<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Phoebus2617的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Phoebus2617</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Phoebus2617]]></copyright><item><title><![CDATA[MJ生图前置提示词]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/170390153</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/170390153</guid><author>Phoebus2617</author><pubDate>Tue, 10 Nov 2026 04:11:17 +0800</pubDate><description><![CDATA[使用Midjourney生成人物资产图，可将提示词开头设为： “Character turnaround reference sheet: three studio photographs side by side against a seamless neutral grey backdrop, even soft lighting, minimal shadows. Left: full body front view. Middle: full body back view. Right: large]]></description><category></category></item><item><title><![CDATA[做AI视频必学的景别和角度（附可落地实操）]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/170223857</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/170223857</guid><author>Phoebus2617</author><pubDate>Sat, 07 Nov 2026 06:41:36 +0800</pubDate><description><![CDATA[本文深入解析AI视频制作中的核心镜头语言——景别与拍摄角度。通过实操演示，系统讲解远景、全景、中景、近景、特写等六类景别的叙事功能，强调其在营造氛围、交代关系、聚焦情绪中的作用；同时剖析平视、俯拍、仰拍等角度对角色气场与观众感受的影响。指出景别与角度应服务于叙事目的，而非单纯追求视觉效果，倡导结合运镜，构建精准有力的镜头语言，提升AI视频的表现力与感染力。]]></description><category></category></item><item><title><![CDATA[AI短剧超然打斗场景，焚诀提示词来了]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/170184195</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/170184195</guid><author>Phoebus2617</author><pubDate>Fri, 06 Nov 2026 09:16:49 +0800</pubDate><description><![CDATA[打斗本身是复杂的场景，要想呈现的效果好，我们必须做细粒度的刻画，通常的做法是把时间切成 0—2.5 秒、2.5-5秒这样的时间片段，这样结构会更加清楚，不仅如此，还要对每一小段下达一个明确的战术目标。10 秒古风玄幻双人打斗，2.39:1 宽银幕，冷黑、墨绿与灰白主色，电影级写实光影，轻微胶片颗粒，雨雾、残垣与嶙峋山石构成战场。强逆光，高反差，动作真实有力，人物与武器在所有镜头中保持一致。角色换脸、服装换色、武器变形或互换，肢体多余，无因果爆炸，长时间对峙，无意义连续瞬移，所有地面破坏呈现同一种裂缝形态。]]></description><category></category></item><item><title><![CDATA[学会这6个光影，让你的AI短剧告别“塑料感”]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/170136138</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/170136138</guid><author>Phoebus2617</author><pubDate>Thu, 05 Nov 2026 13:11:00 +0800</pubDate><description><![CDATA[同样模型，画面质感天差地别？根源在光影。本文揭秘6种AI电影级打光秘籍：顶光增强压迫感，侧光提升故事张力，逆光营造回忆与悬念，伦勃朗光传递克制情绪，体积光拉深空间纵深，底光制造神秘或不安。掌握这些光影技巧，配合精准提示词，轻松让AI生成电影感镜头，告别“监控画面”时代。]]></description><category></category></item><item><title><![CDATA[拓元AI适合哪些人制作AI漫剧和短视频？]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/169655199</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/169655199</guid><author>Phoebus2617</author><pubDate>Sun, 01 Nov 2026 01:56:49 +0800</pubDate><description><![CDATA[拓元AI画布适合已有剧本或剧情、需连续制作漫剧/短视频的创作者，尤其适用于希望实现角色、场景复用的连载内容。它降低工作流启动门槛，支持从剧情生成分镜、素材到视频，但需人工审核确保表达准确。不擅长写提示词者可从清晰描述故事入手；若仅需单镜头，则完整流程可能冗余。核心判断标准：是否愿投入时间核对内容一致性与素材复用。]]></description><category></category></item><item><title><![CDATA[AI视频批量生产工具怎么选？从工作流与资产复用角度了解拓元AI]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/169426154</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/169426154</guid><author>Phoebus2617</author><pubDate>Thu, 29 Oct 2026 08:29:46 +0800</pubDate><description><![CDATA[选AI视频批量工具，关键看工作流是否连贯、资产能否复用。拓元AI通过可视化画布实现剧本→分镜→角色/场景资产→视频生成的全流程衔接，支持多视角角色图、音色档案等资产沉淀，提升漫剧、电商内容复用率。团队可实测走通一条内容路径，检查中间产物是否自动流转、是否需手动搬运；并验证同一角色/场景在不同镜头中能否稳定调用。结合全自动与人工审核模式，支持节点级调试，降低返工成本。真正高效不靠单次成片效果，而在于流程是否减少重复劳动。]]></description><category></category></item><item><title><![CDATA[人物音色档案加音频参考:构建统一且有辨识度的AI角色声音]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/169026360</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/169026360</guid><author>Phoebus2617</author><pubDate>Sun, 25 Oct 2026 07:05:41 +0800</pubDate><description><![CDATA[本文聚焦AI角色声音制作中的一致性与资产复用难题，基于拓元AI画布的三种解决方案。]]></description><category></category></item><item><title><![CDATA[【010Editor.exe version-16.0.1 patch】]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/150848734</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/150848734</guid><author>Phoebus2617</author><pubDate>Tue, 26 Aug 2025 11:07:42 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[qemu使用记录]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/148564314</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/148564314</guid><author>Phoebus2617</author><pubDate>Tue, 10 Jun 2025 17:09:36 +0800</pubDate><description><![CDATA[qemu使用记录]]></description><category></category></item><item><title><![CDATA[【WMI无效类或者命名空间缺失问题】]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/148337743</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/148337743</guid><author>Phoebus2617</author><pubDate>Fri, 30 May 2025 14:28:43 +0800</pubDate><description><![CDATA[解决wmi查询失败的问题]]></description><category></category></item><item><title><![CDATA[二叉树实现打印树形结构（C++）]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/147131201</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/147131201</guid><author>Phoebus2617</author><pubDate>Fri, 11 Apr 2025 01:28:54 +0800</pubDate><description><![CDATA[【代码】二叉树实现打印树形结构（C++）]]></description><category></category></item><item><title><![CDATA[Vite+Vue项目的文件build产物通过file协议直接展示，方便cef、electron嵌入]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/139865380</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/139865380</guid><author>Phoebus2617</author><pubDate>Fri, 21 Jun 2024 17:09:30 +0800</pubDate><description><![CDATA[Vue写项目很快，但是有些客户端应用想要好看的界面需要利用Cef或electron进行Vue项目的H5界面渲染。Cef又能很好的支持C++的调用，非常方便，但是build产物一般都是网页上用的，有跨域同源测策略限制，同时file协议不支持es模块化（即使开启Cef的–allow-file-access-from-files也没用），于是，本文件章来展示如何利用插件帮助vite生成可直接浏览器访问的HTML文件。]]></description><category></category></item><item><title><![CDATA[【无标题】]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/139063284</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/139063284</guid><author>Phoebus2617</author><pubDate>Mon, 20 May 2024 13:50:17 +0800</pubDate><description><![CDATA[1、将字符串中的指定字符串替换为另一个指定的字符串。]]></description><category></category></item><item><title><![CDATA[Sublim Text 一款好看主题推荐]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/137161727</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/137161727</guid><author>Phoebus2617</author><pubDate>Sat, 30 Mar 2024 04:22:24 +0800</pubDate><description><![CDATA[Preferences.sublime-settings的设置。安装方法，直接在Package Control中搜索安装即可。1.侧面文件工程栏清晰明朗。2.主题颜色醒目但不刺激。]]></description><category></category></item><item><title><![CDATA[windows下bat脚本执行javascript或vbscript]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/137007445</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/137007445</guid><author>Phoebus2617</author><pubDate>Mon, 25 Mar 2024 10:52:52 +0800</pubDate><description><![CDATA[windows下bat脚本执行javascript或vbscript]]></description><category></category></item><item><title><![CDATA[Windows实现文件选择框（native api）]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/136872493</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/136872493</guid><author>Phoebus2617</author><pubDate>Wed, 20 Mar 2024 12:15:12 +0800</pubDate><description><![CDATA[windows实现文件选择框，native api]]></description><category></category></item><item><title><![CDATA[windows上实现右下角提示窗]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/136872001</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/136872001</guid><author>Phoebus2617</author><pubDate>Wed, 20 Mar 2024 11:57:23 +0800</pubDate><description><![CDATA[windows上实现右下角弹窗提示（native api）]]></description><category></category></item><item><title><![CDATA[Windows下使用Cmake进行编译时的Demo+环境配置（持续补充）]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/136850080</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/136850080</guid><author>Phoebus2617</author><pubDate>Tue, 19 Mar 2024 17:42:48 +0800</pubDate><description><![CDATA[Windows下使用Cmake进行编译时的一个简单示例]]></description><category></category></item><item><title><![CDATA[zookeeper安装-传送]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/130735747</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/130735747</guid><author>Phoebus2617</author><pubDate>Wed, 17 May 2023 21:52:15 +0800</pubDate><description><![CDATA[https://blog.youkuaiyun.com/P_hyugo/article/details/98614528]]></description><category></category></item><item><title><![CDATA[不使用Lua的lfs库去遍历一个目录]]></title><link>https://blog.youkuaiyun.com/Phoebus2617/article/details/130069421</link><guid>https://blog.youkuaiyun.com/Phoebus2617/article/details/130069421</guid><author>Phoebus2617</author><pubDate>Mon, 10 Apr 2023 20:55:24 +0800</pubDate><description><![CDATA[原生lua遍历目录]]></description><category></category></item></channel></rss>