UI基础第二天(代码)

项目:汤姆猫动画

方法:

  • 编写创建界面的方法(按钮和图片视图)
  • 编写出初始化界面的方法
  • 编写动画的播放动画的方法
  • 编写按钮响应事件的方法

素材:

  • 加载显示的图片放在Images.xcassets里
  • 动画播放的图片放在根目录下

代码实现:

#import "ViewController.h"

@interface ViewController ()
//播放的视图
@property (weak, nonatomic) UIImageView *imageView;

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    //创建界面并初始化界面
    [self buildInterface];
}

//创建界面并初始化界面
-(void)buildInterface{
    //创建视图
    self.imageView = [self buildImageView];
    self.imageView.image = [UIImage imageNamed:@"cat"];
    //创建按钮
    UIButton* button0 = [self buildButtonWithFrame:(CGRect){16,587,60,60} andTag:0];
    UIButton* button1 = [self buildButtonWithFrame:(CGRect){16,516,60,60} andTag:1];
    UIButton* button2 = [self buildButtonWithFrame:(CGRect){16,443,60,60} andTag:2];
    UIButton* button3 = [self buildButtonWithFrame:(CGRect){299,443,60,60} andTag:3];
    UIButton* button4 = [self buildButtonWithFrame:(CGRect){299,516,60,60} andTag:4];
    UIButton* button5 = [self buildButtonWithFrame:(CGRect){299,587,60,60} andTag:5];
    [self buildButtonWithFrame:(CGRect){91,119,192,199} andTag:6];
    [self buildButtonWithFrame:(CGRect){130,363,112,226} andTag:7];
    [self buildButtonWithFrame:(CGRect){196,602,46,34} andTag:8];
    [self buildButtonWithFrame:(CGRect){130,607,46,34} andTag:9];
    //设置按钮背景图片
    [button0 setBackgroundImage:[UIImage imageNamed:@"b0"]forState:UIControlStateNormal];
    [button1 setBackgroundImage:[UIImage imageNamed:@"b1"]forState:UIControlStateNormal];
    [button2 setBackgroundImage:[UIImage imageNamed:@"b2"]forState:UIControlStateNormal];
    [button3 setBackgroundImage:[UIImage imageNamed:@"b3"]forState:UIControlStateNormal];
    [button4 setBackgroundImage:[UIImage imageNamed:@"b4"]forState:UIControlStateNormal];
    [button5 setBackgroundImage:[UIImage imageNamed:@"b5"]forState:UIControlStateNormal];
}

//创建视图
-(UIImageView*) buildImageView{
    UIImageView * imageView =[[UIImageView alloc]init];
    //加入父视图
    [self.view addSubview:imageView];
    //设置尺寸
    imageView.frame = (CGRect){0,0,375,667};
    return imageView;
}

//创建按钮
-(UIButton*) buildButtonWithFrame:(CGRect)frame andTag:(int)tag{
    UIButton * button = [[UIButton alloc]init];
    //加入父视图
    [self.view addSubview:button];
    //设置属性
    button.frame = frame;
    button.tag = tag;
    //添加响应方法
    [button addTarget:self action:@selector(start:) forControlEvents:UIControlEventTouchUpInside];
    return button;
}

//执行动画
-(void) start:(UIButton*)button{
    switch (button.tag) {
        case 0:
            [self animationWithImageCount:81 andImageName:@"drink"];
            break;
        case 1:
            [self animationWithImageCount:40 andImageName:@"eat"];
            break;
        case 2:
            [self animationWithImageCount:24 andImageName:@"pie"];
            break;
        case 3:
            [self animationWithImageCount:28 andImageName:@"fart"];
            break;
        case 4:
            [self animationWithImageCount:13 andImageName:@"cymbal"];
            break;
        case 5:
            [self animationWithImageCount:56 andImageName:@"scratch"];
            break;
        case 6:
            [self animationWithImageCount:81 andImageName:@"knockout"];
            break;
        case 7:
            [self animationWithImageCount:26 andImageName:@"angry"];
            break;
        case 8:
            [self animationWithImageCount:30 andImageName:@"footLeft"];
            break;
        case 9:
            [self animationWithImageCount:30 andImageName:@"footRight"];
            break;
    }
}

//加载并播放动画
-(void) animationWithImageCount:(int)count andImageName:(NSString*)name{
    //如果当前正在执行动画就直接退出
    if (self.imageView.isAnimating) {
        return;
    }
    //创建可变数组,用于存放动画的图片
    NSMutableArray* imageArray = [NSMutableArray arrayWithCapacity:count];
    //加载图片
    for (int i=0; i<count; i++) {
        //图片的名称
        NSString* imageName = [NSString stringWithFormat:@"%@_%02d",name,i];
        
        //根据图片名称创建图片,使用 imageNamed: 创建出来的图片默认会进行缓存
        //UIImage* image = [UIImage imageNamed:imageName];
        
        //NSBundle:应用所在文件夹,
        NSBundle* bundele =[NSBundle mainBundle];
        //获取图片全路径,在images.xcassets中图片会被压缩到一个包中,无法获取它的全路径
        NSString* path = [bundele pathForResource:imageName ofType:@"jpg"];
        //根据路径创建图片
        UIImage* image = [UIImage imageWithContentsOfFile:path];
        
        //把图片添加到数组中
        [imageArray addObject:image];
    }
    //把图片传递给视图
    self.imageView.animationImages = imageArray;
    //播放的时间
    self.imageView.animationDuration = count * 0.05;
    //播放的次数
    self.imageView.animationRepeatCount = 1;
    //开始播放
    [self.imageView startAnimating];
    //延迟清空动画
    [self.imageView performSelector:@selector(setAnimationImages:) withObject:nil afterDelay:self.imageView.animationDuration+0.05];
    
}

@end
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