<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[ShinichR的专栏]]></title><description><![CDATA[心灵事迹]]></description><link>https://blog.youkuaiyun.com/ShinichR</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; ShinichR]]></copyright><item><title><![CDATA[linux线程间通信之信号量]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/24316821</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/24316821</guid><author>ShinichR</author><pubDate>Tue, 22 Apr 2014 21:49:48 +0800</pubDate><description><![CDATA[这篇讲的是线程间的同步，]]></description><category></category></item><item><title><![CDATA[Linux进程间通信之信号量]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/24306717</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/24306717</guid><author>ShinichR</author><pubDate>Tue, 22 Apr 2014 16:18:55 +0800</pubDate><description><![CDATA[众所周知，]]></description><category></category></item><item><title><![CDATA[线程取消点]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/24271675</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/24271675</guid><author>ShinichR</author><pubDate>Mon, 21 Apr 2014 21:52:48 +0800</pubDate><description><![CDATA[概念:


线程取消：
取消操作允许线程请求终止其所在进程总的任何其他线程。不需要线程执行进一步操作时，可以选择取消操作。
取消点：
并不是你想什么时候取消线程就能取消的，要考虑到线程安全性。执行线程取消时，线程执行到取消点才回取消线程。
那取消点有哪些呢？
1：通过pthread_testcancel 调用已编程方式建立线程取消点
2：线程等待pthread_cond_wait]]></description><category></category></item><item><title><![CDATA[Nagle算法学习]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/24123411</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/24123411</guid><author>ShinichR</author><pubDate>Sat, 19 Apr 2014 17:57:37 +0800</pubDate><description><![CDATA[概念:]]></description><category></category></item><item><title><![CDATA[RTP/RTSP/RTCP  协议详解]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/24111401</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/24111401</guid><author>ShinichR</author><pubDate>Sat, 19 Apr 2014 15:48:37 +0800</pubDate><description><![CDATA[上次说到了XMPP协议，这个yud]]></description><category></category></item><item><title><![CDATA[xmpp协议 研究]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/23832157</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/23832157</guid><author>ShinichR</author><pubDate>Wed, 16 Apr 2014 12:40:24 +0800</pubDate><description><![CDATA[xmpp是个什么呢？]]></description><category></category></item><item><title><![CDATA[UDP的connect]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/23760041</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/23760041</guid><author>ShinichR</author><pubDate>Tue, 15 Apr 2014 15:27:01 +0800</pubDate><description><![CDATA[最近在写一个tcp]]></description><category></category></item><item><title><![CDATA[c语言可变参数va_list,va_start用法与分析]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/23535017</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/23535017</guid><author>ShinichR</author><pubDate>Sat, 12 Apr 2014 16:01:47 +0800</pubDate><description><![CDATA[众所周知，c没有c++的重载函数，所以一个函数如果有多zh不同]]></description><category></category></item><item><title><![CDATA[socket阻塞与非阻塞模式区别]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/23533251</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/23533251</guid><author>ShinichR</author><pubDate>Sat, 12 Apr 2014 15:27:27 +0800</pubDate><description><![CDATA[首先什么是阻塞，什么是非阻塞呢?
通俗的说，阻塞就是]]></description><category></category></item><item><title><![CDATA[H.264码流介绍]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/23198793</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/23198793</guid><author>ShinichR</author><pubDate>Tue, 08 Apr 2014 22:41:42 +0800</pubDate><description><![CDATA[背景:

H.264是最新的视频压缩标准，它也称为MPEG-4 Part 10或AVC（高级视频编码）。
H.264是一个需要许可证才能使用的开放标准，可支持最当今市场上最高效的视频压缩技术。在不影响 图像质量的情况下，与采用M-JPEG和MPEG-4 Part 2标准相比，H.264编码器可使数字视频文件的大小分 别减少80%和50%以上。这意味着视频文件所需的网络带宽和存储空间将大大降低]]></description><category></category></item><item><title><![CDATA[TS流解码分析之I,P,B帧以及PTS,DTS]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/23101941</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/23101941</guid><author>ShinichR</author><pubDate>Mon, 07 Apr 2014 20:25:20 +0800</pubDate><description><![CDATA[关于TS流，zhe]]></description><category></category></item><item><title><![CDATA[ES、PES、PS以及TS码流]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/23098269</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/23098269</guid><author>ShinichR</author><pubDate>Mon, 07 Apr 2014 13:57:10 +0800</pubDate><description><![CDATA[这篇blog主要分析ts流中I,B,P帧的提取]]></description><category></category></item><item><title><![CDATA[TCP IP详解卷2之mbuf宏与函数]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/23088981</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/23088981</guid><author>ShinichR</author><pubDate>Mon, 07 Apr 2014 12:12:39 +0800</pubDate><description><![CDATA[mbuf]]></description><category></category></item><item><title><![CDATA[TCP-IP详解 卷2:实现之mbuf存储器缓存]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/23044999</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/23044999</guid><author>ShinichR</author><pubDate>Sun, 06 Apr 2014 22:34:25 +0800</pubDate><description><![CDATA[mbuf,全称为"memory buffer",主要用于保存进程和网络接口jian]]></description><category></category></item><item><title><![CDATA[MEPG2 初探(PSI，SI的解析)]]></title><link>https://blog.youkuaiyun.com/ShinichR/article/details/23021953</link><guid>https://blog.youkuaiyun.com/ShinichR/article/details/23021953</guid><author>ShinichR</author><pubDate>Sun, 06 Apr 2014 12:55:23 +0800</pubDate><description><![CDATA[第一篇blog就奉献给]]></description><category></category></item></channel></rss>