C语言实现贪吃蛇,有点难写啊。
我是用VS写的
代码里有注释
我就不多说了
大家也可以直接去下载我的可执行文件
#include<stdio.h>
#include<time.h>
#include<windows.h>
#include<conio.h>
#include<stdlib.h>
#define mapheight 25
#define mapwidth 60
#define snakesize 50
struct {
int x, y;
}food, fan[100];
struct {
int x[snakesize];
int y[snakesize];
int len;
int speed;
}snake;
int key = 'a', pre;
int changeflag = 0,sum=0;
bool predog=0 ,dog = 0;
//辅助函数:光标移动
void gotoxy(int x, int y) {
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);//找到控制台的窗口
COORD coord; //设置光标
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(handle, coord);
}
void drawmap() {
//1.圈地 2.画蛇 3.画食物
//○食物 □蛇身
srand((unsigned int)time(NULL));
//左右边框
for (int i = 0; i <= mapheight; i++) {
gotoxy(0, i);
printf("■");
gotoxy(mapwidth, i);
printf("■");
}
//上下边框
for (int i = 0; i <= mapwidth; i +=2) {
gotoxy(i, 0);
printf("■");
gotoxy(i, mapheight);
printf("■ ");
}
//随机食物
food.x = rand() % (mapwidth - 4) + 2;
if (food.x & 1) food.x++;
food.x = min(56, food.x);
food.y = rand() % (mapheight - 2) + 1;
gotoxy(food.x, food.y);
printf("●");
//画蛇
snake.len = 3;
snake.speed = 500;
snake.x[0] = mapwidth / 2;
snake.y[0] = mapheight / 2;
gotoxy(snake.x[0], snake.y[0]);
printf("@");
for (int k = 1; k < snake.len; k++) {
snake.x[k] = snake.x[k - 1] + 2;
snake.y[k] = snake.y[k - 1];
printf("#");
}
}
void keydown() {
//无按键
pre = key;
if (_kbhit()) {
fflush(stdin);
key = _getch();
}
if (!changeflag) {
gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);
printf(" ");
}
for (int i = snake.len - 1; i > 0; i--) {
snake.x[i] = snake.x[i - 1];
snake.y[i] = snake.y[i - 1];
}
gotoxy(snake.x[0], snake.y[0]);
printf("#");
if (key == 224) {
key = _getch();
switch (key) {
case 72: key = 'w'; break;
case 80: key = 's'; break;
case 77:key = 'd'; break;
case 75:key = 'a'; break;
}
}
if (key != 'w' && key != 's' && key != 'a' && key != 'd') key = pre;
if (abs(key - pre) <= 4) key = pre;
if (key != pre) {dog = dog ^ predog; predog = 0;}
if (!dog) {
switch (key) {
case 'w':snake.y[0]--; break;
case 's':snake.y[0]++; break;
case 'a':snake.x[0] -= 2; break;
case'd':snake.x[0] += 2; break;
}
}
else {
switch (key) {
case 's':snake.y[0]--; break;
case 'w':snake.y[0]++; break;
case 'd':snake.x[0] -= 2; break;
case'a':snake.x[0] += 2; break;
}
}
gotoxy(snake.x[0], snake.y[0]);
printf("@");
changeflag = 0;
gotoxy(mapheight + 2, 0);
// gotoxy(mapwidth / 2, mapheight / 2);
// printf("%d", key);
}
void createfood() {
if (snake.x[0] == food.x && snake.y[0] == food.y) {
srand((unsigned int)time(NULL));
while (1) {
int flag = 1;
food.x = rand() % (mapwidth - 4) + 2;
if (food.x & 1) food.x++;
food.x = min(56, food.x);
food.y = rand() % (mapheight - 2) + 1;
for (int k = 0; k < snake.len; k++)
if (snake.x[k] == food.x && snake.y[k] == food.y) {
flag = 0;
break;
}
if (flag) break;
}
gotoxy(food.x, food.y);
printf("●");
snake.len++;
changeflag = 1;
}
for (int k = 1; k <= sum; k++)
if (snake.x[0] == fan[k].x && snake.y[0] == fan[k].y) {
predog ^= 1;
break;
}
}
int snakestatus() {
if (!snake.x[0] || snake.y[0] == mapheight || !snake.y[0] || snake.x[0] == mapwidth) return 0;
for (int k = 1; k < snake.len; k++)
if (snake.x[0] == snake.x[k] && snake.y[0] == snake.y[k])
return 0;
return 1;
}
int main() {
bool pd;
gotoxy(mapwidth, mapheight + 2);
printf("made by 罗旅洲\n");
drawmap();
getchar();
while (1) {
createfood();
srand((unsigned int)time(NULL));
//生成标志
if (rand() % 2 == 0) {
pd = 1;
fan[++sum].x = rand() % (mapwidth - 4) + 2;
if (fan[sum].x & 1) fan[sum].x++;
fan[sum].x = min(56, fan[sum].x);
fan[sum].y = rand() % (mapheight - 2) + 1;
if (fan[sum].x == food.x && fan[sum].y == food.y) pd = 0;
else {
for (int k = 0; k < snake.len; k++)
if (snake.x[k] == fan[sum].x && snake.y[k] == fan[sum].y) {
pd = 0;
break;
}
for(int k=1;k<sum;k++)
if (fan[sum].x == fan[k].x && fan[sum].y == fan[k].y) {
pd = 0;
break;
}
}
if (pd) {
gotoxy(fan[sum].x, fan[sum].y);
printf("反");
}
else --sum;
}
snake.speed = 50;
Sleep(snake.speed);
keydown();
if (!snakestatus()) break;
}
gotoxy(mapwidth / 2, mapheight / 2);
printf("Gameover");
system("pause");
return 0;
}
/*
for (int k = 1; k <= sum; k++)
if (snake.x[0] == fan[k].x && snake.y[0] == fan[k].y) {
dog = 1;
break;
}
*/
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