<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Milow88的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Milow88</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Milow88]]></copyright><item><title><![CDATA[简单的连招]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/148770771</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/148770771</guid><author>Milow88</author><pubDate>Thu, 19 Jun 2025 17:44:30 +0800</pubDate><description><![CDATA[从Mixamo上下载忍者模型和他对应的一个3连招素材，这中动作是Root Motion，需要在maya中重新设置根骨骼。导入后启用根骨骼，强制根锁定转为动画蒙太奇：这里就使用默认组，默认插槽动画图表中调用蒙太奇插槽：角色蓝图中播放蒙太奇：现在点击鼠标左键会实现攻击效果了，但是是一次性播放这个3连招。下面我们。]]></description><category></category></item><item><title><![CDATA[攻击组件 ]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/148718072</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/148718072</guid><author>Milow88</author><pubDate>Tue, 17 Jun 2025 16:36:55 +0800</pubDate><description><![CDATA[实现攻击，造成伤害，不依赖于武器。通用的简单攻击，做成组件。]]></description><category></category></item><item><title><![CDATA[武器攻击+血条]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/148712258</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/148712258</guid><author>Milow88</author><pubDate>Tue, 17 Jun 2025 12:04:51 +0800</pubDate><description><![CDATA[组件配合蓝图接口]]></description><category></category></item><item><title><![CDATA[生命值组件 ]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/148707834</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/148707834</guid><author>Milow88</author><pubDate>Tue, 17 Jun 2025 10:47:58 +0800</pubDate><description><![CDATA[制作一个血条组件，能实现被攻击会扣血，血条清空（死亡）和扣血时都有消息通知（事件分发），用于后续实现其他相应事件。]]></description><category></category></item><item><title><![CDATA[武器的攻击判定]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/148404375</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/148404375</guid><author>Milow88</author><pubDate>Tue, 03 Jun 2025 16:53:28 +0800</pubDate><description><![CDATA[动画通知状态调用攻击射线检测，实现攻击判定]]></description><category></category></item><item><title><![CDATA[UE4 组件 （对话组件）]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/146081737</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/146081737</guid><author>Milow88</author><pubDate>Thu, 06 Mar 2025 22:50:58 +0800</pubDate><description><![CDATA[UE4 组件 （对话组件） 未完成]]></description><category></category></item><item><title><![CDATA[拾取丢弃物品（结构体/数组/子UI/事件分发器）]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/145536035</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/145536035</guid><author>Milow88</author><pubDate>Sun, 09 Feb 2025 20:04:29 +0800</pubDate><description><![CDATA[实现：场景中随机生成几种物品，玩家可以拾取这些物品，也可丢弃已经拾取到的物品。拾取丢弃物品时UI能实时更新玩家身上的物品量。]]></description><category></category></item><item><title><![CDATA[转载：材质相关总结]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/129580499</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/129580499</guid><author>Milow88</author><pubDate>Thu, 16 Mar 2023 10:11:09 +0800</pubDate><description><![CDATA[http://t.csdn.cn/Ll7G7]]></description><category></category></item><item><title><![CDATA[简单的AI（混合空间1D，AIMoveto，导航网格体）]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/129508210</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/129508210</guid><author>Milow88</author><pubDate>Mon, 13 Mar 2023 22:25:24 +0800</pubDate><description><![CDATA[案例效果：制作一个简单的可以随机移动的角色，使用简单的AIMoveto节点，并未使用到行为树、黑板等AI内容。]]></description><category></category></item><item><title><![CDATA[随机攻击动作（动画蒙太奇，动画蒙太奇插槽，蒙太奇数组）]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/129479211</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/129479211</guid><author>Milow88</author><pubDate>Sun, 12 Mar 2023 23:20:01 +0800</pubDate><description><![CDATA[本案例实现攻击动作的随机播放。动画蒙太奇保证在同一个插槽下，利用随机访问蒙太奇数组中的蒙太奇对象，实现随机播放。]]></description><category></category></item><item><title><![CDATA[材质 ——单层水]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/128536835</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/128536835</guid><author>Milow88</author><pubDate>Wed, 04 Jan 2023 17:48:17 +0800</pubDate><description><![CDATA[单层水]]></description><category></category></item><item><title><![CDATA[FX粒子（Niagara系统）、潮湿贴花——简单雨和雨后潮湿]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/128169950</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/128169950</guid><author>Milow88</author><pubDate>Sun, 04 Dec 2022 15:57:57 +0800</pubDate><description><![CDATA[简单下雨和潮湿制作]]></description><category></category></item><item><title><![CDATA[FX粒子（Niagara系统）、顶点法线材质函数、材质参数集——雪和简单地形材质积雪效果]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/128128020</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/128128020</guid><author>Milow88</author><pubDate>Thu, 01 Dec 2022 11:45:38 +0800</pubDate><description><![CDATA[简单的下雪和地形材质变化雪地]]></description><category></category></item><item><title><![CDATA[转载：UMG——Unreal中利用控件蓝图系统控制模型的材质切换]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/128124841</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/128124841</guid><author>Milow88</author><pubDate>Thu, 01 Dec 2022 00:10:13 +0800</pubDate><description><![CDATA[UMG]]></description><category></category></item><item><title><![CDATA[自发光材质、panner、sin——移动的光栅]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/128124279</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/128124279</guid><author>Milow88</author><pubDate>Wed, 30 Nov 2022 23:08:42 +0800</pubDate><description><![CDATA[移动的光栅]]></description><category></category></item><item><title><![CDATA[转载：UE4蓝图控制Niagara粒子]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/128052745</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/128052745</guid><author>Milow88</author><pubDate>Sat, 26 Nov 2022 15:45:34 +0800</pubDate><description><![CDATA[控制Niagara粒子]]></description><category></category></item><item><title><![CDATA[手部IK，自制动画，蒙太奇——开门手臂自动弯曲、靠墙手自动扶墙]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/127992476</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/127992476</guid><author>Milow88</author><pubDate>Thu, 24 Nov 2022 00:15:41 +0800</pubDate><description><![CDATA[手部IK]]></description><category></category></item><item><title><![CDATA[转载：材质法线强度调整、法线贴图混合、自定义材质函数、材质边缘过渡、植被动态效果]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/127939141</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/127939141</guid><author>Milow88</author><pubDate>Sat, 19 Nov 2022 17:08:30 +0800</pubDate><description><![CDATA[材质法线强度调整、法线贴图混合、自定义材质函数、材质边缘过渡、植被动态效果]]></description><category></category></item><item><title><![CDATA[转载：顶点偏移]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/127939095</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/127939095</guid><author>Milow88</author><pubDate>Sat, 19 Nov 2022 17:05:03 +0800</pubDate><description><![CDATA[https://zhuanlan.zhihu.com/p/549463564]]></description><category></category></item><item><title><![CDATA[转载：光照函数材质、贴花、后处理]]></title><link>https://blog.youkuaiyun.com/Milow88/article/details/127939033</link><guid>https://blog.youkuaiyun.com/Milow88/article/details/127939033</guid><author>Milow88</author><pubDate>Sat, 19 Nov 2022 17:01:19 +0800</pubDate><description><![CDATA[光照函数材质、贴花、后处理]]></description><category></category></item></channel></rss>