Why is it called “armature” instead of “skeleton”? or perhaps “rig”?
Great question, I’ve always assumed armature/skeleton to be the same thing, here’s a quote from an animation Wiki page;
“When sculpting the human figure, the armature is analogous to the major skeleton and has essentially the same purpose: to hold the body erect.”
Source : https://en.wikipedia.org/wiki/Armature_(sculpture)#Animation
and another from a Skeleton animation Wiki page;
“A rig is generally composed of both forward kinematics and inverse kinematics parts that may interact with each other. Skeletal animation is referring to the forward kinematics part of the rig, where a complete set of bones configurations identifies a unique pose.”
Source : https://en.wikipedia.org/wiki/Skeletal_animation
and finally, a quote from Blender’s manual;
“An “armature” is a type of object used for rigging. A rig is the controls and strings that move a marionette (puppet). Armature object borrows many ideas from real-world skeletons.”
https://docs.blender.org/manual/en/dev/rigging/armatures/introduction.html?highlight=armature
本文探讨了在雕塑和动画中使用‘骨架’或‘armature’一词的原因,引用了维基百科和Blender手册的内容,解释了骨架在雕塑中的作用类似于人体的主要骨骼,而在动画中,骨架涉及到前向和逆向运动学。
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