原理或定義
命令模式将一个请求封装为一个对象,从而使你可用不同的请求对客户进行参数化;对请求排队或记录请求日志,以及支持可撤销的操作。
命令模式的本质是对命令进行封装,将发出命令的责任和执行命令的责任分割开,实现二者之间的松耦合。
结构
Command: 定义命令的接口,声明执行的方法。
ConcreteCommand: 命令接口实现对象,通常会持有接受者,并调用接受者的功能来完成命令要执行的操作。
Receiver: 接收者,真正执行命令的对象。任何类都可能成为一个接收者,只要它能够实现命令要求的相应功能。
Invoker: 要求命令对象执行请求,通常会持有命令对象,可以持有很多的命令对象。这个是客户端真正触发命令并要求命令执行相应操作的地方,相当于使用命令对象的入口。
Client: 创建具体的命令对象,并且设置命令对象的接收者。
類圖
案例与代码
本案例使用家电自动化遥控器API项目来作为示例
通过一个遥控器同时控制一个或多个电灯和音响。
一般设计方案:
public interface Control {
public void onButton(int slot);
public void offButton(int slot);
public void undoButton();
}
public class TraditionControl implements Control {
Light light;
Stereo stereo;
public TraditionControl(Light light, Stereo stereo) {
this.light = light;
this.stereo = stereo;
}
@Override
public void onButton(int slot) {
// TODO Auto-generated method stub
switch (slot) {
case 0:
light.On();
break;
case 1:
stereo.On();
break;
case 2:
int vol = stereo.GetVol();
if (vol < 11) {
stereo.SetVol(++vol);
}
break;
}
}
@Override
public void offButton(int slot) {
// TODO Auto-generated method stub
switch (slot) {
case 0:
light.Off();
break;
case 1:
stereo.Off();
break;
case 2:
int vol = stereo.GetVol();
if (vol > 0) {
stereo.SetVol(--vol);
}
break;
}
}
@Override
public void undoButton() {
// TODO Auto-generated method stub
}
}
public class ControlTest {
public static void main(String[] args) {
Control ctl;
Light light = new Light("Bedroom");
Stereo stereo = new Stereo();
ctl = new TraditionControl(light, stereo);
ctl.onButton(0);
ctl.offButton(0);
ctl.onButton(1);
ctl.onButton(2);
ctl.offButton(2);
ctl.offButton(1);
}
}
每次扩展设备和添加按钮都会修改以上的类。
命令模式设计方案:
类图:
Command接口:
public interface Command {
public void execute();
public void undo();
}
ConcreteCommand 实现类:
public class LightOffCommand implements Command {
private Light light;
public LightOffCommand(Light light)
{
this.light=light;
}
@Override
public void execute() {
// TODO Auto-generated method stub
light.Off();
}
@Override
public void undo() {
// TODO Auto-generated method stub
light.On();
}
}
public class LightOnCommand implements Command {
private Light light;
public LightOnCommand(Light light)
{
this.light=light;
}
@Override
public void execute() {
// TODO Auto-generated method stub
light.On();
}
@Override
public void undo() {
// TODO Auto-generated method stub
light.Off();
}
}
public class StereoAddVolCommand implements Command {
private Stereo setreo;
public StereoAddVolCommand(Stereo setreo)
{
this.setreo=setreo;
}
@Override
public void execute() {
// TODO Auto-generated method stub
int vol= setreo.GetVol();
if(vol<11)
{
setreo.SetVol(++vol);
}
}
@Override
public void undo() {
// TODO Auto-generated method stub
int vol= setreo.GetVol();
if(vol>0)
{
setreo.SetVol(--vol);
}
}
}
public class StereoOffCommand implements Command {
private Stereo setreo;
public StereoOffCommand(Stereo setreo)
{
this.setreo=setreo;
}
@Override
public void execute() {
// TODO Auto-generated method stub
setreo.Off();
}
@Override
public void undo() {
// TODO Auto-generated method stub
setreo.On();
setreo.SetCd();
}
}
public class StereoOnCommand implements Command {
private Stereo setreo;
public StereoOnCommand(Stereo setreo)
{
this.setreo=setreo;
}
@Override
public void execute() {
// TODO Auto-generated method stub
setreo.On();
setreo.SetCd();
}
@Override
public void undo() {
// TODO Auto-generated method stub
setreo.Off();
}
}
public class StereoSubVolCommand implements Command {
private Stereo setreo;
public StereoSubVolCommand(Stereo setreo)
{
this.setreo=setreo;
}
@Override
public void execute() {
// TODO Auto-generated method stub
int vol= setreo.GetVol();
if(vol>0)
{
setreo.SetVol(--vol);
}
}
@Override
public void undo() {
// TODO Auto-generated method stub
int vol= setreo.GetVol();
if(vol<11)
{
setreo.SetVol(++vol);
}
}
}
public class NoCommand implements Command {
@Override
public void execute() {
// TODO Auto-generated method stub
}
@Override
public void undo() {
// TODO Auto-generated method stub
}
}
Receiver(设备类):
public class Light {
String loc = "";
public Light(String loc) {
this.loc = loc;
}
public void On() {
System.out.println(loc + " On");
}
public void Off() {
System.out.println(loc + " Off");
}
}
public class Stereo {
static int volume = 0;
public void On() {
System.out.println("Stereo On");
}
public void Off() {
System.out.println("Stereo Off");
}
public void SetCd() {
System.out.println("Stereo SetCd");
}
public void SetVol(int vol) {
volume = vol;
System.out.println("Stereo volume=" + volume);
}
public int GetVol() {
return volume;
}
public void Start() {
System.out.println("Stereo Start");
}
}
Invoker:
public class CommandModeControl implements Control{
private Command[] onCommands;
private Command[] offCommands;
private Stack<Command> stack=new Stack<Command>();
public CommandModeControl()
{
onCommands=new Command[5];
offCommands=new Command[5];
Command noCommand=new NoCommand();
for(int i=0,len=onCommands.length;i<len;i++)
{
onCommands[i]=noCommand;
offCommands[i]=noCommand;
}
}
public void setCommand(int slot,Command onCommand,Command offCommand)
{
onCommands[slot]=onCommand;
offCommands[slot]=offCommand;
}
@Override
public void onButton(int slot) {
onCommands[slot].execute();
stack.push(onCommands[slot]);
}
@Override
public void offButton(int slot) {
offCommands[slot].execute();
stack.push(offCommands[slot]);
}
@Override
public void undoButton() {
// TODO Auto-generated method stub
stack.pop().undo();
}
}
Client:
public class ControlTest {
public static void main(String[] args) {
CommandModeControl control = new CommandModeControl();
MarcoCommand onmarco,offmarco;
Light bedroomlight = new Light("BedRoom");
Light kitchlight = new Light("Kitch");
Stereo stereo = new Stereo();
LightOnCommand bedroomlighton = new LightOnCommand(bedroomlight);
LightOffCommand bedroomlightoff = new LightOffCommand(bedroomlight);
LightOnCommand kitchlighton = new LightOnCommand(kitchlight);
LightOffCommand kitchlightoff = new LightOffCommand(kitchlight);
Command[] oncommands={bedroomlighton,kitchlighton};
Command[] offcommands={bedroomlightoff,kitchlightoff};
onmarco=new MarcoCommand(oncommands);
offmarco=new MarcoCommand(offcommands);
StereoOnCommand stereoOn = new StereoOnCommand(stereo);
StereoOffCommand stereoOff = new StereoOffCommand(stereo);
StereoAddVolCommand stereoaddvol = new StereoAddVolCommand(stereo);
StereoSubVolCommand stereosubvol = new StereoSubVolCommand(stereo);
control.setCommand(0, bedroomlighton, bedroomlightoff);
control.setCommand(1, kitchlighton, kitchlightoff);
control.setCommand(2, stereoOn, stereoOff);
control.setCommand(3, stereoaddvol, stereosubvol);
control.setCommand(4, onmarco, offmarco);
control.onButton(0);
control.undoButton();
//control.offButton(0);
control.onButton(1);
control.offButton(1);
control.onButton(2);
control.onButton(3);
control.offButton(3);
control.undoButton();
control.offButton(2);
control.undoButton();
control.onButton(4);
control.offButton(4);
}
}
使用場景
1.系统需要将请求调用者和请求接收者解耦,使得调用者和接收者不直接交互。
2.系统需要在不同的时间指定请求,将请求排队和执行请求。
3.系统需要支持命令的撤销和恢复操作。
4.系统需要将一组操作组合在一起,即支持宏命令
優缺點
主要优点有:
1.降低系统的耦合度
2.新的命令可以很容易地加入到系统中
3.可以比较容易地设计一个组合命令
缺点主要有:
使用命令模式可能会导致某些系统有过多的具体命令类。因为针对每一个命令都需要设计一个具体命令类,因此某些系统可能需要大量具体命令类,这将影响命令模式的使用。