<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Lixiang_1012的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Lixiang_1012</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Lixiang_1012]]></copyright><item><title><![CDATA[flex学习笔记---关于验证]]></title><link>https://blog.youkuaiyun.com/Lixiang_1012/article/details/102376054</link><guid>https://blog.youkuaiyun.com/Lixiang_1012/article/details/102376054</guid><author>Lixiang_1012</author><pubDate>Wed, 27 Aug 2008 12:32:00 +0800</pubDate><description><![CDATA[简单的一个验证:
&lt;mx:Script&gt;
 &lt;![CDATA[
 import flash.utils.setTimeout;
 import mx.validators.Validator;
 private function submit(e : MouseEvent) : void
...]]></description><category></category></item><item><title><![CDATA[flex学习笔记--关于拖动]]></title><link>https://blog.youkuaiyun.com/Lixiang_1012/article/details/102376053</link><guid>https://blog.youkuaiyun.com/Lixiang_1012/article/details/102376053</guid><author>Lixiang_1012</author><pubDate>Wed, 27 Aug 2008 12:23:00 +0800</pubDate><description><![CDATA[拖动--从startDrag开始直到flex里的DragManager 或者是NativeDragManager 但核心还是三个事件mouseDown，mouseUp，mouseMove
这几个事件的用法如下：
首先初始化的时候给被拖动的物体假设实例名是 thumb 添加事件监听
thumb.addEventListener( MouseEvent.MOUSE_DOWN,...]]></description><category></category></item><item><title><![CDATA[Flex学习笔记——关于Flex里的事件]]></title><link>https://blog.youkuaiyun.com/Lixiang_1012/article/details/102376052</link><guid>https://blog.youkuaiyun.com/Lixiang_1012/article/details/102376052</guid><author>Lixiang_1012</author><pubDate>Tue, 19 Aug 2008 07:06:00 +0800</pubDate><description><![CDATA[事件是Flex重要的部分，对于事件的学习也是Flex学习中重要的环节
1,简单的事件派发
这里先新建一个项目，再新建一个Component名字为EventImage，这个组件EventImage的mxml代码如下：
&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;mx:TitleWindow xmlns:mx="http://ww...]]></description><category></category></item></channel></rss>