ServerBootstrap
启动netty只需要三行代码:
package com.duitang.test;
import java.net.InetSocketAddress;
import java.util.concurrent.Executors;
import org.jboss.netty.bootstrap.ServerBootstrap;
import org.jboss.netty.channel.ChannelFactory;
import org.jboss.netty.channel.socket.oio.OioServerSocketChannelFactory;
/**
* StringDecoder tester
* @author yunpeng
*
*/
public class StringDecoderTester {
public static void main(String[] args) {
ChannelFactory channelFactory = new OioServerSocketChannelFactory(Executors.newCachedThreadPool(),Executors.newCachedThreadPool());
ServerBootstrap bootStrap = new ServerBootstrap(channelFactory);
bootStrap.bind(new InetSocketAddress(8888));
}
}
ServerBootstrap是入口,复制启动netty。具体实现是委托给了ChannelFactory。这里是使用的OioServerSocketChannelFactory,OioServerSocketChannelFactory需要两个参数,一个是BossExcutor,一个WorkExcutor。BossExcutor负责不停的accept()到新的socket,然后提交给workExcutor,workExcutor负责监听socket的InputStream,当发现socket的InputStrea中有新的数据写入时,读取数据,然后通知给netty的消息框架进行处理。流程如下:
1. OioWorker.run() 负责监听一个socket的InputStream
2. Channels.fireMessageReceived() 发送消息
3. channel.getPipeline().sendUpstream(); 通知给pipline
自定义Hander
因为没有hander,所以日志里面会有警告:
警告: The pipeline contains no upstream handlers;
所以我们增加一个Hander:
static class StringTesterServerHandler extends SimpleChannelHandler {
public void messageReceived(ChannelHandlerContext ctx, MessageEvent e) throws Exception {
ChannelBuffer buffer = (ChannelBuffer) e.getMessage();
String msg = buffer.toString("utf-8");
System.out.println(msg);
buffer = ChannelBuffers.copiedBuffer("bye! \r\n", "utf-8");
ctx.getChannel().write(buffer);
super.messageReceived(ctx, e);
}
}
public static void main(String[] args) {
ChannelFactory channelFactory = new OioServerSocketChannelFactory(Executors.newCachedThreadPool(),
Executors.newCachedThreadPool());
ServerBootstrap bootStrap = new ServerBootstrap(channelFactory);
ChannelPipeline pipeline = bootStrap.getPipeline();
pipeline.addLast("handler", new StringTesterServerHandler());
bootStrap.bind(new InetSocketAddress(8888));
}
echo 'fcuk' | nc localhost 8888
理解UpStream和DownStream
UpStream = InpuStream
DownStream = OutStream
SimpleChannelHandler
如果直接implements ChannelUpstreamHandler接口,实现其handleUpstream方法是不可行的,因为handleUpstream会被各种情况调用,需要判断各种Channel事件,SimpleChannelHandler提供了完整的实现,包括异常处理,关闭网络连接等:
public void handleUpstream(
ChannelHandlerContext ctx, ChannelEvent e) throws Exception {
if (e instanceof MessageEvent) {
messageReceived(ctx, (MessageEvent) e);
} else if (e instanceof WriteCompletionEvent) {
WriteCompletionEvent evt = (WriteCompletionEvent) e;
writeComplete(ctx, evt);
} else if (e instanceof ChildChannelStateEvent) {
ChildChannelStateEvent evt = (ChildChannelStateEvent) e;
if (evt.getChildChannel().isOpen()) {
childChannelOpen(ctx, evt);
} else {
childChannelClosed(ctx, evt);
}
} else if (e instanceof ChannelStateEvent) {
ChannelStateEvent evt = (ChannelStateEvent) e;
switch (evt.getState()) {
case OPEN:
if (Boolean.TRUE.equals(evt.getValue())) {
channelOpen(ctx, evt);
} else {
channelClosed(ctx, evt);
}
break;
case BOUND:
if (evt.getValue() != null) {
channelBound(ctx, evt);
} else {
channelUnbound(ctx, evt);
}
break;
case CONNECTED:
if (evt.getValue() != null) {
channelConnected(ctx, evt);
} else {
channelDisconnected(ctx, evt);
}
break;
case INTEREST_OPS:
channelInterestChanged(ctx, evt);
break;
default:
ctx.sendUpstream(e);
}
} else if (e instanceof ExceptionEvent) {
exceptionCaught(ctx, (ExceptionEvent) e);
} else {
ctx.sendUpstream(e);
}
}
查看上面代码发现,只有ChannelEvent属于MessageEvent时才是我们真正需要关心的,所以只要重写messageReceived方法既可。
public void messageReceived(ChannelHandlerContext ctx, MessageEvent e) throws Exception {
ChannelBuffer buffer = ChannelBuffers.copiedBuffer("hello", "utf-8");
ctx.getChannel().write(buffer);
super.messageReceived(ctx, e);
}
注意,这里需要super.messageReceived(), 因为上层调用了 ctx.sendUpstream(e);查看DefaultChannelHandlerContext.sendUpstream()发现会通知下一个的hander:
public void sendUpstream(ChannelEvent e) {
DefaultChannelHandlerContext next = getActualUpstreamContext(this.next);
if (next != null) {
DefaultChannelPipeline.this.sendUpstream(next, e);
}
}
报文frame
报文frame的问题,即由于这种状态机模型,你的某个channel每收到一段buffer,虽然顺序是保证的,但是完整性就不一定了。就好像我 们自己写传统socket要循环读一样,你这里同样要循环读,读到完整可解析的一整个frame方能解析,这个问题应该也不是netty独有的,除非你以 前写socket应用都是侥幸没有被网卡被操作系统被网关路由器之类的切过包。。。
netty有dynamicBuffer,就是用来聚集frame的,当然你也可以通过它提供的decoder来保证frame。