<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[StupidCodeGenerator的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/StupidCodeGenerator</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; StupidCodeGenerator]]></copyright><item><title><![CDATA[在写德州扑克AI的时候想到的一种实现模糊决策的方法]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/45082485</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/45082485</guid><author>StupidCodeGenerator</author><pubDate>Thu, 16 Apr 2015 22:56:11 +0800</pubDate><description><![CDATA[自己想出的一种用于实际开发的AI模糊决策方法]]></description><category></category></item><item><title><![CDATA[有道无术，术可求也]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/29228027</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/29228027</guid><author>StupidCodeGenerator</author><pubDate>Sat, 07 Jun 2014 21:11:11 +0800</pubDate><description><![CDATA[最近遇到的一个面试官，面试的问题非常有意思，看似简单但是却能看出一个程序员的素质。以后我面试别人也问类似的问题。]]></description><category></category></item><item><title><![CDATA[Unity动态字体模糊的原因和解决办法]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/28231569</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/28231569</guid><author>StupidCodeGenerator</author><pubDate>Tue, 03 Jun 2014 09:22:28 +0800</pubDate><description><![CDATA[原因：在Unity的动态字体中，如果滑动一个列表，会有新的文字加入渲染，字体材质会更新。在这个过程中，会有字体模糊的现象出现。


解决：解决这问题的方法其实很简单，只需要预先把这些文字统统放到一个Label中，然后去掉它的碰撞并且让透明度变成0就可以了。这样Unity就会预先将这些字统统刷到一个材质中，这个材质就不需要更新了。]]></description><category></category></item><item><title><![CDATA[Windows8 & WindowsPhone 关于支付宝的问题]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/28128507</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/28128507</guid><author>StupidCodeGenerator</author><pubDate>Mon, 02 Jun 2014 20:51:28 +0800</pubDate><description><![CDATA[我在前面的博客中提到过，WindowsPhone，Windows8和W]]></description><category></category></item><item><title><![CDATA[Windows 填坑日记之Windows 8 虚拟键盘问题]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/27582199</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/27582199</guid><author>StupidCodeGenerator</author><pubDate>Sat, 31 May 2014 19:17:26 +0800</pubDate><description><![CDATA[首先我要说一下，只有在Windows8]]></description><category></category></item><item><title><![CDATA[Unity Windows 填坑日记之导出篇]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/27577085</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/27577085</guid><author>StupidCodeGenerator</author><pubDate>Thu, 29 May 2014 22:32:44 +0800</pubDate><description><![CDATA[1. .Net 2.0 Subset
顾名思义，.Net]]></description><category></category></item><item><title><![CDATA[WindowsPhone&Windows8.1&Windows8&Unity3d 填坑日记]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/25680125</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/25680125</guid><author>StupidCodeGenerator</author><pubDate>Tue, 13 May 2014 09:02:38 +0800</pubDate><description><![CDATA[最近的游戏开发大体上接近尾声，总结了不少关于Unity3d面向Windows几大平台]]></description><category></category></item><item><title><![CDATA[我更喜欢的一种MVC的理解]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/11532917</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/11532917</guid><author>StupidCodeGenerator</author><pubDate>Tue, 10 Sep 2013 17:29:40 +0800</pubDate><description><![CDATA[这个是MVC的最大众化的理解。 但是我后来还是更喜欢最近发现的另一种解释。

Model -- Data only. Get methods, setmethods, etc. It is isolated -- it knows nothing about the View, nor theController.
 
View -- UI only. Dumb or"humble". O]]></description><category></category></item><item><title><![CDATA[Unity3D coroutines in detail]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/11526285</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/11526285</guid><author>StupidCodeGenerator</author><pubDate>Tue, 10 Sep 2013 15:11:51 +0800</pubDate><description><![CDATA[http://www.altdevblogaday.com/2011/07/07/unity3d-coroutines-in-detail/




Unity3D coroutines in detail


Many processes in games take place over the course of multiple frames. You’ve got ‘den]]></description><category></category></item><item><title><![CDATA[（转载）yield 语法糖]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/11480919</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/11480919</guid><author>StupidCodeGenerator</author><pubDate>Mon, 09 Sep 2013 15:54:02 +0800</pubDate><description><![CDATA[在定义API的时候，对于一些返回集合对象的方法，很多人喜欢将返回类型定义成IEnumerable，这本没有什么问题。这里要说的是另一个问题：对于返回类型为IEnumerable的方法来说，我们可以使用yield return的方式来输出返回集合的元素。但是如果我们不了解yield 关键字背后的实现机制，很有可能造成很大的问题。

这是一个WCF相关的问题，我想99%的人都有可能会犯这样的错误—]]></description><category></category></item><item><title><![CDATA[Ubuntu 12.10 下进行NDK 编译出错解决]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/9625903</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/9625903</guid><author>StupidCodeGenerator</author><pubDate>Tue, 30 Jul 2013 11:46:20 +0800</pubDate><description><![CDATA[error trying to exec 'cc1': execvp: No such file or directory
出错如此。 



后找到的原因是， 在Ubuntu下使用命令解压tar.bz2和点击鼠标右键进行解压是不一样的。 看来Linux还是什么都得命令啊。。。。。。。。]]></description><category></category></item><item><title><![CDATA[Linux下使用Oracle JDK而不是OpenJDK的一个不错的博文]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/9495237</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/9495237</guid><author>StupidCodeGenerator</author><pubDate>Fri, 26 Jul 2013 14:02:27 +0800</pubDate><description><![CDATA[不转载， 干脆发链接大家直接去看了
里面提供了一段脚本，以亲测很不错
http://www.chineselinuxuniversity.net/articles/46952.shtml]]></description><category></category></item><item><title><![CDATA[公司的电脑还是离不了Windows]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8677069</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8677069</guid><author>StupidCodeGenerator</author><pubDate>Fri, 15 Mar 2013 11:24:26 +0800</pubDate><description><![CDATA[我记得不知道谁说过那么一嘴，说用操作系统，看看身边其他和你工作的人用什么系统就用什么系统。这个确实是。Windows再不好，就像QQ一样，是大家都离不了的东西，毕竟谁也不会想我们一样去费力的学习一个更高效但是更难学的系统。
但是我自己的电脑上用的Linux，确实非常爽。哈哈]]></description><category></category></item><item><title><![CDATA[在Linux下安装VirtualBox出错解决方案]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8669354</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8669354</guid><author>StupidCodeGenerator</author><pubDate>Wed, 13 Mar 2013 17:04:01 +0800</pubDate><description><![CDATA[错误提示：

The character device /dev/vboxdrv does not exist.
     Please install the virtualbox-ose-dkms package and the appropriate
     headers, most likely linux-headers-generic.

     You will not b]]></description><category></category></item><item><title><![CDATA[K&R-C程序设计语言+Emacs]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8648194</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8648194</guid><author>StupidCodeGenerator</author><pubDate>Thu, 07 Mar 2013 20:44:51 +0800</pubDate><description><![CDATA[我要学这两种东西。
C语言以前就会，这次是彻底的重新拜读一下这两个老B头子的思维。主要是思维。我打算百分之百的从头到位的写一下这本书里面出现的所有范例。并且使用Linux + Emacs的形式。]]></description><category></category></item><item><title><![CDATA[其实某种形式的CLI比GUI的界面复杂度更低]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8611293</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8611293</guid><author>StupidCodeGenerator</author><pubDate>Mon, 25 Feb 2013 21:33:09 +0800</pubDate><description><![CDATA[举例子：
地铁里面一直都有自动售票机，他们都是GUI界面的。但是我已经不止一次的帮别人去操作这个机器了。GUI通常是一下子把所有的操作接口展示给你，各种按钮啥的全在眼皮底下。我们总是习惯行的认为只要让用户知道了他能够操作的接口，就可以简单的操作。但是事实上不是这样的。因为GUI中没有一个操作次序信息。这种操作次序信息我们在做游戏的时候以教程的方式展现给用户。
但是事实上，更加通俗易懂，学习成本]]></description><category></category></item><item><title><![CDATA[Linux下打开在Windows下创建的项目出现中文乱码]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8607362</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8607362</guid><author>StupidCodeGenerator</author><pubDate>Sun, 24 Feb 2013 19:32:41 +0800</pubDate><description><![CDATA[解决方法：将文件的编码设置为GBK即可。有些时候不能选择GBK，直接输入GBK即可。
右键点击当前文件，在属性中选择GBK即可。]]></description><category></category></item><item><title><![CDATA[Cocos2d-x 调用 Android 代码的后续]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8592693</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8592693</guid><author>StupidCodeGenerator</author><pubDate>Tue, 19 Feb 2013 22:24:21 +0800</pubDate><description><![CDATA[我发现简单的调用没有任何问题。 但是只要是调用了UI元素，比如显示个消息框什么的，程序立即就挂了。后来发现还是得上Google（鄙视一下百度同学），在StackOverFlow上面找到了一篇这样的回答

The problem was that when calling back from JNI the application wasn't on UI Thread so the dialo]]></description><category></category></item><item><title><![CDATA[Dialog not displaying when calling from JNI]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8592456</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8592456</guid><author>StupidCodeGenerator</author><pubDate>Tue, 19 Feb 2013 20:48:49 +0800</pubDate><description><![CDATA[这是一篇非常有用的问答，将其复制到这里。



Stack Exchange 

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careers 2.0
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about faq









Stack Overflow 



QuestionsTagsUsersBadgesUnanswered



Ask Question]]></description><category></category></item><item><title><![CDATA[Cocos2d-x调用Java最终实例代码]]></title><link>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8590821</link><guid>https://blog.youkuaiyun.com/StupidCodeGenerator/article/details/8590821</guid><author>StupidCodeGenerator</author><pubDate>Tue, 19 Feb 2013 13:38:36 +0800</pubDate><description><![CDATA[HelloWorldScene.cpp
#include "HelloWorldScene.h"
#include "SimpleAudioEngine.h"

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include 
#include "platform/android/jni/JniHelper.h"
#include 
#endif]]></description><category></category></item></channel></rss>