c语言三字棋

本文详细介绍了使用C语言编写的三字棋游戏,包括主函数、菜单选择、玩家和电脑移动逻辑以及判断输赢的函数。代码展示了如何在控制台环境中创建和运行一个基本的棋类游戏。

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首先,我们需要创建三个文件

分别是index.c   game.c    game.h

index.c
#include "game.h"
​
void menu()
{
    printf("********************************\n");
    printf("******  1.play    0.exit  ******\n");
    printf("********************************\n");
}
​
void game()
{
    char ret;
    char board[ROW][COL] = {0};
    //初始化棋盘
    InitBoard(board, ROW, COL);
    DisplayBoard(board, ROW, COL);
​
    while (1)
    {
        PlayerMove(board, ROW, COL);
        ret = IsWin(board, ROW, COL);
        if (ret != 'C') {
            break;
        }
        DisplayBoard(board, ROW, COL);
        ComputerMove(board, ROW, COL);
        ret = IsWin(board, ROW, COL);
        if (ret != 'C') {
            break;
        }
        DisplayBoard(board, ROW, COL);
    }
    if (ret == '*')
    {
        printf("玩家胜利\n");
    }else if (ret == '#')
    {
        printf("电脑胜利\n");
    }else if (ret == 'Q')
    {
        printf("平局\n");
    }
}
​
​
​
​
int main()
{
    srand((unsigned int)time(NULL));
    int input;
    char ch;
    while (1) {
        menu();
        printf("请选择:>\n");
        scanf_s("%d", &input);
        switch (input)
        {
        case 1: 
            printf("开始游戏:三字棋\n"); 
            game();
            break;
        case 0: 
            printf("退出游戏\n");
            break;
        default: 
            printf("请重新输入\n");
            break;
        }
        if (input == 0)
        {
            break;
        }
    }
    return 0;
}
​

game.c
#include "game.h"
​
void InitBoard(char board[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < row; i++)
    {
        for (j= 0; j < row; j++)
        {
            board[i][j] = ' ';
        }
    }
}
​
void DisplayBoard(char board[ROW][COL], int row, int col)
{
    int i = 0;
    for (i = 0; i < row; i++)
    {
        //打印数据
        //printf(" %c | %c | %c \n", board[i][1], board[i][2]);;
        int j = 0;
        for (j = 0; j < col; j++)
        {
            printf(" %c ", board[i][j]);
            if (j < col - 1)
                printf("|");
        }
        printf("\n");
​
        //打印分割信息
        //printf("---|---|---\n");
        if (i < row - 1)
        {
            int j = 0;
            for (j = 0; j <row; j++)
            {
                printf("---");
                if (j < col - 1)
                    printf("|");
            }
            printf("\n");
        }
            
        
    }
}
​
​
void PlayerMove(char board[ROW][COL], int row, int col)
{
    int x1 = 0;
    int x2 = 0;
    printf("玩家下棋:>\n");
​
    while (1)
    {
        printf("请输入坐标\n");
        scanf_s("%d %d", &x1, &x2);
        if (x1 >= 1 && x1 <= ROW && x2 >= 1 && x2 <= COL)
        {
            if (board[x1 - 1][x2 - 1] == ' ') {
                board[x1 - 1][x2 - 1] = '*';
                break;
            }
            else
            {
                printf("坐标被占用,不能下棋,请选择其他位置");
            }
        }
        else
        {
            printf("坐标非法,请重新输入\n");
        }
    }
    
​
    
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
    printf("电脑下棋:>\n");
    int x3 = 0;
    int x4 = 0;
    while (1)
    {
        x3 = rand() % row;
        x4 = rand() % col;
        if (board[x3 - 1][x4 - 1] == ' ') {
            board[x3 - 1][x4 - 1] = '#';
            break;
        }
        else
        {
            continue;
        }
    }
}
​
int IsFull(char board[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < row; i++)
    {
        for (j = 0; j < col; j++)
        {
            if (board[i][j] == ' ') {
                return 0;
            }
        }
    }
    return 1;
}
​
​
char IsWin(char board[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    
​
    for (i = 0; i < row; i++)
    {
        if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
            return board[i][1];
    }
    
    for (j = 0; j < col; j++)
    {
        if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
            return board[1][j];
    }
    //对角线
    if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
    {
        return board[1][1];
    }
    if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
    {
        return board[1][1];
    }
​
    if (IsFull(board, row, col))
    {
        return 'Q';
    }
    return 'C';
}

game.h
#pragma once
#define ROW 3
#define COL 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
​
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
​
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
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