;
char board[ROW][COL] = {0};
//初始化棋盘
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while (1)
{
PlayerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C') {
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C') {
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家胜利\n");
}else if (ret == '#')
{
printf("电脑胜利\n");
}else if (ret == 'Q')
{
printf("平局\n");
}
}
int main()
{
srand((unsigned int)time(NULL));
int input;
char ch;
while (1) {
menu();
printf("请选择:>\n");
scanf_s("%d", &input);
switch (input)
{
case 1:
printf("开始游戏:三字棋\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("请重新输入\n");
break;
}
if (input == 0)
{
break;
}
}
return 0;
}
game.c
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j= 0; j < row; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
//printf(" %c | %c | %c \n", board[i][1], board[i][2]);;
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割信息
//printf("---|---|---\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j <row; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x1 = 0;
int x2 = 0;
printf("玩家下棋:>\n");
while (1)
{
printf("请输入坐标\n");
scanf_s("%d %d", &x1, &x2);
if (x1 >= 1 && x1 <= ROW && x2 >= 1 && x2 <= COL)
{
if (board[x1 - 1][x2 - 1] == ' ') {
board[x1 - 1][x2 - 1] = '*';
break;
}
else
{
printf("坐标被占用,不能下棋,请选择其他位置");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:>\n");
int x3 = 0;
int x4 = 0;
while (1)
{
x3 = rand() % row;
x4 = rand() % col;
if (board[x3 - 1][x4 - 1] == ' ') {
board[x3 - 1][x4 - 1] = '#';
break;
}
else
{
continue;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ') {
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
return board[i][1];
}
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
return board[1][j];
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if (IsFull(board, row, col))
{
return 'Q';
}
return 'C';
}
game.h
#pragma once #define ROW 3 #define COL 3 #include<stdio.h> #include<stdlib.h> #include<time.h> //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col); //电脑下棋 void ComputerMove(char board[ROW][COL], int row, int col); //判断输赢 char IsWin(char board[ROW][COL], int row, int col);
本文详细介绍了使用C语言编写的三字棋游戏,包括主函数、菜单选择、玩家和电脑移动逻辑以及判断输赢的函数。代码展示了如何在控制台环境中创建和运行一个基本的棋类游戏。
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