首先,我们需要创建三个文件
分别是index.c game.c game.h
index.c
#include "game.h" void menu() { printf("********************************\n"); printf("****** 1.play 0.exit ******\n"); printf("********************************\n"); } void game() { char ret; char board[ROW][COL] = {0}; //初始化棋盘 InitBoard(board, ROW, COL); DisplayBoard(board, ROW, COL); while (1) { PlayerMove(board, ROW, COL); ret = IsWin(board, ROW, COL); if (ret != 'C') { break; } DisplayBoard(board, ROW, COL); ComputerMove(board, ROW, COL); ret = IsWin(board, ROW, COL); if (ret != 'C') { break; } DisplayBoard(board, ROW, COL); } if (ret == '*') { printf("玩家胜利\n"); }else if (ret == '#') { printf("电脑胜利\n"); }else if (ret == 'Q') { printf("平局\n"); } } int main() { srand((unsigned int)time(NULL)); int input; char ch; while (1) { menu(); printf("请选择:>\n"); scanf_s("%d", &input); switch (input) { case 1: printf("开始游戏:三字棋\n"); game(); break; case 0: printf("退出游戏\n"); break; default: printf("请重新输入\n"); break; } if (input == 0) { break; } } return 0; }
game.c
#include "game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j= 0; j < row; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { //打印数据 //printf(" %c | %c | %c \n", board[i][1], board[i][2]);; int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("\n"); //打印分割信息 //printf("---|---|---\n"); if (i < row - 1) { int j = 0; for (j = 0; j <row; j++) { printf("---"); if (j < col - 1) printf("|"); } printf("\n"); } } } void PlayerMove(char board[ROW][COL], int row, int col) { int x1 = 0; int x2 = 0; printf("玩家下棋:>\n"); while (1) { printf("请输入坐标\n"); scanf_s("%d %d", &x1, &x2); if (x1 >= 1 && x1 <= ROW && x2 >= 1 && x2 <= COL) { if (board[x1 - 1][x2 - 1] == ' ') { board[x1 - 1][x2 - 1] = '*'; break; } else { printf("坐标被占用,不能下棋,请选择其他位置"); } } else { printf("坐标非法,请重新输入\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { printf("电脑下棋:>\n"); int x3 = 0; int x4 = 0; while (1) { x3 = rand() % row; x4 = rand() % col; if (board[x3 - 1][x4 - 1] == ' ') { board[x3 - 1][x4 - 1] = '#'; break; } else { continue; } } } int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; } char IsWin(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') return board[i][1]; } for (j = 0; j < col; j++) { if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ') return board[1][j]; } //对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } if (IsFull(board, row, col)) { return 'Q'; } return 'C'; }
game.h
#pragma once #define ROW 3 #define COL 3 #include<stdio.h> #include<stdlib.h> #include<time.h> //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col); //电脑下棋 void ComputerMove(char board[ROW][COL], int row, int col); //判断输赢 char IsWin(char board[ROW][COL], int row, int col);