<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[幻想无价值！]]></title><description><![CDATA[纯属记事，小心别看错]]></description><link>https://blog.youkuaiyun.com/OnInit</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; OnInit]]></copyright><item><title><![CDATA[python Error记]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/113453661</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/113453661</guid><author>OnInit</author><pubDate>Fri, 15 Oct 2021 10:29:10 +0800</pubDate><description><![CDATA[1 python安装

1.python 安装 务必勾选（不然需要手动环境配置）

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pip安装



python setup.py install



2 1pygame安装命令

window + R  cmd

pip install pygame



1、pygame.error:videosystemnotinitialized

没有初始化pygame.init()



2.F...]]></description><category></category></item><item><title><![CDATA[python Error记]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/113454657</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/113454657</guid><author>OnInit</author><pubDate>Sun, 31 Jan 2021 09:34:50 +0800</pubDate><description><![CDATA[1、pygame.error:videosystemnotinitialized

没有初始化pygame.init()



2.FileNotFoundError:No such file or directory

bg=pygame.image.load("images/bg1.png")报错

设置相对路径


]]></description><category></category></item><item><title><![CDATA[斗地主检测牌型(玩家)]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/49952739</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/49952739</guid><author>OnInit</author><pubDate>Fri, 20 Nov 2015 22:28:01 +0800</pubDate><description><![CDATA[BRANDSTATUS JudgeVOwn()//检测牌型是否合法可出
	{
		List vTemp = SelectedCard;//选择的牌
		Sort(vTemp,false);//排序
		BRANDSTATUS tempBRANDSTATUS = BRANDSTATUS._NONE;

        switch (vTemp.Count)
        {]]></description><category></category></item><item><title><![CDATA[斗地主牌型]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/49612625</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/49612625</guid><author>OnInit</author><pubDate>Tue, 03 Nov 2015 10:27:41 +0800</pubDate><description><![CDATA[地主最多能拿到20张牌
而20张牌可能组成的牌型可能如下

public enum BRANDSTATUS//牌型
{
  _NONE,
    _1,//单张
    _1P,//一对
  _1T0,//1个3顺 ==3张
    _1T1,//3带1==  3 + 1张
    _1T2,//3带一对==3 + 2张
    _5ALONG,//5 ---顺子
    _6ALONG,/]]></description><category></category></item><item><title><![CDATA[斗地主洗牌+发牌+排序]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/49611771</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/49611771</guid><author>OnInit</author><pubDate>Tue, 03 Nov 2015 09:45:40 +0800</pubDate><description><![CDATA[主要打乱牌顺序
void Shuffle()
{
  for (int i = 0 ; i < iAllCardNum  ; i ++)//iAllCardNum=54
{
  int p = (int)UnityEngine.Random.Range(1,iAllCardNum);
   GameObject tempCard = CardList[i];
  CardList[i] = Ca]]></description><category></category></item><item><title><![CDATA[unity制作斗地主游戏大致流程]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/49611731</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/49611731</guid><author>OnInit</author><pubDate>Tue, 03 Nov 2015 09:25:49 +0800</pubDate><description><![CDATA[1 导入NGUI包
2 绘制一个斗地主bg图
3 绘制一个斗地主牌  拖成预设
4 添加一个脚本CardsBox：牌预设CardObjPrefab，总共是54张。
绘制牌Init 克隆CardObjPrefab + 给每个牌挂上一个属于自己的Card脚本
洗牌Shuffle（随机交换了一下位置），
发牌SendCard，2点之间确定一个方向， 起点（整副牌中最后一张），  
终点（玩]]></description><category></category></item><item><title><![CDATA[unity3d ngui-TweenRotation-TweenPosition-TweenScale]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/46349159</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/46349159</guid><author>OnInit</author><pubDate>Wed, 03 Jun 2015 17:51:02 +0800</pubDate><description><![CDATA[using UnityEngine;
using System.Collections;

public class TweenFlipCARDS : MonoBehaviour
{
    private float mfTime = 1.0f;
    public GameObject positive;//牌正面
    public GameObject reverse;//牌背面]]></description><category></category></item><item><title><![CDATA[unity3d Ngui UISlider]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/46348271</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/46348271</guid><author>OnInit</author><pubDate>Wed, 03 Jun 2015 17:14:22 +0800</pubDate><description><![CDATA[using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class ExpInfoWnd : MonoBehaviour
{
    private bool DisplayText { get; set; }
    public UISlider mExpSlider;]]></description><category></category></item><item><title><![CDATA[unity3d 实现帧序列精灵动画]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/41964325</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/41964325</guid><author>OnInit</author><pubDate>Tue, 16 Dec 2014 19:03:49 +0800</pubDate><description><![CDATA[using UnityEngine;
using System.Collections;

public class SpriteAni : MonoBehaviour {

	public float timer = 0; //切换下一帧 计时器
	public float frameNumber = 30;//每秒多少帧
	public int frameCounts = 3; //总帧]]></description><category></category></item><item><title><![CDATA[Unity3d 实现本地存取删档--PlayerPrefs]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/41963147</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/41963147</guid><author>OnInit</author><pubDate>Tue, 16 Dec 2014 17:18:34 +0800</pubDate><description><![CDATA[PlayerPrefs
是以Key键-Value值的形式进行储存与读取的，每一个Key关键字(Key值保证唯一)对应一个Value值，储存之后，我们再通过指定唯一的Key可以得到其之前对应储存的Value

// 存
PlayerPrefs.SetInt("level", 1);//关卡
PlayerPrefs.SetInt("scores", 100);//分数
PlayerPref]]></description><category></category></item><item><title><![CDATA[C# Dictionary、ArrayList、List]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/41962637</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/41962637</guid><author>OnInit</author><pubDate>Tue, 16 Dec 2014 16:46:41 +0800</pubDate><description><![CDATA[int m_iRoleId   = 2012;
string m_strRoleName = "小神";

C# Dictionary  
public struct StRoleInfo
{ 
	public int roleId;
	public string roleName;
}
public Dictionary m_iRoleInfoDic = new Dictionary();
如果]]></description><category></category></item><item><title><![CDATA[斗地主检测牌型(电脑)]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/38701487</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/38701487</guid><author>OnInit</author><pubDate>Wed, 20 Aug 2014 09:44:15 +0800</pubDate><description><![CDATA[public void GameLogicCheck(BRANDSTATUS brandStatus,List brand)//检测
	{
        if (ownCardList.Count <= 0)//校检
            return;

		Card pCompareCard= null; //获取用来比较的牌
		int iTempNum = 0;

		if(brand]]></description><category></category></item><item><title><![CDATA[cocos2d-x-3.0rc0、3.0、3.0alpha1+创建项目]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/38317133</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/38317133</guid><author>OnInit</author><pubDate>Thu, 31 Jul 2014 14:55:41 +0800</pubDate><description><![CDATA[1、下载cocos2d-x-3.0rc0并将其解压到E:\cocos2dx文件下
2、cmd--Doc 下执行设置脚本setup.py进行安装cocos2dx-3.0，当然如果你安装好了python2.7后 （注：不支持python3版本）也可以直接双击执行cocos2d-x-3.0下的设置脚本setup.py,但是如果一旦有错误会一闪而过很难看到提示信息，所以还是在Doc下执行此脚本会一目了然]]></description><category></category></item><item><title><![CDATA[unity4.6 Beta版 UI控件之Button]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/37671039</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/37671039</guid><author>OnInit</author><pubDate>Thu, 10 Jul 2014 23:16:26 +0800</pubDate><description><![CDATA[最近需求，需要用到4.6版本uGui了，所以抽时间来学习学习，就UI控件在Unity工具里创建预设这块来说相比较于NGUI，我觉得是没有什么太大的区别的。
比如：Canvas--Camera 、 Text--Label、ImageMask-- Panel 等。
可能是目前4.6版本还不稳定，其UI控件下所挂载的组件脚本代码我们是没法直接点击脚本看到更别说在代码里直接调出修改了，这点就目前来说确]]></description><category></category></item><item><title><![CDATA[unity3d 之-error记]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/23202411</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/23202411</guid><author>OnInit</author><pubDate>Tue, 08 Apr 2014 20:18:47 +0800</pubDate><description><![CDATA[2014/4/8
哈哈，今天开始以后有时间就玩u3d了。
1、unity3d安装一系列不成功： 未断网

2、Error while importing package:coudn't decompess package.
解决：NGUI-package路径包含中文


3、You can't rtace widgets on a layer different than th]]></description><category></category></item><item><title><![CDATA[MySql 之-error记]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/21110085</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/21110085</guid><author>OnInit</author><pubDate>Wed, 12 Mar 2014 20:05:36 +0800</pubDate><description><![CDATA[接触服务器有几个月了，都还没正式写过数据库，今天任务需求有需要用到数据库，照着前人已有的例子，我也尝了尝鲜。对于还不太会数据库的我，当然问题不可避免的，这里我先记下今天遇到的一个erro，以后我也会记下我遇到的每一个error
Sql Error ：1064：You have an error in your SQL syntax; check the manual that correspon]]></description><category></category></item><item><title><![CDATA[STL -- map--vector--排序]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/19642479</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/19642479</guid><author>OnInit</author><pubDate>Fri, 21 Feb 2014 22:15:23 +0800</pubDate><description><![CDATA[//定义一个玩家vec
vector vec;

vector vec1;

//玩家map 拷贝入玩家vec
for( Map_Player_it it = m_mapPlayer.begin(); it != m_mapPlayer.end(); it++)	
{
	CPlayer* pPla =  it->second;	
	
	for( 伙伴Map_it it1 = pPla->伙伴Map]]></description><category></category></item><item><title><![CDATA[C++实现鼠标选中框功能代码]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/17334361</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/17334361</guid><author>OnInit</author><pubDate>Sun, 15 Dec 2013 15:15:30 +0800</pubDate><description><![CDATA[C++实现鼠标选中框功能代码：
bool m_IsMouseScelect;
CSprite m_RectImage;
RECT m_MouseRect;]]></description><category></category></item><item><title><![CDATA[C++显式具体化，交换信息]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/17261349</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/17261349</guid><author>OnInit</author><pubDate>Thu, 12 Dec 2013 21:53:19 +0800</pubDate><description><![CDATA[#include <iostrean>
using namespace std;]]></description><category></category></item><item><title><![CDATA[C++网络通信编程一：基础]]></title><link>https://blog.youkuaiyun.com/OnInit/article/details/17012285</link><guid>https://blog.youkuaiyun.com/OnInit/article/details/17012285</guid><author>OnInit</author><pubDate>Thu, 28 Nov 2013 21:30:57 +0800</pubDate><description><![CDATA[服务器常用流程：
socket、bind 、listen 初始化监听Socket——>select+accept检测接受新的客户端连接——>select+recv、select+send检测收发数据——>closeSocket关闭连接


客户端常用流程：
socket初始化Socket ——>connect连接（IP、端口）——>select+recv、select+send检测收发数]]></description><category></category></item></channel></rss>