using UnityEngine;
using UnityEngine.UI;
public class AdaptiveText:Text
{
[SerializeField]private Image m_Image;
}
需要在vs引入UnityEditor.UI.dll,点击vs引用,添加引用,路径为:安装路径\Editor\Data\UnityExtensions\Unity\GUISystem\Editor
using UnityEditor;
[CustomEditor(typeof(AdaptiveText), true)]
[CanEditMultipleObjects]
public class AdaptiveTextEditor : UnityEditor.UI.TextEditor
{
SerializedProperty m_Image;
protected override void