C#随机双色球

using System;
using System.Collections.Generic;

namespace ConsoleApplicationRandnumber
{
    class Program
    {
        static void Main(string[] args)
        {
            List<int> arr = new List<int>(6);
            arr = redNumber();
            Console.Write("红色球随机:\n");
            for (int i = 0; i < 6; i++)
            {
                Console.Write("{0}"+"  ",arr[i]);
            }
            int bNumber = blueNumber();
            Console.WriteLine("\n蓝色球随机:\n{0}",bNumber);
            Console.ReadLine();
        }
        
        /// <summary>
        /// 从1到33中选取不重复的6个随机数
        /// </summary>
        /// <returns></returns>
        public static List<int> redNumber()
        {
            //用于存放1-33这33个数
            List<int> container = new List<int>(33);
            //用于保存返回结果
            List<int> result = new List<int>(6);
            Random random = new Random();
            for (int i = 1; i <= 33; i++)
            {
                container.Add(i);
            }
            int index = 0;
            int value = 0;
            for (int i = 1; i <= 6; i++)
            {
                //从[0,container.Count]中取出一个值,爆炸这个值不会超过container的元素个数
                index = random.Next(0, container.Count);
                //以随机生成的值作为索引取container中的值
                value = container[index];
                //将取出的随机值放到结果集中
                result.Add(value);
                //从容器中删除这个值,这样会导致container.count发生变化
                container.Remove(index);
            }
            result.Sort();
            return result;
        }
        public static int blueNumber()
        {
            Random random = new Random();
            int bNumber = random.Next(0, 16);
            return bNumber;
        }
    }
}

  

可以机选福利彩票和体育彩票 public partial class 福利彩票 : Form { public 福利彩票(彩票机选 newFrom) { InitializeComponent(); MdiParent = newFrom; } static Random rd = new Random(); static List<shuzi> myshuzi = new List<shuzi>();//定义一个泛型集合类 static bool myBool; static void ShuangSeQiuFangFa() { myBool = true; while (myBool) { myBool = false; myshuzi.Clear(); for (int i = 0; i < 6; i++) { myshuzi.Add(new shuzi(rd.Next(1, 34))); } for (int i = 0; i < 5; i++) { for (int j = i + 1; j < 6; j++) { if (myshuzi[j].x == myshuzi[i].x ) { myBool = true; } } } } Comparison<shuzi> sorter = new Comparison<shuzi> (paixu.Compare); myshuzi.Sort(sorter); } static void QiLeCaiFangFa() { myBool = true; while (myBool) { myBool = false; myshuzi.Clear(); for (int i = 0; i < 7; i++) { myshuzi.Add(new shuzi(rd.Next(1, 31))); } for (int i = 0; i < 6; i++) { for (int j = i + 1; j < 7; j++) { if (myshuzi[j].x == myshuzi[i].x) { myBool = true; } } } } Comparison<shuzi> sorter = new Comparison<shuzi> (paixu.Compare); myshuzi.Sort(sorter); } private void button3D_Click(object sender, EventArgs e) { textBox1.Text = rd.Next(0, 10).ToString(); textBox2.Text = rd.Next(0, 10).ToString(); textBox3.Text = rd.Next(0, 10).ToString(); } private void buttonshuangseqiu_Click(object sender, EventArgs e) { ShuangSeQiuFangFa(); textBox4.Text = myshuzi[0].x .ToString (); textBox5.Text = myshuzi[1].x.ToString(); textBox6.Text = myshuzi[2].x.ToString(); textBox7.Text = myshuzi[3].x.ToString(); textBox8.Text = myshuzi[4].x.ToString(); textBox9.Text = myshuzi[5].x.ToString(); textBox10.Text = rd.Next(1, 17).ToString(); } private void buttonqilecai_Click(object sender, EventArgs e) { QiLeCaiFangFa(); textBox17.Text = myshuzi[0].x.ToString(); textBox16.Text = myshuzi[1].x.ToString(); textBox15.Text = myshuzi[2].x.ToString(); textBox14.Text = myshuzi[3].x.ToString(); textBox13.Text = myshuzi[4].x.ToString(); textBox12.Text = myshuzi[5].x.ToString(); textBox11.Text = myshuzi[6].x.ToString(); textBox18.Text = rd.Next(1, 31).ToString(); } }
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