自己手打的模板

#include <cstdio>
#include <algorithm>
#include <iostream>
#include <cstring>
#include <cmath>
#include <cstdlib>
#include <string>
#include <map>
#include <vector>
#include <set>
#include <queue>
#include <stack>
#include <cctype>
using namespace std;
#define ll long long
typedef unsigned long long ull;
#define maxn 10010
#define INF 1<<30
struct Point{
    double x,y;
    Point(double x = 0, double y = 0):x(x),y(y) {}
};
typedef Point Vector ;
Vector operator + (Vector A, Vector B){ return Vector(A.x + B.x, A.y + B.y);}
Vector operator - (Vector A, Point B){return Vector(A.x - B.x, A.y - B.y);}
Vector operator * (Vector A, double p){return Vector(A.x * p, A.y * p);}
Vector operator / (Vector A, double p){return Vector(A.x / p, A.y / p);}
bool operator < (const Point & a, const Point & b){
    return a.x < b.x || (a.x == b.x && a.y < b.y);
}
const double eps = 1e-10;
int dcmp(double x){
    if(fabs(x) < eps) return 0;
    else return x < 0 ? -1 : 1;
}
bool operator == (const Point & a, const Point & b){
    return dcmp(a.x - b.x) == 0 && dcmp(a.y - b.y) == 0;
}
double Dot(Vector A, Vector B){ return A.x * B.x + A.y * B.y;} // 点积
double Length(Vector A) { return sqrt(Dot(A, A));}             //向量长度
double Angle(Vector A, Vector B){ return acos(Dot(A, B)/Length(A)/Length(B));}
                                                                //夹角
double Cross(Vector A, Vector B){return A.x*B.y - A.y * B.x;}   //叉积(面积两倍)
double Area2(Point A, Point B, Point C){return Cross(B-A,C-A);} // 面积两倍
Vector Rotate(Vector A, double rad){return Vector(A.x*cos(rad) - A.y*sin(rad), A.x*sin(rad)+A.y*cos(rad));}<span style="font-family: Arial, Helvetica, sans-serif;">// 旋转后的直线</span>

                                                                
Vector Normal(Vector A){
    double L = Length(A);
    return Vector(-A.y/L, A.x/L);
}
Point GetLineIntersection(Point P, Point v, Point Q, Point w){  //求直线 pv 与qw的交点
    Vector u = P-Q;
    double t = Cross(w, u) / Cross(v, w);
    return P+v*t;
} 
double DistanceToline(Point P, Point A, Point B){                //点到直线的距离
    Vector v1 = B - A,v2 = P - A;
    return fabs(Cross(v1,v2))/Length(v1);
}
double DistanceTpsegment(Point P, Point A, Point B){             //点到线段的距离
    if(A == B) return Length(P-A);
    Vector v1 = B - A, v2 = P - A, v3 = P - B;
    if(dcmp(Dot(v1, v2)) < 0) return Length(v2);
    else if(dcmp(Dot(v1,v3)) > 0) return Length(v3);
    else return fabs(Cross(v1, v2)) / Length(v1);
}
Point GetLinePrijection(Point P, Point A, Point B){             // 点在直线上的投影
    Vector v = B-A;
    return A+v*(Dot(v, P-A)/Dot(v,v));
}
bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2){ // 线段相交判定(不包括在端点处的情况)
    double c1 = Cross(a2 - a1,b1-a1) ,c2 = Cross(a2 - a1,b2-a1),
    c3 = Cross(b2 - b1, a1-b1), c4 = Cross(b2 - b1, a2 - b1);
    return dcmp(c1)*dcmp(c2) < 0 && dcmp(c3)*dcmp(c4) < 0;
}
bool OnSegment(Point p, Point a1, Point a2){                              //线段在端点处是否可能相交
    return dcmp(Cross(a1-p, a2-p)) == 0 && dcmp(Dot(a1-p, a2-p)) < 0;
}
double ConvexPolygonArea(Point * p,int n){                         // 多边形的有向面积
    double area = 0;
    for(int i = 1; i < n-1; i++)
        area += Cross(p[i] - p[0],p[i+1] - p[0]);
    return area/2;
}
int main (){

    return 0;
}

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