<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Q_999999的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Q_999999</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Q_999999]]></copyright><item><title><![CDATA[将字典中value值为列表中的下标与t1的值做替换]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/129717892</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/129717892</guid><author>Q_999999</author><pubDate>Wed, 22 Mar 2023 21:00:21 +0800</pubDate><description><![CDATA[有一个t1列表，列表中存放着类型为str的数字；另有一个字典dict_1，key为0、1、2的数字，value为列表，列表中存放的数字是t1中元素的下标。需求是将字典中列表中的下标与t1的值做替换。将xlsx文件中的表单根据其唯一索引(红色框部分)，重新做对应，并保存为json文件。举例：有主表1和主表2两个表单，由于隐私问题，已脱敏表单中的数据。完整表格数据可在这里下载。]]></description><category></category></item><item><title><![CDATA[使用Github]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/126558424</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/126558424</guid><author>Q_999999</author><pubDate>Sat, 27 Aug 2022 15:58:12 +0800</pubDate><description><![CDATA[使用Github]]></description><category></category></item><item><title><![CDATA[Git安装和使用]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/126311144</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/126311144</guid><author>Q_999999</author><pubDate>Sat, 27 Aug 2022 15:13:24 +0800</pubDate><description><![CDATA[Git安装和使用]]></description><category></category></item><item><title><![CDATA[(7)开机动画2D版，开机动画3D版]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/124927800</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/124927800</guid><author>Q_999999</author><pubDate>Mon, 23 May 2022 19:58:05 +0800</pubDate><description><![CDATA[1、开机动画2D版

效果图：



注意点：

尽量不要操作body元素，可以设置一个div来继承body的宽高，以此模拟body
	transform只对块级元素生效，span为内联元素，若要移动span的位置通过定位来实现
源代码：


&lt;!DOCTYPE html&gt;
&lt;html&gt;
	&lt;head&gt;
		&lt;meta charset="utf-8"&gt;
		&lt;title&gt;&lt;/title&gt;
		&lt;style type="text/c]]></description><category></category></item><item><title><![CDATA[(6)三棱柱3D实现、多棱柱3D实现]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/124897100</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/124897100</guid><author>Q_999999</author><pubDate>Sat, 21 May 2022 15:06:54 +0800</pubDate><description><![CDATA[效果图：



代码：


&lt;!DOCTYPE html&gt;
&lt;html&gt;
	&lt;head&gt;
		&lt;meta charset="utf-8"&gt;
		&lt;title&gt;&lt;/title&gt;
		&lt;style type="text/css"&gt;
			*{
				margin: 0;
				padding: 0;
			}
			.box1{
				width: 400px;
				height: 400px;
				border.]]></description><category></category></item><item><title><![CDATA[(5)立方体3D实现]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/124882573</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/124882573</guid><author>Q_999999</author><pubDate>Fri, 20 May 2022 14:28:54 +0800</pubDate><description><![CDATA[backface-visibility：属性用来设置 是否显示元素的背面，默认是显示的。]]></description><category></category></item><item><title><![CDATA[(4)时钟实现]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/124846713</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/124846713</guid><author>Q_999999</author><pubDate>Wed, 18 May 2022 17:20:43 +0800</pubDate><description><![CDATA[效果图：



注意点：

一般情况下，css样式都是通过link引入的，所以此时我们要创建我们自己的style标签

代码：


&lt;!DOCTYPE html&gt;
&lt;html&gt;
	&lt;head&gt;
		&lt;meta charset="utf-8"&gt;
		&lt;title&gt;&lt;/title&gt;
		&lt;style type="text/css"&gt;
			*{
				margin: 0;
				padding: 0;
			}
			.ci]]></description><category></category></item><item><title><![CDATA[(3)扇形导航实现]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/124819343</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/124819343</guid><author>Q_999999</author><pubDate>Tue, 17 May 2022 13:20:08 +0800</pubDate><description><![CDATA[css+js实现扇形导航图  过渡和2D变形transform]]></description><category></category></item><item><title><![CDATA[(2)polo360页面实现]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/124516165</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/124516165</guid><author>Q_999999</author><pubDate>Sat, 30 Apr 2022 17:55:47 +0800</pubDate><description><![CDATA[目录结构：



polo.html:


&lt;!DOCTYPE html&gt;
&lt;html&gt;
	&lt;head&gt;
		&lt;meta charset="utf-8"&gt;
		&lt;title&gt;&lt;/title&gt;
		&lt;link rel="stylesheet" type="text/css" href="css/reset.css" /&gt;
		&lt;link rel="stylesheet" type="text/css" href="css]]></description><category></category></item><item><title><![CDATA[(1)垂直外边距重叠问题与解决方案、父子元素高度塌陷问题与解决方案]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/124398501</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/124398501</guid><author>Q_999999</author><pubDate>Mon, 25 Apr 2022 19:27:13 +0800</pubDate><description><![CDATA[多种方式解决垂直外边距重叠与父子元素高度塌陷问题]]></description><category></category></item><item><title><![CDATA[(12)3DMAX之编辑多边形(总层级)附加、编辑多边形(总层级)细分曲面、编辑多边形(总层级)细分置换、编辑多边形(总层级)绘制变形]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/124199414</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/124199414</guid><author>Q_999999</author><pubDate>Fri, 15 Apr 2022 22:01:04 +0800</pubDate><description><![CDATA[3DMAX之编辑多边形(总层级)附加、编辑多边形(总层级)细分曲面、编辑多边形(总层级)细分置换、编辑多边形(总层级)绘制变形]]></description><category></category></item><item><title><![CDATA[(11)3DMAX之多边形建模的基本认识、多边形修改器和转换为多边形的区别、认识编辑多边形子层级、编辑多边形功能命令快捷方式]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/124191570</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/124191570</guid><author>Q_999999</author><pubDate>Fri, 15 Apr 2022 16:12:00 +0800</pubDate><description><![CDATA[3DMAX之多边形建模的基本认识、多边形修改器和转换为多边形的区别、认识编辑多边形子层级、编辑多边形功能命令快捷方式]]></description><category></category></item><item><title><![CDATA[(10)3DMAX之常用工具(镜像、对齐、组、层资源管理器、冻结、软件专家模式、物体半透明显示、变换虚拟体显示切换、自适应降级)]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/124145548</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/124145548</guid><author>Q_999999</author><pubDate>Thu, 14 Apr 2022 21:46:00 +0800</pubDate><description><![CDATA[3DMAX之常用工具(镜像、对齐、组、层资源管理器、冻结、软件专家模式、物体半透明显示、变换虚拟体显示切换、自适应降级)]]></description><category></category></item><item><title><![CDATA[(9)3DMAX之复制功能（复制属性、变换复制、阵列工具、间隔工具）]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/124048718</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/124048718</guid><author>Q_999999</author><pubDate>Wed, 13 Apr 2022 12:58:37 +0800</pubDate><description><![CDATA[3DMAX之复制功能（复制属性、变换复制、阵列工具、间隔工具）
]]></description><category></category></item><item><title><![CDATA[(8)3DMAX之车削修改器、曲面修改器、放样建模（放样建模原理、放样变形器、拟合放样）]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/123971351</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/123971351</guid><author>Q_999999</author><pubDate>Tue, 05 Apr 2022 20:39:48 +0800</pubDate><description><![CDATA[3DMAX之车削修改器、曲面修改器、放样建模（放样建模原理、放样变形器、拟合放样）]]></description><category></category></item><item><title><![CDATA[(7)3DMAX之倒角剖面修改器、扫描修改器、倒角剖面与扫描之间的区别]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/123930720</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/123930720</guid><author>Q_999999</author><pubDate>Mon, 04 Apr 2022 22:43:25 +0800</pubDate><description><![CDATA[倒角剖面修改器、扫描修改器、倒角剖面与扫描之间的区别
]]></description><category></category></item><item><title><![CDATA[(6)3DMAX之挤出修改器、倒角修改器、图形的可渲染属性]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/123930710</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/123930710</guid><author>Q_999999</author><pubDate>Sun, 03 Apr 2022 21:31:20 +0800</pubDate><description><![CDATA[一、挤出修改器

二、倒角修改器

三、图形的可渲染属性
]]></description><category></category></item><item><title><![CDATA[(5)3DMAX之认识创建面板的三种特殊图形、＜编辑样条线＞的修改编辑功能详解]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/123897844</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/123897844</guid><author>Q_999999</author><pubDate>Sat, 02 Apr 2022 21:53:15 +0800</pubDate><description><![CDATA[3DMAX之认识创建面板的三种特殊图形]]></description><category></category></item><item><title><![CDATA[(4)3DMAX之捕捉功能、＜编辑样条线＞的子层级元素、二维图形的顶点属性、二维图形的差值属性]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/123868753</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/123868753</guid><author>Q_999999</author><pubDate>Thu, 31 Mar 2022 14:57:16 +0800</pubDate><description><![CDATA[3DMAX之捕捉功能、二维图形的顶点属性]]></description><category></category></item><item><title><![CDATA[(3)3DMAX之坐标系统]]></title><link>https://blog.youkuaiyun.com/Q_999999/article/details/123805483</link><guid>https://blog.youkuaiyun.com/Q_999999/article/details/123805483</guid><author>Q_999999</author><pubDate>Tue, 29 Mar 2022 13:33:21 +0800</pubDate><description><![CDATA[3DMAX之坐标系统]]></description><category></category></item></channel></rss>