> Card flips animate between views of content by showing an animation that emulates a card flipping over.
card_flip_left_in.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"> <!-- Before rotating, immediately set the alpha to 0. --> <objectAnimator android:valueFrom="1.0" android:valueTo="0.0" android:propertyName="alpha" android:duration="0" /> <!-- Rotate. --> <objectAnimator android:valueFrom="-180" android:valueTo="0" android:propertyName="rotationY" android:interpolator="@android:interpolator/accelerate_decelerate" android:duration="@integer/card_flip_time_full" /> <!-- Half-way through the rotation (see startOffset), set the alpha to 1. --> <objectAnimator android:valueFrom="0.0" android:valueTo="1.0" android:propertyName="alpha" android:startOffset="@integer/card_flip_time_half" android:duration="1" /> </set>
card_flip_left_out.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"> <!-- Rotate. --> <objectAnimator android:valueFrom="0" android:valueTo="180" android:propertyName="rotationY" android:interpolator="@android:interpolator/accelerate_decelerate" android:duration="@integer/card_flip_time_full" /> <!-- Half-way through the rotation (see startOffset), set the alpha to 0. --> <objectAnimator android:valueFrom="1.0" android:valueTo="0.0" android:propertyName="alpha" android:startOffset="@integer/card_flip_time_half" android:duration="1" /> </set>
card_flip_right_in.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"> <!-- Before rotating, immediately set the alpha to 0. --> <objectAnimator android:valueFrom="1.0" android:valueTo="0.0" android:propertyName="alpha" android:duration="0" /> <!-- Rotate. --> <objectAnimator android:valueFrom="180" android:valueTo="0" android:propertyName="rotationY" android:interpolator="@android:interpolator/accelerate_decelerate" android:duration="@integer/card_flip_time_full" /> <!-- Half-way through the rotation (see startOffset), set the alpha to 1. --> <objectAnimator android:valueFrom="0.0" android:valueTo="1.0" android:propertyName="alpha" android:startOffset="@integer/card_flip_time_half" android:duration="1" />
card_flip_right_out.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"> <!-- Rotate. --> <objectAnimator android:valueFrom="0" android:valueTo="-180" android:propertyName="rotationY" android:interpolator="@android:interpolator/accelerate_decelerate" android:duration="@integer/card_flip_time_full" /> <!-- Half-way through the rotation (see startOffset), set the alpha to 0. --> <objectAnimator android:valueFrom="1.0" android:valueTo="0.0" android:propertyName="alpha" android:startOffset="@integer/card_flip_time_half" android:duration="1" /> </set>> Create a method to show the other side of the card that does the following things:
- Sets the custom animations that you created earlier for the fragment transitions.
- Replaces the currently displayed fragment with a new fragment and animates this event with the custom animations that you created.
- Adds the previously displayed fragment to the fragment back stack so when the user presses the Backbutton, the card flips back over.
private void flipCard() { if (mShowingBack) { getFragmentManager().popBackStack(); return; } // Flip to the back. mShowingBack = true; // Create and commit a new fragment transaction that adds the fragment for the back of // the card, uses custom animations, and is part of the fragment manager's back stack. getFragmentManager() .beginTransaction() // Replace the default fragment animations with animator resources representing // rotations when switching to the back of the card, as well as animator // resources representing rotations when flipping back to the front (e.g. when // the system Back button is pressed). .setCustomAnimations( R.animator.card_flip_right_in, R.animator.card_flip_right_out, R.animator.card_flip_left_in, R.animator.card_flip_left_out) // Replace any fragments currently in the container view with a fragment // representing the next page (indicated by the just-incremented currentPage // variable). .replace(R.id.container, new CardBackFragment()) // Add this transaction to the back stack, allowing users to press Back // to get to the front of the card. .addToBackStack(null) // Commit the transaction. .commit(); }
> The following method shows you how to implement a zoom animation that zooms from an image thumbnail to an enlarged view by doing the following things:
- Assign the high-res image to the hidden "zoomed-in" (enlarged)
ImageView
. The following example loads a large image resource on the UI thread for simplicity. You will want to do this loading in a separate thread to prevent blocking on the UI thread and then set the bitmap on the UI thread. Ideally, the bitmap should not be larger than the screen size. - Calculate the starting and ending bounds for the
ImageView
. - Animate each of the four positioning and sizing properties
,X
, (Y
SCALE_X
, and
) simultaneously, from the starting bounds to the ending bounds. These four animations are added to anSCALE_Y
AnimatorSet
so that they can be started at the same time. - Zoom back out by running a similar animation but in reverse when the user touches the screen when the image is zoomed in. You can do this by adding a
View.OnClickListener
to theImageView
. When clicked, theImageView
minimizes back down to the size of the image thumbnail and sets its visibility toGONE
to hide it.
private void zoomImageFromThumb(final View thumbView, int imageResId) { // If there's an animation in progress, cancel it // immediately and proceed with this one. if (mCurrentAnimator != null) { mCurrentAnimator.cancel(); } // Load the high-resolution "zoomed-in" image. final ImageView expandedImageView = (ImageView) findViewById( R.id.expanded_image); expandedImageView.setImageResource(imageResId); // Calculate the starting and ending bounds for the zoomed-in image. // This step involves lots of math. Yay, math. final Rect startBounds = new Rect(); final Rect finalBounds = new Rect(); final Point globalOffset = new Point(); // The start bounds are the global visible rectangle of the thumbnail, // and the final bounds are the global visible rectangle of the container // view. Also set the container view's offset as the origin for the // bounds, since that's the origin for the positioning animation // properties (X, Y). thumbView.getGlobalVisibleRect(startBounds); findViewById(R.id.container) .getGlobalVisibleRect(finalBounds, globalOffset); startBounds.offset(-globalOffset.x, -globalOffset.y); finalBounds.offset(-globalOffset.x, -globalOffset.y); // Adjust the start bounds to be the same aspect ratio as the final // bounds using the "center crop" technique. This prevents undesirable // stretching during the animation. Also calculate the start scaling // factor (the end scaling factor is always 1.0). float startScale; if ((float) finalBounds.width() / finalBounds.height() > (float) startBounds.width() / startBounds.height()) { // Extend start bounds horizontally startScale = (float) startBounds.height() / finalBounds.height(); float startWidth = startScale * finalBounds.width(); float deltaWidth = (startWidth - startBounds.width()) / 2; startBounds.left -= deltaWidth; startBounds.right += deltaWidth; } else { // Extend start bounds vertically startScale = (float) startBounds.width() / finalBounds.width(); float startHeight = startScale * finalBounds.height(); float deltaHeight = (startHeight - startBounds.height()) / 2; startBounds.top -= deltaHeight; startBounds.bottom += deltaHeight; } // Hide the thumbnail and show the zoomed-in view. When the animation // begins, it will position the zoomed-in view in the place of the // thumbnail. thumbView.setAlpha(0f); expandedImageView.setVisibility(View.VISIBLE); // Set the pivot point for SCALE_X and SCALE_Y transformations // to the top-left corner of the zoomed-in view (the default // is the center of the view). expandedImageView.setPivotX(0f); expandedImageView.setPivotY(0f); // Construct and run the parallel animation of the four translation and // scale properties (X, Y, SCALE_X, and SCALE_Y). AnimatorSet set = new AnimatorSet(); set .play(ObjectAnimator.ofFloat(expandedImageView, View.X, startBounds.left, finalBounds.left)) .with(ObjectAnimator.ofFloat(expandedImageView, View.Y, startBounds.top, finalBounds.top)) .with(ObjectAnimator.ofFloat(expandedImageView, View.SCALE_X, startScale, 1f)).with(ObjectAnimator.ofFloat(expandedImageView, View.SCALE_Y, startScale, 1f)); set.setDuration(mShortAnimationDuration); set.setInterpolator(new DecelerateInterpolator()); set.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { mCurrentAnimator = null; } @Override public void onAnimationCancel(Animator animation) { mCurrentAnimator = null; } }); set.start(); mCurrentAnimator = set; // Upon clicking the zoomed-in image, it should zoom back down // to the original bounds and show the thumbnail instead of // the expanded image. final float startScaleFinal = startScale; expandedImageView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { if (mCurrentAnimator != null) { mCurrentAnimator.cancel(); } // Animate the four positioning/sizing properties in parallel, // back to their original values. AnimatorSet set = new AnimatorSet(); set.play(ObjectAnimator .ofFloat(expandedImageView, View.X, startBounds.left)) .with(ObjectAnimator .ofFloat(expandedImageView, View.Y,startBounds.top)) .with(ObjectAnimator .ofFloat(expandedImageView, View.SCALE_X, startScaleFinal)) .with(ObjectAnimator .ofFloat(expandedImageView, View.SCALE_Y, startScaleFinal)); set.setDuration(mShortAnimationDuration); set.setInterpolator(new DecelerateInterpolator()); set.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { thumbView.setAlpha(1f); expandedImageView.setVisibility(View.GONE); mCurrentAnimator = null; } @Override public void onAnimationCancel(Animator animation) { thumbView.setAlpha(1f); expandedImageView.setVisibility(View.GONE); mCurrentAnimator = null; } }); set.start(); mCurrentAnimator = set; } }); }
Tip: If you want to supply custom layout animations, create aLayoutTransition
object and supply it to the layout with the setLayoutTransition()
method.