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原创 关于XML的妙趣横生
using System.Collections;using System.Collections.Generic;using UnityEngine;using System.Xml;public class BeiBaoXML : MonoBehaviour { [SerializeField] UIGrid grid; [SerializeField] UISprit...
2018-04-07 08:22:05
180
原创 小编整理的那些DEMO
using System.Collections;using System.Collections.Generic;using UnityEngine;public class CameraFollow : MonoBehaviour { [SerializeField] Transform x,zoom,container,player; void LateUpdate(){ transfor...
2018-04-07 07:51:54
265
原创 Three运营后
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public class PlayerControl : MonoBehaviour { SkinnedMeshRenderer[] skin; [SerializeField] SkinnedMeshRe...
2018-04-06 10:50:11
214
原创 Two运营中
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using UnityEngine.AI;public enum MonsterState{ patrol,follow,attack}public class EnemyControl : MonoBeh...
2018-04-06 10:48:34
209
原创 One运营前准备
using System.Collections;using System.Collections.Generic;using UnityEngine;public class EnemyManger : MonoBehaviour { private static EnemyManger _instance; public static EnemyManger Instance { get ...
2018-04-06 10:47:00
224
原创 游戏开发Demo
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using UnityEngine.SceneManagement;public class ChangeDemo : MonoBehaviour { public SkinnedMeshRenderer ...
2018-04-06 10:43:32
742
原创 关于unity的那些事儿
在游戏的开发中,必备小技能的整理,限量版哦~~~using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using UnityEngine.SceneManagement;public class Register : MonoBehaviour { [Seri...
2018-04-04 15:23:01
175
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