socket记录

文章:

http://blog.youkuaiyun.com/hguisu/article/details/7445768/

程序:

客户端:

#include <stdio.h>

#include <stdlib.h>

#include <errno.h>

#include <string.h>

#include <netdb.h>

#include <sys/types.h>

#include <netinet/in.h>

#include <sys/socket.h>

#include <unistd.h>

#define SERVPORT 3333

#define MAXDATASIZE 100    /*每次最大数据传输量 */


int main(int argc, char *argv[])

{

int sock_fd, recvbytes;

char buf[MAXDATASIZE];

struct hostent *host;

struct sockaddr_in serv_addr;

if(argc< 2) {

fprintf(stderr,"Please enter the server's hostname!\n");

exit(1);

}

printf("%s", argv[1]);

if((host=gethostbyname("Mac-mini3.local")) == NULL) {

herror("gethostbyname出错!");

exit(1);

}

if((sock_fd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {

perror("socket创建出错!");

exit(1);

}

serv_addr.sin_family=AF_INET;

serv_addr.sin_port=htons(SERVPORT);

serv_addr.sin_addr = *((struct in_addr *)host->h_addr);


bzero(&(serv_addr.sin_zero),8);

if(connect(sock_fd, (struct sockaddr *)&serv_addr, sizeof(struct sockaddr)) == -1) {

perror("connect出错!");

exit(1);

}

//send

int retlen = ::send(sock_fd, "ok", 3, 0);

if (retlen < 0)

{

printf("\n send error");

}

//recv

if((recvbytes=recv(sock_fd, buf, MAXDATASIZE, 0)) == -1) {

perror("recv出错!");

exit(1);

}

buf[recvbytes] = '\0';

printf("Received: %s",buf);


close(sock_fd);


}

服务端:

#include <stdio.h>

#include <stdlib.h>

#include <errno.h>

#include <string.h>

#include <sys/types.h>

#include <netinet/in.h>

#include <sys/socket.h>

#include <sys/wait.h>

#include <unistd.h>

#include <arpa/inet.h>

#define SERVPORT 3333    /*服务器监听端口号 */

#define BACKLOG 10    /* 最大同时连接请求数 */


int main()

{

int sock_fd,client_fd;    /*sock_fd:监听socketclient_fd:数据传输socket */

socklen_t sin_size;

struct sockaddr_in my_addr;    /* 本机地址信息 */

struct sockaddr_in remote_addr;    /* 客户端地址信息 */

if((sock_fd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {

perror("socket创建出错!");

exit(1);

}

my_addr.sin_family=AF_INET;

my_addr.sin_port=htons(SERVPORT);

my_addr.sin_addr.s_addr = INADDR_ANY;

bzero(my_addr.sin_zero,8);

if(bind(sock_fd, (struct sockaddr *)&my_addr, sizeof(struct sockaddr)) == -1) {

perror("bind出错!");

exit(1);

}

if(listen(sock_fd, BACKLOG) == -1) {

perror("listen出错!");

exit(1);

}

while(1) {

sin_size = sizeof(struct sockaddr_in);

if((client_fd = accept(sock_fd, (struct sockaddr *)&remote_addr, &sin_size)) == -1) {

perror("accept出错");

continue;

}

//recv

char buff[3];

if(recv(client_fd, buff, 3, 0) == -1)

{

printf("recv error");

}

printf("%s\n", buff);

//send

printf("received a connection from %s\n", inet_ntoa(remote_addr.sin_addr));

if(!fork()) {    /* 子进程代码段 */

if(send(client_fd, "Hello, you are connected!\n", 26, 0) == -1) {

perror("send出错!");

}

close(client_fd);

exit(0);

}


close(client_fd);

}

}



首先,你需要创建一个基于Socket的聊天程序。这个程序需要有服务端和客户端两部分。下面是一个简单的示例: 服务端: ```csharp using System; using System.Net; using System.Net.Sockets; using System.Text; namespace Server { class Program { static void Main(string[] args) { // 创建一个TCP Socket对象 Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // 绑定IP地址和端口号 IPAddress ipAddress = IPAddress.Parse("127.0.0.1"); IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, 8888); serverSocket.Bind(ipEndPoint); // 开始监听 serverSocket.Listen(100); Console.WriteLine("服务器启动成功,等待客户端连接..."); while (true) { // 接受客户端连接请求 Socket clientSocket = serverSocket.Accept(); // 接收客户端发送的消息 byte[] buffer = new byte[1024]; int length = clientSocket.Receive(buffer); string message = Encoding.UTF8.GetString(buffer, 0, length); Console.WriteLine("收到客户端的消息:" + message); // 发送消息给客户端 string replyMessage = "已收到消息:" + message; byte[] replyBuffer = Encoding.UTF8.GetBytes(replyMessage); clientSocket.Send(replyBuffer); // 关闭客户端连接 clientSocket.Shutdown(SocketShutdown.Both); clientSocket.Close(); } } } } ``` 客户端: ```csharp using System; using System.Net; using System.Net.Sockets; using System.Text; namespace Client { class Program { static void Main(string[] args) { // 创建一个TCP Socket对象 Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // 连接服务器 IPAddress ipAddress = IPAddress.Parse("127.0.0.1"); IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, 8888); clientSocket.Connect(ipEndPoint); // 发送消息给服务器 string message = "Hello, Server!"; byte[] buffer = Encoding.UTF8.GetBytes(message); clientSocket.Send(buffer); // 接收服务器回复的消息 byte[] replyBuffer = new byte[1024]; int length = clientSocket.Receive(replyBuffer); string replyMessage = Encoding.UTF8.GetString(replyBuffer, 0, length); Console.WriteLine("收到服务器的回复:" + replyMessage); // 关闭客户端连接 clientSocket.Shutdown(SocketShutdown.Both); clientSocket.Close(); } } } ``` 这个程序可以实现基本的收发消息功能,但是聊天记录的保存需要一些额外的处理。可以考虑将每次收发的消息保存在一个文本文件中,或者使用数据库来保存聊天记录
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