#ifndef _LINKLIST_H
#define _LTNKLIST_H
#define FAILURE 10000
#define SUCCESS 10001
#define TRUE 10002
#define FALSE 10003
typedef int ElemType;
struct node
{
ElemType data;
struct node *next;
};
typedef struct node Node;
int LinkInit(Node **l);
int LinkInsert(Node *l,int n,ElemType e);
int LinkTraverse(Node *l,void(*p)(ElemType));
int LinkLength(Node *l);
int LinkEmpty(Node *l);
int GetElem(Node *l,int p,ElemType *e);
int LocateElem(Node *l,ElemType e,int (*p)(ElemType,ElemType));
int LinkDelete(Node *l,int p,ElemType *e);
int LinkClear(Node *l);
int LinkDestroy(Node **l);
int LinkReverse(Node *l);
#endif
#include"LinkList.h"
#include<stdio.h>
void print(ElemType e)
{
printf(" %d ",e);
}
int equal(ElemType e1,ElemType e2)
{
return (e1==e2)?TRUE:FALSE;
}
int main()
{
int ret,i;
Node *first=NULL;
srand(time(NULL));
ret=LinkInit(&first);
if(ret==FAILURE)
{
printf("Init Failure!\n");
}
else
{
printf("Init Success!\n");
}
for(i=0;i<10;i++)
{
ret=LinkInsert(first ,i+1,rand()%20);
if(ret==FAILURE)
{
printf("Insert Failure!\n");
}
else
{
printf("Insert Success!\n");
}
}
ret=LinkTraverse(first,print);
if (ret==FAILURE)
{
printf("\nTraverse Failure!\n");
}
else
{
printf("\nTraverse Success!\n");
}
ret=LinkReverse(first);
if(ret==SUCCESS)
{
printf("Reverse Success!\n");
}
else
{
printf("Reverse Failure!\n");
}
ret=LinkTraverse(first,print);
if (ret==FAILURE)
{
printf("\nTraverse Failure!\n");
}
else
{
printf("\nTraverse Success!\n");
}
ret=LinkLength(first);
if(ret==FAILURE)
{
printf("Get Length Failyre!\n");
}
else
{
printf("length %d\n",ret);
}
ret=LinkEmpty(first);
if(ret==TRUE)
{
printf("List is empty!\n");
}
else if(ret ==FALSE)
{
printf("List is not empty!\n");
}
int p=10;
ElemType e;
ret=GetElem(first,p,&e);
if(ret ==FAILURE)
{
printf("Get element failure\n");
}
else
{
printf("the %dth element is %d\n ",p,e);
}
e=10;
ret=LocateElem(first,e,equal);
if(FAILURE==ret)
{
printf("%d not exist \n",e);
}
else
{
printf("%d is %dth element\n",e,ret);
}
p=3;
ret=LinkDelete(first,p,&e);
if(ret==FAILURE)
{
printf("Delete Failure!\n");
}
else
{
printf("Delete %d Success!\n");
}
ret=LinkTraverse(first,print);
if(ret==FAILURE)
{
printf("\nTraverse Failure!\n");
}
else
{
printf("\nTraverse Success!\n");
}
ret=LinkClear(first);
{
if(ret==SUCCESS)
{
printf("Clear Success!\n");
}
else
{
printf("Clear Failure!\n");
}
}
ret=LinkTraverse(first,print);
if(ret==FAILURE)
{
printf("\nTraverse Failure!\n");
}
else
{
printf("\nTraverse Success!\n");
}
ret=LinkDestroy(&first);
if(ret==SUCCESS)
{
printf("Destroy Success!\n");
}
else
{
printf("Destroy Failure!\n");
}
return 0;
}
#include"LinkList.h"
#include<stdlib.h>
#include<stdio.h>
int LinkInit(Node **l)
{
*l=(Node*)malloc(sizeof(Node)*1); //分配头结jiedian l就是头指针
if(NULL==*l)
{
return FAILURE;
}
(*l)->next=NULL; //头结点指针为空.
return SUCCESS;
}
int LinkInsert(Node *l,int n,ElemType e)
{
Node *p=l;
int k=1;
if(NULL==l)
{
return FAILURE;
}
while(k<n&&p!=NULL)
{
p=p->next;
k++;
}
if(k>n||p==NULL)
{
return FAILURE;
}
Node *q=(Node*)malloc (sizeof(Node)*1);
if(NULL==q)
{
return FAILURE;
}
q->data=e;
q->next=p->next;
p->next=q;
return SUCCESS;
}
int LinkTraverse(Node *l,void(*p)(ElemType))
{
if(NULL==l)
{
return FAILURE;
}
Node *q=l;
while(q->next)
{
q=q->next;
p(q->data);
}
return SUCCESS;
}
int LinkLength(Node *l)
{
if(NULL==l)
{
return FAILURE;
}
int len=0;
Node *p=l->next;
while(p)
{
len++;
p=p->next;
}
return len;
}
int LinkEmpty(Node *l)
{
return (l->next==NULL)?TRUE:FALSE;
}
int GetElem(Node *l,int p,ElemType *e)
{
if(NULL ==l ||p<1)
{
return FAILURE;
}
Node *q=l;
int i;
for(i=0;i<p&&q!=NULL;i++)
{
q=q->next;
}
if(!q)
{
return FAILURE;
}
*e=q->data;
return SUCCESS;
}
int LocateElem(Node *l,ElemType e,int (*p)(ElemType,ElemType))
{
if(NULL==l)
{
return FAILURE;
}
Node *q=l->next;
int len=1;
while(q)
{
if(p(e,q->data)==TRUE)
{
return len;
}
q=q->next;
len++;
}
return FAILURE;
}
int LinkDelete(Node *l,int p,ElemType *e)
{
int k=1;
Node *q=l;
if(l==NULL)
{
return FAILURE;
}
while (k<p&&q!=NULL)
{
q=q->next;
k++;
}
if(k>p||q==NULL)
{
return FAILURE;
}
Node *n=q->next;
*e=n->data;
q->next=n->next;
free(n);
}
int LinkClear(Node *l)
{
if(NULL==l)
{
return FAILURE;
}
Node *p=l->next;
while(p)
{
l->next=p->next;
free(p);
p=l->next;
}
return SUCCESS;
}
int LinkDestroy(Node **l)
{
if(l==NULL)
{
return FAILURE;
}
free(*l);
(*l)=NULL;
return SUCCESS;
}
int LinkReverse (Node *l)
{
if(NULL==l)
{
return FAILURE;
}
Node *p=l->next;
l->next=NULL;
while(p!=NULL)
{
Node *q=p;
p=p->next;
q->next=l->next;
l->next=q;
}
return SUCCESS;
}