http://www.oschina.net/question/223340_45857
http://my.oschina.net/JumpLong/blog/75556
做了几个月的截屏开发,稍微了解了一下这方面的知识,于是拿来分享一下,也许对你有一些帮助吧。
我是基于android2.3.3系统之上的,想必大家应该知道在android源码下面有个文件叫做screencap 吧,位于frameworks\base\services\surfaceflinger\tests\screencap\screencap.cpp,你直接在linux下编译(保存在 /system/bin/test-screencap ),然后push到手机上再通过电脑去敲命令 test-screencap /mnt/sdcard/scapxx.png 就可以实现截屏。
19 #include <binder/IPCThreadState.h>
20 #include <binder/ProcessState.h>
21 #include <binder/IServiceManager.h>
23 #include <binder/IMemory.h>
24 #include <surfaceflinger/ISurfaceComposer.h>
26 #include <SkImageEncoder.h>
29 using namespace android;
31 int main(int argc, char** argv)
34 printf("usage: %s path\n", argv[0]);
38 const String16 name("SurfaceFlinger");
39 sp<ISurfaceComposer> composer;
40 getService(name, &composer);
45 status_t err = composer->captureScreen(0, &heap, &w, &h, &f, 0, 0);
46 if (err != NO_ERROR) {
47 fprintf(stderr, "screen capture failed: %s\n", strerror(-err));
51 printf("screen capture success: w=%u, h=%u, pixels=%p\n",
52 w, h, heap->getBase());
54 printf("saving file as PNG in %s ...\n", argv[1]);
57 b.setConfig(SkBitmap::kARGB_8888_Config, w, h);
58 b.setPixels(heap->getBase());
59 SkImageEncoder::EncodeFile(argv[1], b,
60 SkImageEncoder::kPNG_Type, SkImageEncoder::kDefaultQuality);
其实这个程序真正用到的就是一个叫做capturescreen的函数,而capturescreen会调用captureScreenImplLocked这个函数
下面是代码:
001 status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
002 sp<IMemoryHeap>* heap,
003 uint32_t* w, uint32_t* h, PixelFormat* f,
004 uint32_t sw, uint32_t sh)
006 LOGI("captureScreenImplLocked");
007 status_t result = PERMISSION_DENIED;
010 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
013 if (!GLExtensions::getInstance().haveFramebufferObject())
014 return INVALID_OPERATION;
017 const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
018 const uint32_t hw_w = hw.getWidth();
019 const uint32_t hw_h = hw.getHeight();
021 if ((sw > hw_w) || (sh > hw_h))
024 sw = (!sw) ? hw_w : sw;
025 sh = (!sh) ? hw_h : sh;
026 const size_t size = sw * sh * 4;
029 while ( glGetError() != GL_NO_ERROR ) ;
033 glGenRenderbuffersOES(1, &tname);
034 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
035 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
036 glGenFramebuffersOES(1, &name);
037 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
038 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
039 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
041 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
042 if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
045 glViewport(0, 0, sw, sh);
046 glScissor(0, 0, sw, sh);
047 glMatrixMode(GL_PROJECTION);
050 glOrthof(0, hw_w, 0, hw_h, 0, 1);
051 glMatrixMode(GL_MODELVIEW);
054 glClearColor(0,0,0,1);
055 glClear(GL_COLOR_BUFFER_BIT);
057 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
058 const size_t count = layers.size();
059 for (size_t i=0 ; i<count ; ++i) {
060 const sp<LayerBase>& layer(layers[i]);
061 layer->drawForSreenShot();
065 glScissor(0, 0, sw, sh);
068 if (glGetError() != GL_NO_ERROR) {
070 result = INVALID_OPERATION;
074 sp<MemoryHeapBase> base(
075 new MemoryHeapBase(size, 0, "screen-capture") );
076 void* const ptr = base->getBase();
079 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
080 if (glGetError() == GL_NO_ERROR) {
084 *f = PIXEL_FORMAT_RGBA_8888;
091 glEnable(GL_SCISSOR_TEST);
092 glViewport(0, 0, hw_w, hw_h);
093 glMatrixMode(GL_PROJECTION);
095 glMatrixMode(GL_MODELVIEW);
103 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
104 glDeleteRenderbuffersOES(1, &tname);
105 glDeleteFramebuffersOES(1, &name);
107 hw.compositionComplete();
113 status_t SurfaceFlinger::captureScreen(DisplayID dpy,
114 sp<IMemoryHeap>* heap,
115 uint32_t* width, uint32_t* height, PixelFormat* format,
116 uint32_t sw, uint32_t sh)
118 LOGI("into captureScreen");
120 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
123 if (!GLExtensions::getInstance().haveFramebufferObject())
124 return INVALID_OPERATION;
126 class MessageCaptureScreen : public MessageBase {
127 SurfaceFlinger* flinger;
129 sp<IMemoryHeap>* heap;
137 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
138 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
139 uint32_t sw, uint32_t sh)
140 : flinger(flinger), dpy(dpy),
141 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), result(PERMISSION_DENIED)
145 status_t getResult() const {
149 virtual bool handler() {
153 Mutex::Autolock _l(flinger->mStateLock);
156 if (flinger->mSecureFrameBuffer)
159 result = flinger->captureScreenImplLocked(dpy,
160 heap, w, h, f, sw, sh);
165 LOGI("before messagecapturescreen");
166 sp<MessageBase> msg = new MessageCaptureScreen(this,
167 dpy, heap, width, height, format, sw, sh);
168 status_t res = postMessageSync(msg);
169 if (res == NO_ERROR) {
170 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
而这个函数关键又使用了opengl的几个函数去获得图片,然而opengl又去read framebuffer(这是我的理解)。如果你去用jni调用so的方法去截屏的话,就可以把screencap这个文件稍微修改一下然后做成so文件,方法可以参考这篇博客: http://blog.youkuaiyun.com/zx19899891/article/details/7072291
主要是补充一下怎么去存放文件与编译吧,当然我说的方法只是我做的方法不代表是很好用的。
存放:在eclipse新建一个android工程,保存后找到这个工程(如screencap)的存放位置 然后把这个文件放到android源代码的development文件里面,然后在你的那个工程文件里面新建一个文件夹,名字叫做jni(这个文件夹平行于src文件夹,screencap/jni),把上面博客提到的那个C++跟mk(screencap/jni/com_android_ScreenCap_ScreenCapNative.cpp和 screencap/jni/Android.mk)文件放进去,最后在把编译的mk文件放在screencap目录下(screencap/Android.mk);
编译:编译是个很伟大的工程,需要你花大量的时间与精力。直接在终端进入工程存放的所在位置,我的是Administrator/Android.2.3.3/development,然后mm(Builds all of the modules in the current directory ),如果成功,那么你运气比较好,在终端回提示你APK保存的位置。push进手机试一试。但是往往是不成功的。你可能会遇到一些问题,比如android.permission. ACCESS_SURFACE_FLINGER , android.permission. READ_FRAME_BUFFER(因为capturescrren这个函数是surfaceflinger里面的函数,然而surfaceflinger里面的opengl截屏函数会去读取framebuffer),相关源代码是:
001 status_t SurfaceFlinger::onTransact(
002 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
006 case CREATE_CONNECTION:
007 case OPEN_GLOBAL_TRANSACTION:
008 case CLOSE_GLOBAL_TRANSACTION:
009 case SET_ORIENTATION:
011 case UNFREEZE_DISPLAY:
013 case TURN_ELECTRON_BEAM_OFF:
014 case TURN_ELECTRON_BEAM_ON:
017 IPCThreadState* ipc = IPCThreadState::self();
018 const int pid = ipc->getCallingPid();
019 const int uid = ipc->getCallingUid();
020 if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) {
021 LOGE("Permission Denial: "
022 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
023 return PERMISSION_DENIED;
030 IPCThreadState* ipc = IPCThreadState::self();
031 const int pid = ipc->getCallingPid();
032 const int uid = ipc->getCallingUid();
033 if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) {
035 LOGE("Permission Denial: "
036 "can't read framebuffer pid=%d, uid=%d", pid, uid);
037 return PERMISSION_DENIED;
044 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
045 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
046 CHECK_INTERFACE(ISurfaceComposer, data, reply);
047 if (UNLIKELY(!mHardwareTest.checkCalling())) {
048 IPCThreadState* ipc = IPCThreadState::self();
049 const int pid = ipc->getCallingPid();
050 const int uid = ipc->getCallingUid();
053 LOGE("Permission Denial: "
054 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
055 return PERMISSION_DENIED;
063 n = data.readInt32();
064 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
067 n = data.readInt32();
068 mDebugBackground = n ? 1 : 0;
071 Mutex::Autolock _l(mStateLock);
072 const DisplayHardware& hw(graphicPlane(0).displayHardware());
073 mDirtyRegion.set(hw.bounds());
078 setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
082 int enabled = data.readInt32();
083 GraphicLog::getInstance().setEnabled(enabled);
087 mFreezeCount = data.readInt32();
088 mFreezeDisplayTime = 0;
091 reply->writeInt32(0);
092 reply->writeInt32(0);
093 reply->writeInt32(mDebugRegion);
094 reply->writeInt32(mDebugBackground);
097 Mutex::Autolock _l(mStateLock);
098 const DisplayHardware& hw(graphicPlane(0).displayHardware());
099 reply->writeInt32(hw.getPageFlipCount());
这个仅仅只是开始! 你会发现你即使在xml里面添加相应的权限仍然会有这个问题出现,为什么呢?在packageManger文件里面发现相关代码:
01 int checkSignaturesLP(Signature[] s1, Signature[] s2) {
04 ? PackageManager.SIGNATURE_NEITHER_SIGNED
05 : PackageManager.SIGNATURE_FIRST_NOT_SIGNED;
08 return PackageManager.SIGNATURE_SECOND_NOT_SIGNED;
10 HashSet<Signature> set1 = new HashSet<Signature>();
11 for (Signature sig : s1) {
14 HashSet<Signature> set2 = new HashSet<Signature>();
15 for (Signature sig : s2) {
19 if (set1.equals(set2)) {
20 return PackageManager.SIGNATURE_MATCH;
22 return PackageManager.SIGNATURE_NO_MATCH;
28 if (pkgSetting.sharedUser != null && pkgSetting.sharedUser.signatures.mSignatures != null) {
29 if (checkSignaturesLP(pkgSetting.sharedUser.signatures.mSignatures,
30 pkg.mSignatures) != PackageManager.SIGNATURE_MATCH) {
31 Slog.e(TAG, "Package " + pkg.packageName
32 + " has no signatures that match those in shared user "
33 + pkgSetting.sharedUser.name + "; ignoring!");
34 mLastScanError = PackageManager.INSTALL_FAILED_SHARED_USER_INCOMPATIBLE;
41 private boolean verifySignaturesLP(PackageSetting pkgSetting,
42 PackageParser.Package pkg) {
45 if (pkgSetting.sharedUser != null && pkgSetting.sharedUser.signatures.mSignatures != null) {
47 if (checkSignaturesLP(pkgSetting.sharedUser.signatures.mSignatures,
48 pkg.mSignatures) != PackageManager.SIGNATURE_MATCH) {
50 Slog.e(TAG, "Package " + pkg.packageName
51 + " has no signatures that match those in shared user "
52 + pkgSetting.sharedUser.name + "; ignoring!");
53 mLastScanError = PackageManager.INSTALL_FAILED_SHARED_USER_INCOMPATIBLE;
你在终端输入adb logcat | grep PackageManager 你会发现这两个权限根本没有赋予给你的apk,我的理解是,程序需要权限,然后apk仍然需要权限。那怎么样给apk赋予权限呢,两个方法,一个是在我上面说的screencap/Android.mk里面添加platform一行,然后在回到mm。还有一个方法就是通过sign。这两个方法都是给apk赋予system权限,但是我试过这两种方法,都有问题,就是在adb install的时候会显示签名不兼容,查看源代码会发现uid跟gid不匹配。这些是我这段时间发现的问题,大家有问题可以交流交流。
再说说几个简单的应用层截屏吧,很简单,就是几个函数调用而已
1 View view = getWindow().getDecorView();
2 Display display = this.getWindowManager().getDefaultDisplay();
3 view.layout(0, 0, display.getWidth(), display.getHeight());
4 view.setDrawingCacheEnabled(true);
5 Bitmap bmp = Bitmap.createBitmap(view.getDrawingCache());
我对这个程序的理解就是,它仅仅只能截取当前的activity,也就是说如果你运行这个程序后它就截取你这个程序的当前屏幕的信息。我们假设你做成一个按钮,在点击按钮后sleep5秒再调用这个方法(假设你的activity叫做screen)。当你点击按钮以后,然后你再点击home或者返回按钮,等到5秒后你那个程序就会截取到你当前屏幕?不是!它只会截取那个运行于后台的screen这个activity。
这些只是我的一点小小的总结,而且肯定有不对的地方,希望大家一起来解决截屏的问题!