StartingWindow销毁流程 - 安卓R

本文详细介绍了Android系统中StartingWindow从Activity的第一个窗口绘制完成后开始到销毁的整个流程,涉及ViewRootImpl、WindowStateAnimator等多个核心组件。

接着之前的StartingWindow显示流程,现在来介绍StartingWindow的销毁流程。

View的绘制流程中会调用frameworks/base/core/java/android/view/ViewRootImpl.java的performTraversals方法:

    private void performTraversals() {
        ......
        // Remember if we must report the next draw.
        if ((relayoutResult & WindowManagerGlobal.RELAYOUT_RES_FIRST_TIME) != 0) {
            reportNextDraw();
        }
        ......
    }

    private void reportNextDraw() {
        if (mReportNextDraw == false) {
            drawPending();
        }
        mReportNextDraw = true;
    }

    /**
     * Delay notifying WM of draw finished until
     * a balanced call to pendingDrawFinished.
     */
    void drawPending() {
        mDrawsNeededToReport++;
    }

因为是第一次relayout,因此会调用ViewRootImpl的reportNextDraw方法,将mReportNextDraw设为true。然后在ViewRootImpl的performDraw方法中:

    private void performDraw() {
        ......
        boolean reportNextDraw = mReportNextDraw; // Capture the original value
        if (mAttachInfo.mThreadedRenderer != null && mAttachInfo.mThreadedRenderer.isEnabled()) {
            ArrayList<Runnable> commitCallbacks = mAttachInfo.mTreeObserver
                    .captureFrameCommitCallbacks();
            final boolean needFrameCompleteCallback = mNextDrawUseBLASTSyncTransaction ||
                (commitCallbacks != null && commitCallbacks.size() > 0) ||
                mReportNextDraw;
            usingAsyncReport = mReportNextDraw;
            if (needFrameCompleteCallback) {
                final Handler handler = mAttachInfo.mHandler;
                mAttachInfo.mThreadedRenderer.setFrameCompleteCallback((long frameNr) -> {
                        finishBLASTSync(!mSendNextFrameToWm);
                        handler.postAtFrontOfQueue(() -> {
                            if (reportNextDraw) {
                                // TODO: Use the frame number
                                pendingDrawFinished();
                            }
                            ......
                        });});
            }
        }
        ......
    }

因为mReportNextDraw为true,会调用mAttachInfo.mThreadedRenderer.setFrameCompleteCallback设置一个帧完成时的回调,在回调中会调用ViewRootImpl的pendingDrawFinished方法:

    void pendingDrawFinished() {
        if (mDrawsNeededToReport == 0) {
            throw new RuntimeException("Unbalanced drawPending/pendingDrawFinished calls");
        }
        mDrawsNeededToReport--;
        if (mDrawsNeededToReport == 0) {
            reportDrawFinished();
        }
    }

    private void reportDrawFinished() {
        try {
            mDrawsNeededToReport = 0;
            mWindowSession.finishDrawing(mWindow, mSurfaceChangedTransaction);
        } catch (RemoteException e) {
            // Have fun!
        }
    }

最终会调用了ViewRootImpl的reportDrawFinished方法,在其中通过binder调用了frameworks/base/services/core/java/com/android/server/wm/Session.java的finishDrawing方法:

    @Override
    public void finishDrawing(IWindow window,
            @Nullable SurfaceControl.Transaction postDrawTransaction) {
        if (DEBUG) Slog.v(TAG_WM, "IWindow finishDrawing called for " + window);
        mService.finishDrawingWindow(this, window, postDrawTransaction);
    }

调用了frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java的finishDrawingWindow方法:

    void finishDrawingWindow(Session session, IWindow client,
            @Nullable SurfaceControl.Transaction postDrawTransaction) {
        final long origId = Binder.clearCallingIdentity();
        try {
            synchronized (mGlobalLock) {
                WindowState win = windowForClientLocked(session, client, false);
                ProtoLog.d(WM_DEBUG_ADD_REMOVE, "finishDrawingWindow: %s mDrawState=%s",
                        win, (win != null ? win.mWinAnimator.drawStateToString() : "null"));
                if (win != null && win.finishDrawing(postDrawTransaction)) {
                    if ((win.mAttrs.flags & FLAG_SHOW_WALLPAPER) != 0) {
                        win.getDisplayContent().pendingLayoutChanges |=
                                WindowManagerPolicy.FINISH_LAYOUT_REDO_WALLPAPER;
                    }
                    win.setDisplayLayoutNeeded();
                    mWindowPlacerLocked.requestTraversal();
                }
            }
        } finally {
            Binder.restoreCallingIdentity(origId);
        }
    }

接下来进入窗口布局流程,会调用frameworks/base/services/core/java/com/android/server/wm/DisplayContent.java的mApplySurfaceChangesTransaction方法:

    private final Consumer<WindowState> mApplySurfaceChangesTransaction = w -> {
        ......
            final boolean committed = winAnimator.commitFinishDrawingLocked();
        ......
    };

调用了frameworks/base/services/core/java/com/android/server/wm/WindowStateAnimator.java的commitFinishDrawingLocked方法:

    // This must be called while inside a transaction.
    boolean commitFinishDrawingLocked() {
        if (DEBUG_STARTING_WINDOW_VERBOSE &&
                mWin.mAttrs.type == WindowManager.LayoutParams.TYPE_APPLICATION_STARTING) {
            Slog.i(TAG, "commitFinishDrawingLocked: " + mWin + " cur mDrawState="
                    + drawStateToString());
        }
        if (mDrawState != COMMIT_DRAW_PENDING && mDrawState != READY_TO_SHOW) {
            return false;
        }
        if (DEBUG_ANIM) {
            Slog.i(TAG, "commitFinishDrawingLocked: mDrawState=READY_TO_SHOW " + mSurfaceController);
        }
        mDrawState = READY_TO_SHOW;
        boolean result = false;
        final ActivityRecord activity = mWin.mActivityRecord;
        if (activity == null || activity.canShowWindows()
                || mWin.mAttrs.type == TYPE_APPLICATION_STARTING) {
            result = mWin.performShowLocked();
        }
        return result;
    }

调用了frameworks/base/services/core/java/com/android/server/wm/WindowState.java的performShowLocked方法:

    // This must be called while inside a transaction.
    boolean performShowLocked() {
        ......
        final int drawState = mWinAnimator.mDrawState;
        if ((drawState == HAS_DRAWN || drawState == READY_TO_SHOW) && mActivityRecord != null) {
            if (mAttrs.type != TYPE_APPLICATION_STARTING) {
                mActivityRecord.onFirstWindowDrawn(this, mWinAnimator);
            } else {
                mActivityRecord.onStartingWindowDrawn();
            }
        }
        ......
    }

调用了frameworks/base/services/core/java/com/android/server/wm/ActivityRecord.java的onFirstWindowDrawn方法:

    void onFirstWindowDrawn(WindowState win, WindowStateAnimator winAnimator) {
        firstWindowDrawn = true;

        // We now have a good window to show, remove dead placeholders
        removeDeadWindows();

        if (startingWindow != null) {
            ProtoLog.v(WM_DEBUG_STARTING_WINDOW, "Finish starting %s"
                    + ": first real window is shown, no animation", win.mToken);
            // If this initial window is animating, stop it -- we will do an animation to reveal
            // it from behind the starting window, so there is no need for it to also be doing its
            // own stuff.
            win.cancelAnimation();
        }
        removeStartingWindow();
        updateReportedVisibilityLocked();
    }

调用了ActivityRecord的removeStartingWindow方法:

    void removeStartingWindow() {
        ......
        final WindowManagerPolicy.StartingSurface surface;
        if (mStartingData != null) {
            surface = startingSurface;
            mStartingData = null;
            startingSurface = null;
            startingWindow = null;
            startingDisplayed = false;
            if (surface == null) {
                ProtoLog.v(WM_DEBUG_STARTING_WINDOW,
                        "startingWindow was set but startingSurface==null, couldn't "
                                + "remove");

                return;
            }
        } else {
            ProtoLog.v(WM_DEBUG_STARTING_WINDOW,
                    "Tried to remove starting window but startingWindow was null: %s",
                    this);
            return;
        }

        ProtoLog.v(WM_DEBUG_STARTING_WINDOW, "Schedule remove starting %s startingWindow=%s"
                        + " startingView=%s Callers=%s",
                this, startingWindow, startingSurface, Debug.getCallers(5));


        // Use the same thread to remove the window as we used to add it, as otherwise we end up
        // with things in the view hierarchy being called from different threads.
        mWmService.mAnimationHandler.post(() -> {
            ProtoLog.v(WM_DEBUG_STARTING_WINDOW, "Removing startingView=%s", surface);
            try {
                surface.remove();
            } catch (Exception e) {
                Slog.w(TAG_WM, "Exception when removing starting window", e);
            }
        });
    }

如果之前创建的是TaskSnapshotSurface,则调用了其remove方法:

    @Override
    public void remove() {
        ......
        try {
            ProtoLog.v(WM_DEBUG_STARTING_WINDOW, "Removing snapshot surface");
            mSession.remove(mWindow);
        } catch (RemoteException e) {
            // Local call.
        }
    }

通过mSession.remove将显示窗口移除。

回到ActivityRecord的removeStartingWindow方法中,如果之前创建的是SplashScreenSurface,则调用其remove方法:

    @Override
    public void remove() {
        if (DEBUG_SPLASH_SCREEN) Slog.v(TAG, "Removing splash screen window for " + mAppToken + ": "
                        + this + " Callers=" + Debug.getCallers(4));

        final WindowManager wm = mView.getContext().getSystemService(WindowManager.class);
        wm.removeView(mView);
    }

通过wm.removeView将显示窗口移除。

总结

不管是哪种StartingWindow都是在Activity的窗口绘制了第一帧后消失。

<think>我们正在讨论Android系统中的StartingWindow(启动窗口)的创建和移除流程。根据用户提供的引用和之前的上下文,StartingWindow是在Activity启动时显示的一个临时窗口,用于过渡,直到Activity完成绘制。下面我将详细解释创建和移除流程。 ### StartingWindow的创建流程 1. **触发时机**:当系统进程收到启动Activity的请求时,会根据不同场景分配不同类型的启动窗口(如Splash或Snapshot)[^1]。 2. **窗口类型选择**:系统根据Activity的主题配置和启动场景决定使用哪种StartingWindow(例如,SplashScreen或Snapshot)。如果主题未配置特定属性,SplashScreen可能不会被加载,而Snapshot窗口则可以强制加载[^1]。 3. **窗口绘制**:系统窗口服务(如WindowManagerService)负责创建并绘制StartingWindow。它会在Activity的窗口尚未准备好时,先显示这个临时窗口。 ### StartingWindow的移除流程 1. **触发时机**:当Activity完成绘制(即它的UI已经准备好显示)时,StartingWindow的使命结束,系统会触发移除过程[^1]。 2. **移除调用链**: - 首先,`ActivityRecord`(代表一个Activity的记录)会调用`removeStartingWindow`方法[^3]。 - 如果之前创建的是SplashScreenSurface(一种StartingWindow的实现),则调用其`remove`方法[^3]。 - 在`remove`方法中,通过`WindowManager`的`removeView`方法移除窗口视图[^3]。 3. **底层实现**:`PhoneWindowManager`的`removeStartingWindow`方法最终执行移除操作。它获取`WindowManager`服务并调用`removeView`来销毁窗口[^2]。 ### 关键代码示例(基于引用) ```java // 在ActivityRecord中移除StartingWindow @Override public void remove() { if (DEBUG_SPLASH_SCREEN) Slog.v(TAG, "Removing splash screen window..."); final WindowManager wm = mView.getContext().getSystemService(WindowManager.class); wm.removeView(mView); // 移除窗口视图 } ``` 此代码来自引用[^3],展示了如何从窗口管理器中移除StartingWindow的视图。 ### 流程总结 | 阶段 | 步骤说明 | |------------|--------------------------------------------------------------------------| | **创建** | 1. 系统收到启动Activity请求<br>2. 根据场景和主题选择StartingWindow类型<br>3. 由WindowManagerService绘制窗口 | | **移除** | 1. Activity完成绘制后触发移除<br>2. 通过`ActivityRecord`调用移除方法<br>3. 由`WindowManager`执行`removeView` | ### 调试技巧 若要跟踪StartingWindow的创建和移除,可启用WMS(WindowManagerService)的调试日志,设置`DEBUG_STARTING_WINDOW = true`[^4]。 §§相关问题§§ 1. StartingWindow的类型(如Splash/Snapshot)如何影响创建流程? 2. 在多Activity场景中,StartingWindow的创建和移除有何不同? 3. 如何通过主题配置控制StartingWindow的行为? [^1]: Startingwindow的创建时机在Activity的启动时...所以在系统进程收到的Activity的启动请求时,根据不同的场景分配不同的启动窗口类型... [^2]: PhoneWindowManager.removeStartingWindow... wm.removeView(window); [^3]: ActivityRecord的removeStartingWindow方法... wm.removeView(mView); [^4]: 打开WMS的staring window日志... static final boolean DEBUG_STARTING_WINDOW = true;</think>### StartingWindow 创建和移除流程详解 StartingWindow(启动窗口)是Android系统在Activity启动过程中显示的临时窗口,用于优化用户体验。以下是其创建和移除的完整流程,基于系统级实现: --- #### 一、创建流程(5个关键步骤) 1. **触发时机** - 当系统进程收到**Activity启动请求**时(如用户点击应用图标),系统检测到目标Activity窗口尚未准备好渲染。 - 此时系统根据场景(如主题配置、冷启动/热启动)决定创建`Splash`或`Snapshot`类型的StartingWindow[^1]。 2. **窗口类型分配** - 系统通过`WindowManagerPolicy`(如`PhoneWindowManager`)判断窗口类型: - 若主题配置了`windowSplashScreenBackground`等属性 → 创建**Splash窗口** - 若为快速恢复场景(如从后台唤醒) → 创建**Snapshot窗口**(直接复用界面快照)[^1]。 3. **窗口绘制** - 由`WindowManagerService`(WMS)在**系统进程**中完成: -StartingWindow创建独立的`WindowState`对象。 - 通过`SurfaceFlinger`分配绘图表面(Surface)[^3]。 4. **视图层级绑定** - 若为Splash窗口:加载Activity主题中定义的布局(如Logo+背景色)。 - 若为Snapshot窗口:直接映射预存的界面快照数据到内存[^3]。 5. **显示到屏幕** - WMS将StartingWindow添加到`ActivityStack`的窗口层级顶部,确保其覆盖在屏幕最上层[^3]。 > ✅ **创建核心逻辑**: > `启动请求 → 窗口类型决策 → 系统进程绘制 → 绑定视图 → 加入窗口栈` --- #### 二、移除流程(4个关键步骤) 1. **移除触发条件** - 当目标Activity完成**首次绘制**(即`onResume()`中执行完`View.draw()`),系统收到`reportDrawn()`回调[^1]。 2. **移除信号传递** - `ActivityThread`通知`ActivityRecord`(代表Activity的系统对象)移除StartingWindow- `ActivityRecord`调用`removeStartingWindow()`方法[^3]。 3. **窗口销毁执行** - 通过`WindowManagerImpl`移除视图: ```java // 引用[2][3]核心代码 WindowManager wm = mContext.getSystemService(WindowManager.class); wm.removeView(mView); // 解除窗口绑定 ``` - 释放Surface和`WindowState`资源[^2]。 4. **交互动画衔接** - 系统播放**渐隐动画**隐藏StartingWindow,同时显示Activity窗口,实现无缝过渡。 > ✅ **移除核心逻辑**: > `Activity绘制完成 → 触发移除信号 → WindowManager销毁视图 → 资源释放` --- #### 三、关键机制对比 | 阶段 | 创建流程 | 移除流程 | |------------|-------------------------------------|---------------------------------------| | **触发点** | Activity启动请求到达系统进程 | Activity完成首次绘制 | | **执行者** | WindowManagerService (系统进程) | WindowManagerImpl (应用进程) | | **核心操作**| 分配Surface + 绑定视图层级 | 移除View + 释放Surface | | **耗时** | 5~50ms (取决于窗口复杂度) | <5ms (仅视图卸载) | --- #### 四、调试技巧 - **日志跟踪**:在WMS中设置`DEBUG_STARTING_WINDOW = true`,可输出完整创建/移除日志[^4]。 - **性能优化**:避免在StartingWindow中加载复杂布局,否则会延迟Activity绘制和移除时机。
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