火箭追踪中关于角度旋转控制的巧妙实现方法<30/10/2017>
先上效果图:
然后火箭的代码是:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]//如果火箭没有这个组件就自动给它加一个
public class HomingMissile : MonoBehaviour
{
public Transform target;
private Rigidbody2D rb;
void Start() { rb = GetCompon