class Solution {
public:
vector<int> printMatrix(vector<vector<int> > matrix) {
int direction[4][2] = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}};
int m = matrix.size();
int n = matrix[0].size();
vector<int> result;
vector<vector<bool> > tag;
for (int i = 0; i < m; i++)
{
vector<bool> v(n, false);
tag.push_back(v);
}
int k = 0; // 用于控制方向
int x = 0, y = 0; // 坐标
int i = 0;
while (i < m*n)
{
result.push_back(matrix[x][y]);
tag[x][y] = true;
i++;
if (x+direction[k][0] >= 0 && x+direction[k][0] < m && y+direction[k][1] >= 0 &&
y+direction[k][1] < n && !tag[x+direction[k][0]][y+direction[k][1]])
{
x = x+direction[k][0];
y = y+direction[k][1];
}
else
{
k++;
k %= 4;
x = x+direction[k][0];
y = y+direction[k][1];
}
}
return result;
}
};
顺时针打印矩阵
最新推荐文章于 2024-08-19 17:00:22 发布