#import <Foundation/Foundation.h>
/****************************************
无向图 对称矩阵
V0--------V1
| /|
| / |
| V2 |
| / \ |
| / \ |
V3 V4
0 1 0 1 0
1 0 1 0 1
0 1 0 1 1
1 0 1 0 0
0 1 1 0 0
******************************************/
/******************************************
有向图
0 1 1 0
0 0 0 0
0 0 0 1
1 0 0 0
V0->V1
V0->V2
V2->V3
V3->V0
******************************************/
/*********************************************
深度优先遍历:从初始点出发,不断向前走,如果碰到死路了,就往回走一步,尝试另一条路,直到发现了目标位置。这种不撞南墙不回头的方法,即使成功也不一定找到一条好路,但好处是需要记住的位置比较少。
广度优先:从初始点出发,把所有可能的路径都走一遍,如果里面没有目标位置,则尝试把所有两步能够到的位置都走一遍,看有没有目标位置;如果还不行,则尝试所有三步可以到的位置。这种方法,一定可以找到一条最短路径,但需要记忆的内容实在很多,要量力而行。
**********************************************/
@interface AMWGraph : NSObject
@property (nonatomic, strong) NSMutableArray *edges;//邻接矩阵,用来存储边
//初始化矩阵,一维数组,和边的数目
- (instancetype)initWithN:(NSInteger)n;
//得到结点的个数
- (NSInteger)getNumOfVertex;
//得到边的数目
- (NSInteger)getNumOfEdges;
// 返回结点i的数据
- (id)getValueByIndex:(NSInteger)i;
//返回v1,v2的权值
- (NSInteger)getWeight:(NSInteger)v1 withV2:(NSInteger)v2;
//插入结点
- (void)insertVertex:(id)vertex;
- (void)insertEdge:(NSInteger)v1 withV2:(NSInteger)v2 withWeight:(NSInteger)weight;
//删除结点
- (void)deleteEdge:(NSInteger)v1 withV2:(NSInteger)v2;
//得到第一个邻接结点的下标
- (NSInteger)getFirstNeighbor:(NSInteger)index;
//根据前一个邻接结点的下标来取得下一个邻接结点
- (NSInteger)getNextNeighbor:(NSInteger)v1 withV2:(NSInteger)v2;
//对外公开函数,深度优先遍历,与其同名私有函数属于方法重载
- (void)depthFirstSearch:(NSMutableArray *)isVisited;
//对外公开函数,广度优先遍历
- (void)broadFirstSearch:(NSMutableArray *)isVisited;
@end
#import "AMWGraph.h"
@interface AMWGraph()
@property (nonatomic, strong) NSMutableArray *vertexList;//存储点的链表
@property (nonatomic, assign) NSInteger numOfEdges;//边的数目
@end
@implementation AMWGraph
- (instancetype)initWithN:(NSInteger)n
{
if (self == [super init]) {
_edges = [NSMutableArray array];
_vertexList = [NSMutableArray arrayWithCapacity:n];
_numOfEdges = 0;
}
return self;
}
- (NSInteger)getNumOfVertex
{
return self.vertexList.count;
}
- (NSInteger)getNumOfEdges
{
return self.numOfEdges;
}
- (id)getValueByIndex:(NSInteger)i
{
return self.vertexList[i];
}
- (NSInteger)getWeight:(NSInteger)v1 withV2:(NSInteger)v2
{
return [self.edges[v1][v2] integerValue];;
}
- (void)insertVertex:(id)vertex
{
[self.vertexList addObject:vertex];
}
- (void)insertEdge:(NSInteger)v1 withV2:(NSInteger)v2 withWeight:(NSInteger)weight
{
NSMutableArray *arr = [self.edges objectAtIndex:v1];
arr[v2] = [NSNumber numberWithInteger:weight];
self.numOfEdges ++;
}
- (void)deleteEdge:(NSInteger)v1 withV2:(NSInteger)v2
{
self.edges[v1][v2] = [NSNumber numberWithInt:0];
self.numOfEdges --;
}
- (NSInteger)getFirstNeighbor:(NSInteger)index
{
for (NSInteger j = 0; j<[_vertexList count]; j++) {
if ([_edges[index][j] intValue] >0 ) {
return j;
}
}
return -1;
}
- (NSInteger)getNextNeighbor:(NSInteger)v1 withV2:(NSInteger)v2
{
for (NSInteger j = v2+1; j<[_vertexList count]; j++) {
if ([_edges[v1][j] intValue]>0) {
return j;
}
}
return -1;
}
- (void)depthFirstSearch:(NSMutableArray *)isVisited withI:(NSInteger)i
{
isVisited[i] = [NSNumber numberWithBool:YES];
NSInteger w = [self getFirstNeighbor:i];
while (w!=-1) {
if ([isVisited[w] compare:@(0)] == NSOrderedSame) {
[self depthFirstSearch:isVisited withI:w];
}
w = [self getNextNeighbor:i withV2:w];
}
}
- (void)depthFirstSearch:(NSMutableArray *)isVisited
{
for (NSInteger i =0; i<[self getNumOfVertex]; i++) {
if ([isVisited[i] compare:@(0)] == NSOrderedSame) {
[self depthFirstSearch:isVisited withI:i];
}
}
}
- (void)broadFirstSearch:(NSMutableArray *)isVisited withI:(NSInteger)i
{
NSInteger u,w;
NSMutableArray *queue = [NSMutableArray array];
isVisited[i] = [NSNumber numberWithBool:YES];
//结点入队列
[queue addObject:[NSNumber numberWithInteger:i]];
while ([queue count]>0) {
u = [queue[0]integerValue];
[queue removeObjectAtIndex:0];
w = [self getFirstNeighbor:u];
while (w!=-1) {
if ([isVisited[w] compare:@(0)] == NSOrderedSame) {
isVisited[w] = [NSNumber numberWithBool:YES];
[queue addObject:[NSNumber numberWithInteger:w]];
}
w = [self getNextNeighbor:u withV2:w];
}
}
}
- (void)broadFirstSearch:(NSMutableArray *)isVisited
{
for (NSInteger i =0; i<[self getNumOfVertex]; i++) {
if ([isVisited[i] compare:@(0)] == NSOrderedSame) {
[self broadFirstSearch:isVisited withI:i];
}
}
}
@end