【麦可网】Cocos2d-X跨平台游戏开发---学习笔记
第十六课:Cocos2D-X几何图形1-3
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课程目标:
- Cocos2D-X几何图形绘制
课程重点:
- Cocos2D-X几何图形绘制
- Cocos2D-X节点理解
考核目标:
- Cocos2D-X几何图形绘制
- Cocos2D-X节点理解
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一、几何图形绘制
参考代码:tests->DrawPrimitives Test
void DrawPrimitivesTest::draw()
{
CHECK_GL_ERROR_DEBUG();
// draw a simple line
// The default state is:
// Line Width: 1
// color: 255,255,255,255 (white, non-transparent)
// Anti-Aliased
// glEnable(GL_LINE_SMOOTH);
//直线绘制
ccDrawLine( VisibleRect::leftBottom(), VisibleRect::rightTop() );
CHECK_GL_ERROR_DEBUG();
// line: color, width, aliased
// glLineWidth > 1 and GL_LINE_SMOOTH are not compatible
// GL_SMOOTH_LINE_WIDTH_RANGE = (1,1) on iPhone
// glDisable(GL_LINE_SMOOTH);
glLineWidth( 5.0f ); //设置线的宽度,opengl的设置将会影响后面的画线
//设置颜色
ccDrawColor4B(255,0,0,255);
ccDrawLine( VisibleRect::leftTop(), VisibleRect::rightBottom() );
CHECK_GL_ERROR_DEBUG();
// TIP:
// If you are going to use always the same color or width, you don't
// need to call it before every draw
//
// Remember: OpenGL is a state-machine.
// draw big point in the center
//改变点的尺寸和颜色
ccPointSize(64);
ccDrawColor4B(0,0,255,128);
ccDrawPoint( VisibleRect::center() );
CHECK_GL_ERROR_DEBUG();
// draw 4 small points
//绘制四个点
CCPoint points[] = { ccp(60,60), ccp(70,70), ccp(60,70), ccp(70,60) };
ccPointSize(4);
ccDrawColor4B(0,255,255,255);
ccDrawPoints( points, 4);
CHECK_GL_ERROR_DEBUG();
// draw a green circle with 10 segments
//绘制10段的圆
glLineWidth(16);
ccDrawColor4B(0, 255, 0, 255);
//参数依次是:1.中心点 2.半径 3.角度 4.几段 5.是否画一条半径
ccDrawCircle( VisibleRect::center(), 100, 0, 10, false);
CHECK_GL_ERROR_DEBUG();
// draw a green circle with 50 segments with line to center
glLineWidth(2);
ccDrawColor4B(0, 255, 255, 255);
ccDrawCircle( VisibleRect::center(), 50, CC_DEGREES_TO_RADIANS(90), 50, true);
CHECK_GL_ERROR_DEBUG();
// open yellow poly
//绘制指定5个点的多边形
ccDrawColor4B(255, 255, 0, 255);
glLineWidth(10);
CCPoint vertices[] = { ccp(0,0), ccp(50,50), ccp(100,50), ccp(100,100), ccp(50,100) };
ccDrawPoly( vertices, 5, false);
CHECK_GL_ERROR_DEBUG();
// filled poly
//绘制填充颜色的多边形
glLineWidth(1);
CCPoint filledVertices[] = { ccp(0,120), ccp(50,120), ccp(50,170), ccp(25,200), ccp(0,170) };
ccDrawSolidPoly(filledVertices, 5, ccc4f(0.5f, 0.5f, 1, 1 ) );
// closed purble poly
//绘制紫色的闭合图形
ccDrawColor4B(255, 0, 255, 255);
glLineWidth(2);
CCPoint vertices2[] = { ccp(30,130), ccp(30,230), ccp(50,200) };
ccDrawPoly( vertices2, 3, true);
CHECK_GL_ERROR_DEBUG();
// draw quad bezier path
//绘制四次贝塞尔曲线
ccDrawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50);
CHECK_GL_ERROR_DEBUG();
// draw cubic bezier path
//绘制三次贝塞尔曲线
ccDrawCubicBezier(VisibleRect::center(), ccp(VisibleRect::center().x+30,VisibleRect::center().y+50), ccp(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100);
CHECK_GL_ERROR_DEBUG();
//draw a solid polygon
CCPoint vertices3[] = {ccp(60,160), ccp(70,190), ccp(100,190), ccp(90,160)};
//ccc4f,参数既可以是0-1,也可以是0-255
ccDrawSolidPoly( vertices3, 4, ccc4f(1,1,0,1) );
// restore original values
//恢复原始值
glLineWidth(1);
ccDrawColor4B(255,255,255,255);
ccPointSize(1);
CHECK_GL_ERROR_DEBUG();
}
二、贝塞尔曲线
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总结:
绘制几何图形,让我联想到电影海洋之歌里面的各种图片的几何美。绘制幽美的轨迹就靠几何图像了。
开心一刻:
鱼说:“我时时刻刻把眼睁开是为了在你身边不舍离开。”水说:“我终日流淌不知疲倦是为了围绕你,好好把你抱紧。”锅说:“都他妈快熟了还这么多废话。”
【麦可网】Cocos2d-X跨平台游戏开发---教程下载:http://pan.baidu.com/s/1kTio1Av
【麦可网】Cocos2d-X跨平台游戏开发---笔记系列:http://blog.youkuaiyun.com/qiulanzhu