使用Handler和Thread是Android进行线程间通信的主要方式。具体方式是,在异步线程中,使用handler发送Message到指定队列(handler.sendMessage(Message msg))。目标队列接收消息后,将消息添加到队列中,Looper轮询队列,依次对异步线程发送过来的Message进行处理,下面结合Android源码详述。
先看Handler的构造方法(android.os.Handler.java):
public Handler() {
//doSomething
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = null;
}
/**
* Constructor associates this handler with the queue for the
* current thread and takes a callback interface in which you can handle
* messages.
*/
public Handler(Callback callback) {
//doSomething
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
}
/**
* Use the provided queue instead of the default one.
*/
public Handler(Looper looper) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = null;
}
/**
* Use the provided queue instead of the default one and take a callback
* interface in which to handle messages.
*/
public Handler(Looper looper, Callback callback) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
}
每个handler必定有一个对应的Looper,如果没有在构造器中传入,则调用Looper.myLooper()生成一个默认的Looper,再去看Looper的代码(android.os.Looper.java):
// sThreadLocal.get() will return null unless you've called prepare().
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*/
public static Looper myLooper() {
return sThreadLocal.get();
}
sThreadLocal里什么时候装进去的Looper呢?在android.app.ActivityThread.java代码里发现了对Looper的static方法的调用:
public static void main(String[] args) {
SamplingProfilerIntegration.start();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
if (sMainThreadHandler == null) {
sMainThreadHandler = new Handler();
}
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
这个main方法在系统启动时已经被调用过,android.os.Looper.sThreadLocal是一个静态常量,所有Looper实例共用此常量。
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper());
}
/**
* Initialize the current thread as a looper, marking it as an
* application's main looper. The main looper for your application
* is created by the Android environment, so you should never need
* to call this function yourself. See also: {@link #prepare()}
*/
public static void prepareMainLooper() {
prepare();
setMainLooper(myLooper());
myLooper().mQueue.mQuitAllowed = false;
}
private synchronized static void setMainLooper(Looper looper) {
mMainLooper = looper;
}
/** Returns the application's main looper, which lives in the main thread of the application.
*/
public synchronized static Looper getMainLooper() {
return mMainLooper;
}
prepareMainLooper()方法调用了prepare()方法,prepare()方法为android.os.Looper.sThreadLocal进行赋值,我们继续跟进Looper的构造器:
private Looper() {
mQueue = new MessageQueue();
mRun = true;
mThread = Thread.currentThread();
}
至此,Looper和当前线程对应起来,并且实例化MessageQueue对象。
按以上,如果我们在主线程里不传Looper实例化了一个Handler,handler对应的Looper所对应的线程就是ActivitThread运行的线程,就是我们常说的主线程。
如果我们在非主线程里实例化了一个Looper,方法必然是在当前线程调用Looper.prepare(); Looper.loop();。Handler对应的Looper对应当前线程。
一个线程中可以创建多个Handler,但只能拥有一个Looper,一个Looper对应一个消息队列。
注:对同一个ThreadLocal对象调用get方法,不同线程将得到不同结果,具体原理与介绍不在此描述。
下面我们开始使用handler工作,发送消息时使用sendMessage方法或者Message的sendToTarget方法,最终都会调用到handler对应的Looper持有的MessageQueue,队列调用
final boolean enqueueMessage(Message msg, long when) {
if (msg.isInUse()) {
throw new AndroidRuntimeException(msg
+ " This message is already in use.");
}
if (msg.target == null && !mQuitAllowed) {
throw new RuntimeException("Main thread not allowed to quit");
}
final boolean needWake;
synchronized (this) {
if (mQuiting) {
RuntimeException e = new RuntimeException(
msg.target + " sending message to a Handler on a dead thread");
Log.w("MessageQueue", e.getMessage(), e);
return false;
} else if (msg.target == null) {
mQuiting = true;
}
msg.when = when;
//Log.d("MessageQueue", "Enqueing: " + msg);
Message p = mMessages;
if (p == null || when == 0 || when < p.when) {
msg.next = p;
mMessages = msg;
needWake = mBlocked; // new head, might need to wake up
} else {
Message prev = null;
while (p != null && p.when <= when) {
prev = p;
p = p.next;
}
msg.next = prev.next;
prev.next = msg;
needWake = false; // still waiting on head, no need to wake up
}
}
if (needWake) {
nativeWake(mPtr);
}
return true;
}
这个方法把发送的Message添加到队列中,而已经启动的Looper则一直在轮询运行
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
while (true) {
Message msg = queue.next(); // might block
if (msg != null) {
if (msg.target == null) {
// No target is a magic identifier for the quit message.
return;
}
long wallStart = 0;
long threadStart = 0;
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
wallStart = SystemClock.currentTimeMicro();
threadStart = SystemClock.currentThreadTimeMicro();
}
msg.target.dispatchMessage(msg);
if (logging != null) {
long wallTime = SystemClock.currentTimeMicro() - wallStart;
long threadTime = SystemClock.currentThreadTimeMicro() - threadStart;
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
if (logging instanceof Profiler) {
((Profiler) logging).profile(msg, wallStart, wallTime,
threadStart, threadTime);
}
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycle();
}
}
}
方法中msg.target.dispatchMessage(msg);说明handlder的dispatchMessage()方法运行在loop()调用的线程中,dispatchMessage方法将调用handleMessage方法。
这样,Handler处理消息的代码将运行在其对应的Looper所在的线程。整体的结构也就清晰了:
Handler实例化时,引用一个Looper,Looper唯一对应一个线程,Looper持有一个消息队列,Handler发送消息到消息队列,Looper轮询获取消息队列中的待处理Message,Message对象的target在轮询中顺次分发给Handler,Handler的handleMessage方法被调用。