DEVMODE结构包含两个联合,要使用精确的字节偏移量,才能将每个结构成员正确排序。
这里使用Ansi和unicode两个版本,对应以A或W结尾的EnumDisplaySettings函数,如果不对应各自版本的函数将出现不正确的结构,在Ansi,一个字符为1,在unicode,则为2。DeviceName在这里版本的字节偏移量是不同的,Ansi版本占了32*1,即32个偏移量;unicode版本占了32*2,即64个偏移量。另,这里使用了Pack=2,按2对齐,因此DeviceName还要填充2个字节,所以占了34或者66。
关于C#中使用联合,只要在结构中的几个字段成员具有相同的偏移量,那么它们就共享一个内存地址,该地址的偏移量取在这个共享的地址中,字节长度最大的那个成员的长度,另外,必须使用:LayoutKind.Explicit,用户自己定义每个字段成员的偏移量。
例:
[StructLayout(LayoutKind.Explicit, Pack = 2, CharSet = CharSet.Ansi)]
public struct Mystruct{
[FieldOffset(0)]
public char c;
[FieldOffset(0)]
public POINTL Union1_POINTL;//POINTL 为一个结构包含两个int类型
[FieldOffset(0)]
public int Union1_DisplayOrientation;
[FieldOffset(0)]
public int Union1_DisplayFixedOutput;
};
如果Marshal.SizeOf(typeof(Mystruct));等于POINTL的长度,为8
好了,闲话不多说,下面声明DEVMODE结构的两个版本:
由于DEVMODE结构中包含一个匿名联合,这个匿名联合又包含一个匿名结构,c#不能使用匿名结构,因此在这里将该匿名结构的成员需要声明一个结构,将这些成员包起来。这里声明为Anonymity:
/// <summary>
/// 此结构是API的DEVMODE结构在联合里的一个匿名结构
/// </summary>
[StructLayout(LayoutKind.Explicit, Pack = 2)]
public struct Anonymity {
[FieldOffset(0)]
public short dmOrientation;
[FieldOffset(2)]
public short dmPaperSize;
[FieldOffset(4)]
public short dmPaperLength;
[FieldOffset(6)]
public short dmPaperWidth;
[FieldOffset(8)]
public short dmScale;
[FieldOffset(10)]
public short dmCopies;
[FieldOffset(12)]
public short dmDefaultSource;
[FieldOffset(14)]
public short dmPrintQuality;
};//size==16
//---------------------------------------------------------------
/// <summary>
/// POINTL结构
/// </summary>
[StructLayout(LayoutKind.Explicit, Pack =4)]
public struct POINTL {
[FieldOffset(0)]
public int X;
[FieldOffset(4)]
public int Y;
};
#region Ansi
/// <summary>
/// 此结构是API的DEVMODE结构的Ascii版本,其中有个匿名结构由Anonymity结构代替
/// </summary>
[StructLayout(LayoutKind.Explicit, Pack = 2, CharSet = CharSet.Ansi)]
public struct DEVMODEA {
[FieldOffset(0)]
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string DeviceName;//32+2
[FieldOffset(34)]
public ushort SpecVersion;//34
[FieldOffset(36)]
public ushort DriverVersion;//36
[FieldOffset(38)]
public ushort structSize;//38
[FieldOffset(40)]
public ushort DriverExtra;//40;
[FieldOffset(42)]
public int Fields;//44
[FieldOffset(46)]
public Anonymity Union1_Anonymity;
[FieldOffset(46)]
public POINTL Union1_POINTL;
[FieldOffset(46)]
public int Union1_DisplayOrientation;
[FieldOffset(46)]
public int Union1_DisplayFixedOutput;
[FieldOffset(62)]
public short Color;
[FieldOffset(64)]
public short Duplex;
[FieldOffset(66)]
public short YResolution;
[FieldOffset(68)]
public short TTOption;
[FieldOffset(70)]
public short Collate;//70 ??+2 补位
[FieldOffset(72)]
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string FormName;//104
[FieldOffset(104)]
public ushort LogPixels;//106
[FieldOffset(106)]
public int BitsPerPel;//110
[FieldOffset(110)]
public int PelsWidth;//114
[FieldOffset(114)]
public int PelsHeight;//118
[FieldOffset(118)]
public int Union2_DisplayFlags;//122
[FieldOffset(122)]
public int Union2_Nup;//122
[FieldOffset(122)]
public int DisplayFrequency;
[FieldOffset(126)]//win95以上
public int ICMMethod;
[FieldOffset(130)]
public int ICMIntent;
[FieldOffset(134)]
public int MediaType;
[FieldOffset(138)]
public int DitherType;
[FieldOffset(142)]
public int Reserved1;
[FieldOffset(146)]
public int Reserved2;
[FieldOffset(152)]
public int PanningWidth;
[FieldOffset(156)]
public int PanningHeight;//size==160 补两个定长的char数组各2位*/
};
#endregion Ansi
#region UNICODE
/// <summary>
/// 此结构是API的DEVMODE结构的Unicode版本,匿名结构由Anonymity结构代替
/// </summary>
[StructLayout(LayoutKind.Explicit, Pack = 2, CharSet = CharSet.Unicode)]//160+64
public struct DEVMODEW {
[FieldOffset(0)]
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string DeviceName;//66
[FieldOffset(66)]
public ushort SpecVersion;//68
[FieldOffset(68)]
public ushort DriverVersion;//70
[FieldOffset(70)]
public ushort structSize;
[FieldOffset(72)]
public ushort DriverExtra;//74
[FieldOffset(74)]
public int Fields;//78
[FieldOffset(78)]
public Anonymity Union1_Anonymity;
[FieldOffset(78)]
public POINTL Union1_POINTL;
[FieldOffset(78)]
public int Union1_DisplayOrientation;
[FieldOffset(78)]
public int Union1_DisplayFixedOutput;//94
[FieldOffset(94)]
public short Color;
[FieldOffset(96)]
public short Duplex;//98
[FieldOffset(98)]
public short YResolution;
[FieldOffset(100)]
public short TTOption;//102
[FieldOffset(102)]
public short Collate;//104
[FieldOffset(104)]
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string FormName; //168,补2个位,对齐结构
[FieldOffset(170)]
public ushort LogPixels;
[FieldOffset(172)]
public int BitsPerPel;//174
[FieldOffset(176)]
public int PelsWidth;
[FieldOffset(180)]
public int PelsHeight;// 下面联合
[FieldOffset(184)]
public int Union2_DisplayFlags;
[FieldOffset(184)]
public int Union2_Nup;
[FieldOffset(188)]
public int DisplayFrequency;
[FieldOffset(192)]
public int ICMMethod;// win95以上版本
[FieldOffset(196)]
public int ICMIntent;
[FieldOffset(200)]
public int MediaType;
[FieldOffset(204)]
public int DitherType;
[FieldOffset(208)]
public int Reserved1;
[FieldOffset(212)]
public int Reserved2;
[FieldOffset(216)]
public int PanningWidth;
[FieldOffset(220)]
public int PanningHeight;//224
//*/size=224==64+160
};
#endregion UNICODE
//调用函数: ansi
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Ansi)]
public static extern bool EnumDisplaySettingsA(string DeviceName, uint ModeNum, ref DEVMODEA lpDevMode);
//unicode
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
public static extern bool EnumDisplaySettingsW(string DeviceName, uint ModeNum, ref DEVMODEW lpDevMode);
本文详细介绍了如何在C#中声明和使用DEVMODE结构,包括Ansi和Unicode两个版本,以匹配EnumDisplaySettings函数。DEVMODE结构包含联合和匿名结构,其中的DeviceName字段在不同版本中有不同的字节偏移量。通过StructLayout和FieldOffset属性,可以精确控制结构成员的位置。此外,文章还展示了如何声明和使用EnumDisplaySettings函数的Ansi和Unicode版本。
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