<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Mediary的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Mediary</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Mediary]]></copyright><item><title><![CDATA[Unity is running with Administrator privileges, which isnot supported...]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/161955674</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/161955674</guid><author>Mediary</author><pubDate>Sat, 13 Jun 2026 14:57:59 +0800</pubDate><description><![CDATA[Unity is running with Administrator privileges, which isnot supported. ]]></description><category></category></item><item><title><![CDATA[Git项目太大无法一次性拉取--分支过多版]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/161009810</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/161009810</guid><author>Mediary</author><pubDate>Tue, 12 May 2026 11:00:38 +0800</pubDate><description><![CDATA[使用浅克隆来解决项目太大无法拉取的问题]]></description><category></category></item><item><title><![CDATA[Git本地忽略文件夹,只拉取目标文件夹]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/160815389</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/160815389</guid><author>Mediary</author><pubDate>Wed, 06 May 2026 10:40:02 +0800</pubDate><description><![CDATA[git忽略文件夹,只拉取目标文件夹]]></description><category></category></item><item><title><![CDATA[unity PC打包后代码控制Fog没有效果]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/159489083</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/159489083</guid><author>Mediary</author><pubDate>Thu, 26 Mar 2026 09:14:36 +0800</pubDate><description><![CDATA[unity 打包后雾没有效果]]></description><category></category></item><item><title><![CDATA[Some objects were not cleaned up when closing the scene. (Did you spawn new GameObjects from OnDestr]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/145343070</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/145343070</guid><author>Mediary</author><pubDate>Fri, 24 Jan 2025 16:24:35 +0800</pubDate><description><![CDATA[unity场景切换或者关闭运行的时候会报这个错。方法中仍调用单例,然后在场景已经切换了,仍在运行,导致单例脚本也跟过来了。]]></description><category></category></item><item><title><![CDATA[滑动区域屏幕控制3D模型旋转]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/144905883</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/144905883</guid><author>Mediary</author><pubDate>Fri, 03 Jan 2025 11:17:14 +0800</pubDate><description><![CDATA[【代码】滑动区域屏幕控制3D模型旋转。]]></description><category></category></item><item><title><![CDATA[免费资源网站]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/144774392</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/144774392</guid><author>Mediary</author><pubDate>Fri, 27 Dec 2024 17:42:28 +0800</pubDate><description><![CDATA[记录一下。]]></description><category></category></item><item><title><![CDATA[unity Toggle制作滑动开关]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/144662407</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/144662407</guid><author>Mediary</author><pubDate>Mon, 23 Dec 2024 11:54:55 +0800</pubDate><description><![CDATA[Unity用toggle做滑块切换效果]]></description><category></category></item><item><title><![CDATA[unity修改MeshRender材质球的颜色]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/143843134</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/143843134</guid><author>Mediary</author><pubDate>Mon, 18 Nov 2024 08:45:54 +0800</pubDate><description><![CDATA[unity 修改meshrender材质球颜色]]></description><category></category></item><item><title><![CDATA[Git 忽略已经提交的文件]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/141628089</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/141628089</guid><author>Mediary</author><pubDate>Wed, 28 Aug 2024 09:25:15 +0800</pubDate><description><![CDATA[比如下图这个 .vsconfig被我误提交了或者忘了在ignore里添加了。但是我实际上不想要这个文件,那么在项目根目录打开git bash ,输入。目前发现并不能直接忽略文件夹,需要把文件夹下的文件全部 rm。对于未提交过的文件直接用ignore文件即可,不再赘述。remove之后在ignore文件里添加上这个文件。对于已经提交过的文件,但是实际上不需要的,可以用。]]></description><category></category></item><item><title><![CDATA[unity 异步加载streamingassets下的图片]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/141565248</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/141565248</guid><author>Mediary</author><pubDate>Mon, 26 Aug 2024 15:27:39 +0800</pubDate><description><![CDATA[【代码】unity 异步加载streamingassets下的图片。]]></description><category></category></item><item><title><![CDATA[Git克隆仓库太大导致拉不下来的解决方法 fatal: fetch-pack: invalid index-pack output]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/141431998</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/141431998</guid><author>Mediary</author><pubDate>Thu, 22 Aug 2024 16:57:17 +0800</pubDate><description><![CDATA[我拉不下来的原因是streamingassets下的文件太大了,我选择克隆Assets下除了streamingassets之外的其他文件夹,连带着根目录的Packages和ProjectSettings,可以这么写。试过其他教程里的设置depth为1,也改过git的postBuffer,都不管用。一般这种问题是因为某个文件/某个文件夹/某些文件夹超过1G了导致的。最后还是靠克隆指定文件夹这种方式成功把项目拉下来。例如我git项目下文件夹为以下这样。]]></description><category></category></item><item><title><![CDATA[Win11 右键改为老版右键]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/141327582</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/141327582</guid><author>Mediary</author><pubDate>Mon, 19 Aug 2024 15:53:40 +0800</pubDate><description><![CDATA[打开命令提示符（管理员模式）：右击开始按钮或使用Win + X快捷键，选择“Windows 终端（管理员）”。重启电脑：查看右键菜单是否已成功变更。]]></description><category></category></item><item><title><![CDATA[XR.Interaction.Toolkit 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+0800</pubDate><description><![CDATA[vscode代码片段记录]]></description><category></category></item><item><title><![CDATA[Json 解析报错 InvalidCastException: Null object cannot be converted to a value type.]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/128134513</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/128134513</guid><author>Mediary</author><pubDate>Thu, 01 Dec 2022 16:39:08 +0800</pubDate><description><![CDATA[json解析错误]]></description><category></category></item><item><title><![CDATA[Unity Scene视图显示所有开启射线的UI]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/127667530</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/127667530</guid><author>Mediary</author><pubDate>Thu, 03 Nov 2022 11:58:53 +0800</pubDate><description><![CDATA[Scene视图显示所有已开启射线的UI]]></description><category></category></item><item><title><![CDATA[Scroll View到达底部加载新页]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/127667485</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/127667485</guid><author>Mediary</author><pubDate>Thu, 03 Nov 2022 11:55:12 +0800</pubDate><description><![CDATA[Scroll View到达底部]]></description><category></category></item><item><title><![CDATA[对比两个列表是否相等]]></title><link>https://blog.youkuaiyun.com/Mediary/article/details/127667409</link><guid>https://blog.youkuaiyun.com/Mediary/article/details/127667409</guid><author>Mediary</author><pubDate>Thu, 03 Nov 2022 11:50:48 +0800</pubDate><description><![CDATA[对比两个列表是否相等]]></description><category></category></item></channel></rss>