Nsight Visual Studio Edition 3.0 Release Candidate 1 with OpenGL Debugging Support Now Available for Download!
- Support OpenGL 4.2 for frame debugging, pixel history and frame profiling.
- Support for OpenGL GLSL GPU shader debugging.
- GLSL 3.3 and higher applications are supported on a remote debugging setup.
- GLSL 4.2 core applications are supported on a local debugging setup.
- Local, single GPU shader debugging and pixel history is now supported for HLSL and GLSL.
- Support for the CUDA 5.0® Toolkit.
- Support for the Kepler GK110 architecture (for example, found in the Tesla® K20).
- CUDA Dynamic Parallelism is now supported when building, debugging, and running analysis. For more information, see CUDA Dynamic Parallelism.
- Attaching to a CUDA application during a kernel launch is now supported. Attachable programs will raise an attach dialog if a GPU assert or exception occurs.
- New CUDA Source-Level Experiments allow you to correlate profiling data to individual kernel source code lines, supporting CUDA-C, PTX, and SASS assembly.
- And many more improvements and new features...
NVIDIA发布了NSIGHT Visual Studio Edition 3.0 Release Candidate 1,新增OpenGL 4.2框架调试、像素历史记录和帧性能分析支持。该版本还提供了对GLSL GPU着色器调试的支持,适用于本地单GPU着色器调试和像素历史记录。同时,支持CUDA 5.0工具包和Kepler GK110架构,如Tesla K20。动态并行性在构建、调试和分析过程中得到支持。
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