test.c::
#include"game.h"
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
int x = 0;
int y = 0;
int count = 0;
init_board(mine, '0', ROWS, COLS);
init_board(show, '*', ROWS, COLS);
//display(mine, ROW, COL);
//display(show, ROW, COL);
set_mine(mine, ROW, COL, MINE);
display(mine, ROW, COL);
display(show, ROW, COL);
do
{
printf("请扫雷:>");
scanf("%d%d",&x,&y);
if (((x>0)&&(x<=ROW))&&((y>0)&&(y<=COL)))
{
if (mine[x][y]=='1')
{
//display(mine, ROW, COL);
if (count == 0)
{
//移雷
move_mine(mine, ROW, COL, x, y);
goto flag;
}
else
{
break;
}
}
else
{
int ret = 0;
flag: ret = get_mine_count(mine, ROWS, COLS, x, y);
show[x][y] = ret + '0';
if (count == 0)
{
show_mine(show, mine, x, y);
}
if (count != NOTMINE-1)
display(show,ROW,COL);
count++;
}
}
else
{
printf("坐标输入有误,请重新输入!\n");
}
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
int x = 0;
int y = 0;
int count = 0;
init_board(mine, '0', ROWS, COLS);
init_board(show, '*', ROWS, COLS);
//display(mine, ROW, COL);
//display(show, ROW, COL);
set_mine(mine, ROW, COL, MINE);
display(mine, ROW, COL);
display(show, ROW, COL);
do
{
printf("请扫雷:>");
scanf("%d%d",&x,&y);
if (((x>0)&&(x<=ROW))&&((y>0)&&(y<=COL)))
{
if (mine[x][y]=='1')
{
//display(mine, ROW, COL);
if (count == 0)
{
//移雷
move_mine(mine, ROW, COL, x, y);
goto flag;
}
else
{
break;
}
}
else
{
int ret = 0;
flag: ret = get_mine_count(mine, ROWS, COLS, x, y);
show[x][y] = ret + '0';
if (count == 0)
{
show_mine(show, mine, x, y);
}
if (count != NOTMINE-1)
display(show,ROW,COL);
count++;
}
}
else
{
printf("坐标输入有误,请重新输入!\n");
}
} while (count<NOTMINE);
if (count == NOTMINE)
{
display(mine, ROW, COL);
printf("Good,Clear mine success.\n");
}
else
{
display(mine, ROW, COL);
printf("Sorry, You death!\n");
}
if (count == NOTMINE)
{
display(mine, ROW, COL);
printf("Good,Clear mine success.\n");
}
else
{
display(mine, ROW, COL);
printf("Sorry, You death!\n");
}
}
void menu()
{
printf("***********************\n");
printf("*****1.play 0.exit*****\n");
printf("***********************\n");
{
printf("***********************\n");
printf("*****1.play 0.exit*****\n");
printf("***********************\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("输入错误,请重新输入!\n");
break;
}
} while (input);
}
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("输入错误,请重新输入!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
{
test();
return 0;
}
game.c:
#include"game.h"
void init_board(char arr[ROWS][COLS], char set ,int rows, int cols)
{
memset(arr,set,rows*cols*sizeof(arr[0][0]));
}
{
memset(arr,set,rows*cols*sizeof(arr[0][0]));
}
void display(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf(" ");
for (i = 1; i <= col; i++)
{
printf("%c ",i+'0');
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%c ", i+'0');
for (j = 1; j <= col; j++)
{
printf("%c ",arr[i][j]);
}
printf("\n");
}
}
{
int i = 0;
int j = 0;
printf(" ");
for (i = 1; i <= col; i++)
{
printf("%c ",i+'0');
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%c ", i+'0');
for (j = 1; j <= col; j++)
{
printf("%c ",arr[i][j]);
}
printf("\n");
}
}
void set_mine(char arr[ROWS][COLS], int row, int col, int mine)
{
int count = 0;
while (count < mine)
{
int x = 0;
int y = 0;
x = (rand() % row) + 1;
y = (rand() % col) + 1;
if (arr[x][y]=='0')
{
arr[x][y] = '1';
count++;
}
}
}
{
int count = 0;
while (count < mine)
{
int x = 0;
int y = 0;
x = (rand() % row) + 1;
y = (rand() % col) + 1;
if (arr[x][y]=='0')
{
arr[x][y] = '1';
count++;
}
}
}
int get_mine_count(char arr[ROWS][COLS], int rows, int cols, int x, int y)
{
return ((arr[x - 1][y - 1] - '0')
+ (arr[x - 1][y] - '0')
+ (arr[x - 1][y+1] - '0')
+ (arr[x][y - 1] - '0')
+ (arr[x][y + 1] - '0')
+ (arr[x + 1][y - 1] - '0')
+ (arr[x + 1][y] - '0')
+ (arr[x + 1][y + 1] - '0'));
}
{
return ((arr[x - 1][y - 1] - '0')
+ (arr[x - 1][y] - '0')
+ (arr[x - 1][y+1] - '0')
+ (arr[x][y - 1] - '0')
+ (arr[x][y + 1] - '0')
+ (arr[x + 1][y - 1] - '0')
+ (arr[x + 1][y] - '0')
+ (arr[x + 1][y + 1] - '0'));
}
void move_mine(char arr[ROWS][COLS], int row, int col, int x, int y)
{
int i = 0;
int j = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (arr[i][j] != '1')
{
char tmp = arr[i][j];
arr[i][j] = arr[x][y];
arr[x][y] = tmp;
break;
}
}
}
}
void show_mine(char show[ROWS][COLS], char mine[ROWS][COLS], int x, int y)
{
int i = 0;
int j = 0;
int ret = 0;
int count = 9-get_mine_count(mine, ROWS, COLS, x, y)-1;
for (i = x - 1; i <= x + 1; i++)
{
for (j = y - 1; j <= y + 1; j++)
{
if ((mine[i][j] == '0') && (count>0))
{
if (((i>0) && (i<ROWS-2)) && ((j>0) && (j<COLS-2)))
{
ret = get_mine_count(mine, ROWS, COLS, i, j);
show[i][j] = ret + '0';
}
count--;
}
}
}
//get_mine_count(mine, ROWS, COLS, x, y);
}
{
int i = 0;
int j = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (arr[i][j] != '1')
{
char tmp = arr[i][j];
arr[i][j] = arr[x][y];
arr[x][y] = tmp;
break;
}
}
}
}
void show_mine(char show[ROWS][COLS], char mine[ROWS][COLS], int x, int y)
{
int i = 0;
int j = 0;
int ret = 0;
int count = 9-get_mine_count(mine, ROWS, COLS, x, y)-1;
for (i = x - 1; i <= x + 1; i++)
{
for (j = y - 1; j <= y + 1; j++)
{
if ((mine[i][j] == '0') && (count>0))
{
if (((i>0) && (i<ROWS-2)) && ((j>0) && (j<COLS-2)))
{
ret = get_mine_count(mine, ROWS, COLS, i, j);
show[i][j] = ret + '0';
}
count--;
}
}
}
//get_mine_count(mine, ROWS, COLS, x, y);
}
game.h:
#ifndef __GAME_H__
#define __GAME_H__
#define __GAME_H__
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#define ROWS 11
#define COLS 11
#define ROW (ROWS-2)
#define COL (COLS-2)
#define MINE 79
#define NOTMINE (ROW*COL-MINE)
#define COLS 11
#define ROW (ROWS-2)
#define COL (COLS-2)
#define MINE 79
#define NOTMINE (ROW*COL-MINE)
void init_board(char arr[ROWS][COLS], char set, int rows, int cols);
void display(char arr[ROWS][COLS],int row, int col);
void set_mine(char arr[ROWS][COLS], int row, int col, int max);
int get_mine_count(char arr[ROWS][COLS], int rows, int cols,int x,int y);
void move_mine(char arr[ROWS][COLS], int row, int col, int x, int y);
void show_mine(char show[ROWS][COLS], char mine[ROWS][COLS], int x, int y);
#endif//__GAME_H__