有时间再加点注释
using UnityEngine;
using System.Collections;
public class ShakeCamera : MonoBehaviour
{
private float shakeTime ;
private float fps ;
private float frameTime;
private float shakeDelta ;
public Camera cam;
public static bool isshakeCamera = false;
void Start()
{
shakeTime = 1.0f;
fps = 30.0f;
frameTime = 0.3f;
shakeDelta = 0.005f;
}
// Update is called once per frame
void Update()
{
if (isshakeCamera)
{
if (shakeTime > 0)
{
shakeTime -= Time.deltaTime;
if (shakeTime <= 0)
{
cam.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
isshakeCamera = false;
shakeTime = 1.0f;
fps = 20.0f;
frameTime = 0.03f;
shakeDelta = 0.005f;
}
else
{
frameTime += Time.deltaTime;
if (frameTime > 1.0 / fps)
{
frameTime = 0;
cam.rect = new Rect(shakeDelta * (-1.0f + 2.0f * Random.value), shakeDelta * (-1.0f + 2.0f * Random.value), 1.0f, 1.0f);
}
}
}
}
}
public static void shakeCamera()
{
isshakeCamera = true;
}
}
在需要晃动的地方调用shakeCamera方法就可以了