其实就是自定义view,
然后通过触摸事件画一个圆
把圆放入一个集合,
在ondraw中便利集合中的圆,然后每一个根据本来的半径r和透明度不断地增加透明度和半径r,再次画出来
package com.minle.test;
import java.util.Timer;
import java.util.TimerTask;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
public class MyView extends View {
private int radius;
private Paint paint;
private float cx;
private float cy;
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
// 获得自定义的属性,即获得自定义的半径
TypedArray ta = context.obtainStyledAttributes(attrs,
R.styleable.MyCircle);
radius = ta.getInt(R.styleable.MyCircle_radius, 0);// 获得半径长度 默认0
ta.recycle();// 关闭资源么
}
public MyView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
// TODO Auto-generated constructor stub
}
public MyView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
@Override
protected void onDraw(Canvas canvas) {
paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);// //设置画笔为空心
paint.setStrokeWidth(2);// 画笔线宽
paint.setAntiAlias(true);// /抗锯齿
canvas.drawCircle(cx, cy, radius, paint);
super.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
cx = event.getX();
cy = event.getY();
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
// TODO Auto-generated method stub
}
}, 0, 100);
invalidate();//重新绘制此view
return true;
}
}
再在xml中布局就可以了