项目:汤姆猫动画
方法:
- 编写创建界面的方法(按钮和图片视图)
- 编写出初始化界面的方法
- 编写动画的播放动画的方法
- 编写按钮响应事件的方法
素材:
- 加载显示的图片放在Images.xcassets里
- 动画播放的图片放在根目录下
代码实现:
#import "ViewController.h"
@interface ViewController ()
//播放的视图
@property (weak, nonatomic) UIImageView *imageView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
//创建界面并初始化界面
[self buildInterface];
}
//创建界面并初始化界面
-(void)buildInterface{
//创建视图
self.imageView = [self buildImageView];
self.imageView.image = [UIImage imageNamed:@"cat"];
//创建按钮
UIButton* button0 = [self buildButtonWithFrame:(CGRect){16,587,60,60} andTag:0];
UIButton* button1 = [self buildButtonWithFrame:(CGRect){16,516,60,60} andTag:1];
UIButton* button2 = [self buildButtonWithFrame:(CGRect){16,443,60,60} andTag:2];
UIButton* button3 = [self buildButtonWithFrame:(CGRect){299,443,60,60} andTag:3];
UIButton* button4 = [self buildButtonWithFrame:(CGRect){299,516,60,60} andTag:4];
UIButton* button5 = [self buildButtonWithFrame:(CGRect){299,587,60,60} andTag:5];
[self buildButtonWithFrame:(CGRect){91,119,192,199} andTag:6];
[self buildButtonWithFrame:(CGRect){130,363,112,226} andTag:7];
[self buildButtonWithFrame:(CGRect){196,602,46,34} andTag:8];
[self buildButtonWithFrame:(CGRect){130,607,46,34} andTag:9];
//设置按钮背景图片
[button0 setBackgroundImage:[UIImage imageNamed:@"b0"]forState:UIControlStateNormal];
[button1 setBackgroundImage:[UIImage imageNamed:@"b1"]forState:UIControlStateNormal];
[button2 setBackgroundImage:[UIImage imageNamed:@"b2"]forState:UIControlStateNormal];
[button3 setBackgroundImage:[UIImage imageNamed:@"b3"]forState:UIControlStateNormal];
[button4 setBackgroundImage:[UIImage imageNamed:@"b4"]forState:UIControlStateNormal];
[button5 setBackgroundImage:[UIImage imageNamed:@"b5"]forState:UIControlStateNormal];
}
//创建视图
-(UIImageView*) buildImageView{
UIImageView * imageView =[[UIImageView alloc]init];
//加入父视图
[self.view addSubview:imageView];
//设置尺寸
imageView.frame = (CGRect){0,0,375,667};
return imageView;
}
//创建按钮
-(UIButton*) buildButtonWithFrame:(CGRect)frame andTag:(int)tag{
UIButton * button = [[UIButton alloc]init];
//加入父视图
[self.view addSubview:button];
//设置属性
button.frame = frame;
button.tag = tag;
//添加响应方法
[button addTarget:self action:@selector(start:) forControlEvents:UIControlEventTouchUpInside];
return button;
}
//执行动画
-(void) start:(UIButton*)button{
switch (button.tag) {
case 0:
[self animationWithImageCount:81 andImageName:@"drink"];
break;
case 1:
[self animationWithImageCount:40 andImageName:@"eat"];
break;
case 2:
[self animationWithImageCount:24 andImageName:@"pie"];
break;
case 3:
[self animationWithImageCount:28 andImageName:@"fart"];
break;
case 4:
[self animationWithImageCount:13 andImageName:@"cymbal"];
break;
case 5:
[self animationWithImageCount:56 andImageName:@"scratch"];
break;
case 6:
[self animationWithImageCount:81 andImageName:@"knockout"];
break;
case 7:
[self animationWithImageCount:26 andImageName:@"angry"];
break;
case 8:
[self animationWithImageCount:30 andImageName:@"footLeft"];
break;
case 9:
[self animationWithImageCount:30 andImageName:@"footRight"];
break;
}
}
//加载并播放动画
-(void) animationWithImageCount:(int)count andImageName:(NSString*)name{
//如果当前正在执行动画就直接退出
if (self.imageView.isAnimating) {
return;
}
//创建可变数组,用于存放动画的图片
NSMutableArray* imageArray = [NSMutableArray arrayWithCapacity:count];
//加载图片
for (int i=0; i<count; i++) {
//图片的名称
NSString* imageName = [NSString stringWithFormat:@"%@_%02d",name,i];
//根据图片名称创建图片,使用 imageNamed: 创建出来的图片默认会进行缓存
//UIImage* image = [UIImage imageNamed:imageName];
//NSBundle:应用所在文件夹,
NSBundle* bundele =[NSBundle mainBundle];
//获取图片全路径,在images.xcassets中图片会被压缩到一个包中,无法获取它的全路径
NSString* path = [bundele pathForResource:imageName ofType:@"jpg"];
//根据路径创建图片
UIImage* image = [UIImage imageWithContentsOfFile:path];
//把图片添加到数组中
[imageArray addObject:image];
}
//把图片传递给视图
self.imageView.animationImages = imageArray;
//播放的时间
self.imageView.animationDuration = count * 0.05;
//播放的次数
self.imageView.animationRepeatCount = 1;
//开始播放
[self.imageView startAnimating];
//延迟清空动画
[self.imageView performSelector:@selector(setAnimationImages:) withObject:nil afterDelay:self.imageView.animationDuration+0.05];
}
@end