Android-数据存储与访问:快乐动物成语

本次任务是完成一款成语介绍的app,界面为成语选择,点击想要明白的成语,会出现此成语的解释

首先先将已经得到的成语数据库存入手机内存中,即在db包下建立一个DBOpenHelper类

public class DBOpenHelper {
    private final int BUFFER_SIZE = 400000;//缓冲区大小
    public static final String DB_NAME = "idioms.db"; // 保存的数据库文件名
    public static final String PACKAGE_NAME = "cn.edu.bzu.happyidiom";// 应用的包名
    public static final String DB_PATH ="/data"+ Environment.getDataDirectory().getAbsolutePath()+"/"+PACKAGE_NAME+"/databases";
    private Context context;

    public DBOpenHelper(Context context){
        this.context=context;
    }
    public SQLiteDatabase openDatabases(){
        try{
            File myDataPath=new File(DB_PATH);
            if (!myDataPath.exists()){
                myDataPath.mkdirs();
            }
            String dbfile=myDataPath+"/"+DB_NAME;
            if (!(new File(dbfile).exists())){
                InputStream is=context.getResources().openRawResource(R.raw.idioms);
                FileOutputStream fos=new FileOutputStream(dbfile);
                byte[]buffer=new byte[BUFFER_SIZE];
                int count=0;
                while((count=is.read(buffer))>0){
                    fos.write(buffer,0,count);
                }
                fos.close();
                is.close();
            }
            SQLiteDatabase db=SQLiteDatabase.openOrCreateDatabase(dbfile,null);
            return db;
        }catch (FileNotFoundException e){
            Log.e("Database","Filenotfound");
            e.printStackTrace();
        }catch (IOException e){
            Log.e("Database","IOexception");
            e.printStackTrace();
        }
        return null;
    }
}

搭建单元测试环境,测试数据库有没有创建到指定路径下

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="cn.edu.bzu.happyidiom"
    android:versionCode="1"
    android:versionName="1.0">
    <uses-sdk
        android:minSdkVersion="14"
        android:targetSdkVersion="18"/>
    <application
        android:allowBackup="true"
        android:icon="@mipmap/ic_launcher"
        android:label="@string/app_name"
        android:supportsRtl="true"
        android:theme="@style/AppTheme">
        <uses-library android:name="android.test.runner"/>
        <activity android:name=".activity.StudyAnimalActivity">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>
    <instrumentation        android:name="android.test.InstrumentationTestRunner"
        android:targetPackage="cn.edu.bzu.happyidiom"></instrumentation>
</manifest>

接下来新建一个DBOpenHelperTest类,继承AndroidTestCase,封装一个test方法,调用了DBOpenHelper类的openDatabase方法

public class DBOpenHelperTest extends AndroidTestCase {
    public void testDBCopy(){
        DBOpenHelper dbOpenHelper=new DBOpenHelper(getContext());
        dbOpenHelper.openDatabases();
    }
}

构建Animal实体类,以及AnimalDao类,将一些常用的数据库操作封装起来,将他的构造方法私有化

public class AnimalDao {
    private static AnimalDao animalDao;
    private SQLiteDatabase db;
    private AnimalDao(Context context){
        DBOpenHelper dbHelper=new DBOpenHelper(context);
        db=dbHelper.openDatabases();
    }
    public synchronized static AnimalDao getInstance(Context context){
        if (animalDao==null){
            animalDao=new AnimalDao(context);
        }
        return animalDao;
    }
    public List<Animal> getAllAnimals() {
        List<Animal> list = new ArrayList<Animal>();
        Cursor cursor = db.query("animal", null, null, null, null, null, null);
        if (cursor.moveToFirst()) {
            do {
                Animal animal = new Animal();                animal.setId(cursor.getInt(cursor.getColumnIndex("_id")));
                animal.setName(cursor.getString(cursor
                        .getColumnIndex("name")));
                animal.setPronounce(cursor.getString(cursor
                        .getColumnIndex("pronounce")));
                animal.setAntonym(cursor.getString(cursor
                        .getColumnIndex("antonym")));
                animal.setHomoionym(cursor.getString(cursor
                        .getColumnIndex("homoionym")));
                animal.setDerivation(cursor.getString                       (cursor.getColumnIndex("derivation")));
                animal.setExamples(cursor.getString                        (cursor.getColumnIndex("examples")));
                list.add(animal);
            } while (cursor.moveToNext());
        }
        return list;
    }
}

接下来呢,我们开始写主界面,将数据库中所有的动物类成语显示在界面上activity_animal.xml和animal_item.xml。
为了使界面载入过程生动形象,我们可以增加淡入淡出的动画效果
在res目录下新建anim目录,在下面创建anim_listview.xml文件

<?xml version="1.0" encoding="utf-8"?>
<alpha xmlns:android="http://schemas.android.com/apk/res/android"
    android:duration="1000"
    android:fromAlpha="0.0"
    android:toAlpha="1.0"
    >
</alpha>

设置了一个Alpha动画,从无到有的过程。
创建anim_layout_listview.xml文件,

<?xml version="1.0" encoding="utf-8"?>
<layoutAnimation xmlns:android="http://schemas.android.com/apk/res/android"
    android:animation="@anim/anim_listview"
    android:animationOrder="random"
    android:delay="0.2"
    >
</layoutAnimation>

上述代码主要是设置了布局动画,引用了之前的Alpha动画,设置每一项出现的时间间隔和出现的顺序。

接下来,我们创建一个自定义的适配器,这个适配器继承自ArrayAdapter,泛型指定为Animal类

public class AnimalAdapter extends ArrayAdapter<Animal> {
    private int resourceId;
    public AnimalAdapter(Context context, int resource, List<Animal>objects) {
        super(context, resource, objects);
        resourceId=resource;
    }
    public View getView(int position, View convertView, ViewGroup parent){
        Animal animal=getItem(position);
        View view;
        ViewHolder viewHolder;
        if (convertView==null){
            view= LayoutInflater.from(getContext()).inflate(resourceId,null);
            viewHolder=new ViewHolder();
            viewHolder.tvName=(TextView)view.findViewById(R.id.tvName);
            viewHolder.btnSave=(ImageButton)view.findViewById(R.id.btnSave);
            view.setTag(viewHolder);
        }else{
            view=convertView;
            viewHolder=(ViewHolder)view.getTag();
        }
        viewHolder.tvName.setText(animal.getName());
        //取消获取焦点的组件,为了实现点击每个成语从而弹出对话框
        viewHolder.btnSave.setFocusable(false);
        viewHolder.btnSave.setFocusableInTouchMode(false);

        return view;
    }
    class ViewHolder {
        TextView tvName;
        ImageButton btnSave;
    }
}

下面在activity包下新建StudyAnimalActivity继承自Activity

public class StudyAnimalActivity extends Activity {
    private List<Animal>animalList;
    private AnimalDao animalDao;
    private ListView lvAnimalList;

    protected void onCreate(Bundle savedInstanceState){
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_animal);
        initAnimals();
        lvAnimalList=(ListView)findViewById(R.id.lvAnimalList);
        AnimalAdapter animalAdapter=new AnimalAdapter(this,R.layout.animal_item,animalList);
        lvAnimalList.setAdapter(animalAdapter);
       //增加点击事件处理
        lvAnimalList.setOnItemClickListener(new AdapterView.OnItemClickListener() {
            @Override
            public void onItemClick(AdapterView<?>adapterView, View view, int position, long id) {
                Animal animal=animalList.get(position);
                String result=animal.getName()+"\n"+animal.getPronounce()+"\n【解释】: "+ animal.getExplain()
                        + "\n【近义词】: " +animal.getHomoionym()+
                        "\n【反义词】: " + animal.getAntonym() +
                        "\n【来源】: "+ animal.getDerivation() +
                        "\n【示例】: " + animal.getExamples();
                DialogUtil.showDialog(result,StudyAnimalActivity.this);
            }
        });
    }
    private void initAnimals() {
        animalDao=AnimalDao.getInstance(this);
        animalList=animalDao.getAllAnimals();
    }
}

可以看出来,这里添加了一个initAnimal()方法,用于初始化所有动物数据。
这里DialogUtil.showDialog()方法是自定义的方法。

public class DialogUtil {
    public static void showDialog(String result, Context context){
        AlertDialog.Builder builder=new AlertDialog.Builder(context);
        LayoutInflater layoutInflater=LayoutInflater.from(context);
        View view=layoutInflater.inflate(R.layout.dialog_info,null);
        builder.setView(view);
        TextView tvIdiomInfo=(TextView)view.findViewById(R.id.tvIdiomInfo);
        tvIdiomInfo.setText(result);
        builder.setPositiveButton("确定", new DialogInterface.OnClickListener() {
            @Override
            public void onClick(DialogInterface dialog, int which) {
                dialog.dismiss();
            }
        });
        builder.create().show();
    }
}

然后获取ListView控件,建立AnimalAdapter关联子布局及数据,调用ListView控件的setAdapter()方法与关联数据,这样定制ListView界面的任务就完成了。

接下来,该做实现点击每条成语以对话框的形式显示该成语的详细信息:dialog_info.xml

<?xml version="1.0" encoding="utf-8"?>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">    
    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="@drawable/bg_ling"
        android:orientation="vertical">
        <TextView
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:id="@+id/tvIdiomInfo"
            android:text="MediumText"
            android:textAppearance="?android:attr/textAppearanceMedium"/>
    </LinearLayout>
</ScrollView>

可以看到,最外层是ScrollView组件,当内容较多时会自动出现垂直滚动条。

这样这个快乐动物成语app就完成了,步骤很复杂,连环实现一套程序,才能达到需要的结果,做程序的就是不能怕麻烦,一点一点的做下来,最后终会成功!

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