闲话不多说,略过一些无关内容,直接入正题。
第一个例子
/* For sockaddr_in */
#include <netinet/in.h>
/* For socket functions */
#include <sys/socket.h>
/* For fcntl */
#include <fcntl.h>
#include <event2/event.h>
#include <assert.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <errno.h>
#define MAX_LINE 16384
void do_read(evutil_socket_t fd, short events, void *arg);
void do_write(evutil_socket_t fd, short events, void *arg);
char
rot13_char(char c)
{
/* We don't want to use isalpha here; setting the locale would change
* which characters are considered alphabetical. */
if ((c >= 'a' && c <= 'm') || (c >= 'A' && c <= 'M'))
return c + 13;
else if ((c >= 'n' && c <= 'z') || (c >= 'N' && c <= 'Z'))
return c - 13;
else
return c;
}
struct fd_state {
char buffer[MAX_LINE];
size_t buffer_used;
size_t n_written;
size_t write_upto;
struct event *read_event;
struct event *write_event;
};
struct fd_state *
alloc_fd_state(struct event_base *base, evutil_socket_t fd)
{
struct fd_state *state = malloc(sizeof(struct fd_state));
if (!state)
return NULL;
state->read_event = event_new(base, fd, EV_READ|EV_PERSIST, do_read, state);
if (!state->read_event) {
free(state);
return NULL;
}
state->write_event =
event_new(base, fd, EV_WRITE|EV_PERSIST, do_write, state);
if (!state->write_event) {
event_free(state->read_event);
free(state);
return NULL;
}
state->buffer_used = state->n_written = state->write_upto = 0;
assert(state->write_event);
return state;
}
void
free_fd_state(struct fd_state *state)
{
event_free(state->read_event);
event_free(state->write_event);
free(state);
}
void
do_read(evutil_socket_t fd, short events, void *arg)
{
struct fd_state *state = arg;
char buf[1024];
int i;
ssize_t result;
while (1) {
assert(state->write_event);
result = recv(fd, buf, sizeof(buf), 0);
if (result <= 0)
break;
for (i=0; i < result; ++i) {
if (state->buffer_used < sizeof(state->buffer))
state->buffer[state->buffer_used++] = rot13_char(buf[i]);
if (buf[i] == '\n') {
assert(state->write_event);
event_add(state->write_event, NULL);
state->write_upto = state->buffer_used;
}
}
}
if (result == 0) {
free_fd_state(state);
} else if (result < 0) {
if (errno == EAGAIN) // XXXX use evutil macro
return;
perror("recv");
free_fd_state(state);
}
}
void
do_write(evutil_socket_t fd, short events, void *arg)
{
struct fd_state *state = arg;
while (state->n_written < state->write_upto) {
ssize_t result = send(fd, state->buffer + state->n_written,
state->write_upto - state->n_written, 0);
if (result < 0) {
if (errno == EAGAIN) // XXX use evutil macro
return;
free_fd_state(state);
return;
}
assert(result != 0);
state->n_written += result;
}
if (state->n_written == state->buffer_used)
state->n_written = state->write_upto = state->buffer_used = 1;
event_del(state->write_event);
}
void
do_accept(evutil_socket_t listener, short event, void *arg)
{
struct event_base *base = arg;
struct sockaddr_storage ss;
socklen_t slen = sizeof(ss);
int fd = accept(listener, (struct sockaddr*)&ss, &slen);
if (fd < 0) { // XXXX eagain??
perror("accept");
} else if (fd > FD_SETSIZE) {
close(fd); // XXX replace all closes with EVUTIL_CLOSESOCKET */
} else {
struct fd_state *state;
evutil_make_socket_nonblocking(fd);
state = alloc_fd_state(base, fd);
assert(state); /*XXX err*/
assert(state->write_event);
event_add(state->read_event, NULL);
}
}
void
run(void)
{
evutil_socket_t listener;
struct sockaddr_in sin;
struct event_base *base;
struct event *listener_event;
base = event_base_new();
if (!base)
return; /*XXXerr*/
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = 0;
sin.sin_port = htons(40713);
listener = socket(AF_INET, SOCK_STREAM, 0);
evutil_make_socket_nonblocking(listener);
#ifndef WIN32
{
int one = 1;
setsockopt(listener, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one));
}
#endif
if (bind(listener, (struct sockaddr*)&sin, sizeof(sin)) < 0) {
perror("bind");
return;
}
if (listen(listener, 16)<0) {
perror("listen");
return;
}
listener_event = event_new(base, listener, EV_READ|EV_PERSIST, do_accept, (void*)base);
/*XXX check it */
event_add(listener_event, NULL);
event_base_dispatch(base);
}
int
main(int c, char **v)
{
setvbuf(stdout, NULL, _IONBF, 0);
run();
return 0;
}
这里的流程是这样的
- 创建一个用于监听的socket
- 为这个socket注册连接事件及连接回调函数
- 在连接回调函数中,注册读事件和读回调函数
- 在读回调函数中,读取数据,处理数据
- 如果需要返回数据,则注册写事件和写回调函数,需要注意的是,写事件只能在这里注册,而不能在连接回调函数中,如果不在这里注册写事件,那么写回调函数将不会在正确的时机调用,这涉及到Libevent对读事件的处理机制,将来会有详细说明。
- 写回调函数最后需要移除写事件,这也是基于libevent机制所必须的,其原因也有待将来解释,虽然对于这个实例程序而言,这里的原因并不怎么明显。
对于上面5、6两步的了解和理解是很重要的。
第二个例子
/* For sockaddr_in */
#include <netinet/in.h>
/* For socket functions */
#include <sys/socket.h>
/* For fcntl */
#include <fcntl.h>
#include <event2/event.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <assert.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <errno.h>
#define MAX_LINE 16384
void do_read(evutil_socket_t fd, short events, void *arg);
void do_write(evutil_socket_t fd, short events, void *arg);
char
rot13_char(char c)
{
/* We don't want to use isalpha here; setting the locale would change
* which characters are considered alphabetical. */
if ((c >= 'a' && c <= 'm') || (c >= 'A' && c <= 'M'))
return c + 13;
else if ((c >= 'n' && c <= 'z') || (c >= 'N' && c <= 'Z'))
return c - 13;
else
return c;
}
void
readcb(struct bufferevent *bev, void *ctx)
{
struct evbuffer *input, *output;
char *line;
size_t n;
int i;
input = bufferevent_get_input(bev);
output = bufferevent_get_output(bev);
while ((line = evbuffer_readln(input, &n, EVBUFFER_EOL_LF))) {
for (i = 0; i < n; ++i)
line[i] = rot13_char(line[i]);
evbuffer_add(output, line, n);
evbuffer_add(output, "\n", 1);
free(line);
}
if (evbuffer_get_length(input) >= MAX_LINE) {
/* Too long; just process what there is and go on so that the buffer
* doesn't grow infinitely long. */
char buf[1024];
while (evbuffer_get_length(input)) {
int n = evbuffer_remove(input, buf, sizeof(buf));
for (i = 0; i < n; ++i)
buf[i] = rot13_char(buf[i]);
evbuffer_add(output, buf, n);
}
evbuffer_add(output, "\n", 1);
}
}
void
errorcb(struct bufferevent *bev, short error, void *ctx)
{
if (error & BEV_EVENT_EOF) {
/* connection has been closed, do any clean up here */
/* ... */
} else if (error & BEV_EVENT_ERROR) {
/* check errno to see what error occurred */
/* ... */
} else if (error & BEV_EVENT_TIMEOUT) {
/* must be a timeout event handle, handle it */
/* ... */
}
bufferevent_free(bev);
}
void
do_accept(evutil_socket_t listener, short event, void *arg)
{
struct event_base *base = arg;
struct sockaddr_storage ss;
socklen_t slen = sizeof(ss);
int fd = accept(listener, (struct sockaddr*)&ss, &slen);
if (fd < 0) {
perror("accept");
} else if (fd > FD_SETSIZE) {
close(fd);
} else {
struct bufferevent *bev;
evutil_make_socket_nonblocking(fd);
bev = bufferevent_socket_new(base, fd, BEV_OPT_CLOSE_ON_FREE);
bufferevent_setcb(bev, readcb, NULL, errorcb, NULL);
bufferevent_setwatermark(bev, EV_READ, 0, MAX_LINE);
bufferevent_enable(bev, EV_READ|EV_WRITE);
}
}
void
run(void)
{
evutil_socket_t listener;
struct sockaddr_in sin;
struct event_base *base;
struct event *listener_event;
base = event_base_new();
if (!base)
return; /*XXXerr*/
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = 0;
sin.sin_port = htons(40713);
listener = socket(AF_INET, SOCK_STREAM, 0);
evutil_make_socket_nonblocking(listener);
#ifndef WIN32
{
int one = 1;
setsockopt(listener, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one));
}
#endif
if (bind(listener, (struct sockaddr*)&sin, sizeof(sin)) < 0) {
perror("bind");
return;
}
if (listen(listener, 16)<0) {
perror("listen");
return;
}
listener_event = event_new(base, listener, EV_READ|EV_PERSIST, do_accept, (void*)base);
/*XXX check it */
event_add(listener_event, NULL);
event_base_dispatch(base);
}
int
main(int c, char **v)
{
setvbuf(stdout, NULL, _IONBF, 0);
run();
return 0;
}
这个例子与前一个例子的主要不同在于使用了bufferevent和evbuffer。从概念上说,bufferevent强调的是buffer及event,而evbuffer强调的是buffer。具体的定义当然要看具体的文档,这里只是简单的说以方便记忆。
两个例子的区别在于
- 第二个例子没有实现
do_read和do_write两个函数,只实现了一个readcb。 - 第二个例子没有定义fd_state及相关的操作,已知fd_state包括了event和buffer,或者说bufferevent本身就是类似于fd_state的一个数据结构,此外bufferevent还封装了底层的fd。
- 第二个例子接收完数据就直接把数据写回到bufferevent的输出缓冲中,等待合适的机会由事件循环自己把数据返回客户端,而不是注册do_write回调。对于libevent来说,这两者本质是一样的,如前面说过的,这里涉及到libevent可写事件的触发及处理机制,姑且将来再详细讨论。
- 另外,就是evbuffer_readln这个函数,是以
'\n'作为一行结束的标志的,所以如果用Telnet测试,这个程序没有问题,如果是手写客户端,发送测试字符串的时候要记得行末加上'\n'

本文通过两个示例,深入解析了使用Libevent进行网络编程的方法。首个示例展示了如何手动管理socket读写事件,而第二个示例则引入了bufferevent和evbuffer,简化了事件处理过程。文章详细介绍了bufferevent的优势,包括数据处理和事件触发机制。

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