<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Night_Fate的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Night_Fate</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Night_Fate]]></copyright><item><title><![CDATA[OpenCode Windows ARM64 安装报错：OpenTUI 初始化失败]]></title><link>https://blog.youkuaiyun.com/Night_Fate/article/details/164336611</link><guid>https://blog.youkuaiyun.com/Night_Fate/article/details/164336611</guid><author>Night_Fate</author><pubDate>Thu, 03 Sep 2026 17:03:33 +0800</pubDate><description><![CDATA[主包的 postinstall 本该按 CPU 架构自动挑选平台包 exe 拷到这个位置，但在 ARM64 上它只会挑 arm64 版（TUI 有缺陷的那个）。：Windows 11 ARM64（骁龙 Snapdragon 芯片笔记本），Node v24.13.0（arm64），通过。ARM64 模拟层对 AVX2 这类高级指令集的翻译支持不完善，标准 x64 构建在模拟层下有概率崩溃（测试中。，跑在 Windows 11 ARM64 内置的 x64 模拟层上。渲染库加载不了，TUI 初始化直接失败。]]></description><category></category></item><item><title><![CDATA[WIN10环境下VS2003的安装]]></title><link>https://blog.youkuaiyun.com/Night_Fate/article/details/49851951</link><guid>https://blog.youkuaiyun.com/Night_Fate/article/details/49851951</guid><author>Night_Fate</author><pubDate>Sun, 15 Nov 2015 20:44:58 +0800</pubDate><description><![CDATA[安装VS2003安装VS2003 SP1补丁，注意，以管理员权限执行，否则异常此时，可以正常打开VS2003，但是编译程序提示错误，fatal error C1033: cannot open program database 搜索VS直接异常解决方法，调整兼容性右键选择“兼容性疑难解答”，选择疑难解答程序，再选择此程序在以前的WINDOWS版本。。。，最后选择windows vista(SP2)]]></description><category></category></item><item><title><![CDATA[Python WIN7 64位 安装-numpy-scipy-matplotlib-CGAL]]></title><link>https://blog.youkuaiyun.com/Night_Fate/article/details/46500679</link><guid>https://blog.youkuaiyun.com/Night_Fate/article/details/46500679</guid><author>Night_Fate</author><pubDate>Mon, 15 Jun 2015 10:38:37 +0800</pubDate><description><![CDATA[本文记录了WIN 7 64 位python]]></description><category></category></item><item><title><![CDATA[编译通过，ldd 提示not found]]></title><link>https://blog.youkuaiyun.com/Night_Fate/article/details/17708331</link><guid>https://blog.youkuaiyun.com/Night_Fate/article/details/17708331</guid><author>Night_Fate</author><pubDate>Tue, 31 Dec 2013 09:00:07 +0800</pubDate><description><![CDATA[调用动态库的时候有几个问题会经常碰到，有时，明明已经将库的头文件所在目录 通过 “-I” include进来了，库所在文件通过 “-L”参数引导，并指定了“-l”的库名，但通过ldd命令察看时，就是死活找不到你指定链接的so文件，这时你要作的就是通过修改 LD_LIBRARY_PATH或者/etc/ld.so.conf文件来指定动态库的目录。通常这样做就可以解决库无法链接的问题了。]]></description><category></category></item><item><title><![CDATA[写得不错的 数据库备份 存储过程]]></title><link>https://blog.youkuaiyun.com/Night_Fate/article/details/10461277</link><guid>https://blog.youkuaiyun.com/Night_Fate/article/details/10461277</guid><author>Night_Fate</author><pubDate>Wed, 28 Aug 2013 17:19:00 +0800</pubDate><description><![CDATA[--------------------------------------------------------------------------
--  Author : htl258(Tony)
--  Date   : 2010-04-18 10:45:14
--  Version:Microsoft SQL Server 2008 (RTM) - 10.0.1600.22 (Int]]></description><category></category></item><item><title><![CDATA[关于CORBA sequence的用法]]></title><link>https://blog.youkuaiyun.com/Night_Fate/article/details/9272689</link><guid>https://blog.youkuaiyun.com/Night_Fate/article/details/9272689</guid><author>Night_Fate</author><pubDate>Mon, 08 Jul 2013 16:44:59 +0800</pubDate><description><![CDATA[CORBA sequence用于客户端与服务器批量数据的传递，使用类似数组
示例定义:
	module AService //! 服务名
	{
		struct A        //! 定长结构
		{
			long lA;
			long lA1;
		}
		typedef sequence ASeq;

		struct B    //! 变长结构
		{
			long lB1;]]></description><category></category></item><item><title><![CDATA[标准库跨动态库调用异常]]></title><link>https://blog.youkuaiyun.com/Night_Fate/article/details/7961307</link><guid>https://blog.youkuaiyun.com/Night_Fate/article/details/7961307</guid><author>Night_Fate</author><pubDate>Sun, 09 Sep 2012 21:08:47 +0800</pubDate><description><![CDATA[Most   classes   in   the   Standard   C++   Libraries   use   static   data   members   directly   or   indirectly.   Since   these   classes   are   generated   through
   template   instantiation,]]></description><category></category></item><item><title><![CDATA[RTC_INC.h 函数执行时间计算头文件]]></title><link>https://blog.youkuaiyun.com/Night_Fate/article/details/6797407</link><guid>https://blog.youkuaiyun.com/Night_Fate/article/details/6797407</guid><author>Night_Fate</author><pubDate>Wed, 21 Sep 2011 15:27:48 +0800</pubDate><description><![CDATA[/*******************************************************************************************************************************************]]></description><category></category></item><item><title><![CDATA[执行时间计数宏]]></title><link>https://blog.youkuaiyun.com/Night_Fate/article/details/6624904</link><guid>https://blog.youkuaiyun.com/Night_Fate/article/details/6624904</guid><author>Night_Fate</author><pubDate>Fri, 22 Jul 2011 10:08:44 +0800</pubDate><description><![CDATA[//! 时间计算宏#define BEGINTIME\ {\ LARGE_INTEGER  litmp;\ LONGLONG QPart1,QPart2;\ double  dfMinus,dfFreq,dfTim;\ QueryPerformanceFrequency(&lit]]></description><category></category></item></channel></rss>