一个简单的缩放 拖动实现

本文详细阐述了触摸屏设备上手势识别的工作原理,并通过一个简单的类实例展示了如何使用手势来控制应用程序的移动、拖动、缩放和旋转。重点介绍了手势识别过程中的关键参数和状态管理,以及手势识别后的响应动作。

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public class Gesture {
    private boolean isFirst;
    private int mode;
    private static final int DRAG = 1;
    private static final int MOVE = 2;
    private static final int NONE = 0;
    private float oldDis;
    private float newDis;
    private IGesture gesture;
    private float oldX;
    private float oldY;
    private float newX;
    private float newY;
    private boolean result;
    private int status;
    private static final int LEFT = 1;
    private static final int BOTTOM = 4;
    private static final int UP = 3;
    private static final int RIGHT = 2;
    private static final int ZOOMIN = 5;
    private static final int ZOOMOUT = 6;


    public Gesture(IGesture gesture) {
        this.gesture = gesture;
    }

    public boolean gesture(MotionEvent event) {
        switch (event.getAction() & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_DOWN:
                mode = DRAG;
                oldX = event.getRawX();
                oldY = event.getRawY();
                result = true;
                break;
            case MotionEvent.ACTION_UP:
                if (mode == MOVE) {

                } else {
                    switch (status) {
                        case 0:

                            break;
                        case LEFT:
                            gesture.stopLeft();
                            break;
                        case RIGHT:
                            gesture.stopRight();
                            break;
                        case BOTTOM:
                            gesture.stopBottom();
                            break;
                        case UP:
                            gesture.stopUp();
                            break;

                    }
                    isFirst = true;


                }
                mode=NONE;
                result = true;
                break;
            case MotionEvent.ACTION_POINTER_DOWN:
                mode = MOVE;
                oldDis = spacing(event);
                result = true;
                break;
            case MotionEvent.ACTION_POINTER_UP:
                switch (status) {
                    case ZOOMIN:
                        gesture.stopZoomIn();
                        break;
                    case ZOOMOUT:
                        gesture.stopZoomOut();
                        break;

                }
                mode = NONE;
                result = true;
                break;
            case MotionEvent.ACTION_MOVE:
                if (isFirst) {


                    switch (mode) {
                        case NONE:

                            break;
                        case DRAG:
                            newX = event.getRawX();
                            newY = event.getRawY();

                            if (newX - oldX > 0 && Math.abs(newX - oldX) > Math.abs(newY - oldY)) {
                                //toRight
                                gesture.moveRight();
                                status = RIGHT;


                            } else if (newX - oldX < 0 && Math.abs(newX - oldX) > Math.abs(newY - oldY)) {
                                //toLeft
                                gesture.moveLeft();
                                status = LEFT;


                            } else if (newY - oldY > 0 && Math.abs(newY - oldY) > Math.abs(newX - oldX)) {
                                //toBottom
                                gesture.moveBottom();
                                status = BOTTOM;

                            } else if (newY - oldY < 0 && Math.abs(newY - oldY) > Math.abs(newX - oldX)) {
                                gesture.moveUp();
                                status = UP;

                            }


                            break;
                        case MOVE:
                            newDis = spacing(event);
                            if (newDis - oldDis > 1) {
                                status = ZOOMOUT;
                                gesture.zoomOut();
                            } else if (oldDis - newDis > 1) {
                                status = ZOOMIN;
                                gesture.zoomIn();
                            }
                            break;


                    }
                    isFirst = false;
                    result = true;
                    break;
                } else {
                    //只需要接受第一次move即可 后面的move都被忽略
                }
        }
        return result;
    }

    private float spacing(MotionEvent event) {
        float x = event.getX(0) - event.getX(1);
        float y = event.getY(0) - event.getY(1);
        return (float) Math.sqrt(x * x + y * y);
    }
}

IGesture

public interface IGesture {
    void moveUp();
    void moveBottom();
    void moveLeft();
    void moveRight();
    void zoomIn();
    void zoomOut();
    void stopUp();
    void stopBottom();
    void stopLeft();
    void stopRight();
    void stopZoomIn();
    void stopZoomOut();
}
实现对BMP图像的读取,放大,缩小。HGLOBAL WINAPI ZoomDIB(LPSTR lpDIB, float fXZoomRatio, float fYZoomRatio) { // 源图像的宽度和高度 LONG lWidth; LONG lHeight; // 缩放后图像的宽度和高度 LONG lNewWidth; LONG lNewHeight; // 缩放后图像的宽度(lNewWidth',必须是4的倍数) LONG lNewLineBytes; // 指向源图像的指针 LPSTR lpDIBBits; // 指向源象素的指针 LPSTR lpSrc; // 缩放后新DIB句柄 HDIB hDIB; // 指向缩放图像对应象素的指针 LPSTR lpDst; // 指向缩放图像的指针 LPSTR lpNewDIB; LPSTR lpNewDIBBits; // 指向BITMAPINFO结构的指针(Win3.0) LPBITMAPINFOHEADER lpbmi; // 指向BITMAPCOREINFO结构的指针 LPBITMAPCOREHEADER lpbmc; // 循环变量(象素在新DIB中的坐标) LONG i; LONG j; // 象素在源DIB中的坐标 LONG i0; LONG j0; // 图像每行的字节数 LONG lLineBytes; // 找到源DIB图像象素起始位置 lpDIBBits = ::FindDIBBits(lpDIB); // 获取图像的宽度 lWidth = ::DIBWidth(lpDIB); // 计算图像每行的字节数 lLineBytes = WIDTHBYTES(lWidth * 8); // 获取图像的高度 lHeight = ::DIBHeight(lpDIB); // 计算缩放后的图像实际宽度 // 此处直接加0.5是由于强制类型转换时不四舍五入,而是直接截去小数部分 lNewWidth = (LONG) (::DIBWidth(lpDIB) * fXZoomRatio + 0.5); // 计算新图像每行的字节数 lNewLineBytes = WIDTHBYTES(lNewWidth * 8); // 计算缩放后的图像高度 lNewHeight = (LONG) (lHeight * fYZoomRatio + 0.5); // 分配内存,以保存新DIB hDIB = (HDIB) ::GlobalAlloc(GHND, lNewLineBytes * lNewHeight + *(LPDWORD)lpDIB + ::PaletteSize(lpDIB)); // 判断是否内存分配失败 if (hDIB == NULL) { // 分配内存失败 return NULL; } // 锁定内存 lpNewDIB = (char * )::GlobalLock((HGLOBAL) hDIB); // 复制DIB信息头和调色板 memcpy(lpNewDIB, lpDIB, *(LPDWORD)lpDIB + ::PaletteSize(lpDIB)); // 找到新DIB象素起始位置 lpNewDIBBits = ::FindDIBBits(lpNewDIB); // 获取指针 lpbmi = (LPBITMAPINFOHEADER)lpNewDIB; lpbmc = (LPBITMAPCOREHEADER)lpNewDIB; // 更新DIB中图像的高度和宽度 if (IS_WIN30_DIB(lpNewDIB)) { // 对于Windows 3.0 DIB lpbmi->biWidth = lNewWidth; lpbmi->biHeight = lNewHeight; } else { // 对于其它格式的DIB lpbmc->bcWidth = (unsigned short) lNewWidth; lpbmc->bcHeight = (unsigned short) lNewHeight; } // 针对图像每行进行操作 for(i = 0; i < lNewHeight; i++) { // 针对图像每列进行操作 for(j = 0; j < lNewWidth; j++) { // 指向新DIB第i行,第j个象素的指针 // 注意
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