这篇文章是通过结合使用CAGradientLayer、CABasicAnimation以及CAAnimationDelegate来达到颜色渐变以及转换的动画,下面是今天要达成的效果图:
首先创建一个CAGradientLayer和几个自己喜欢的颜色,让VC持有。
let colorOne = #colorLiteral(red: 0.2392156869, green: 0.6745098233, blue: 0.9686274529, alpha: 1).cgColor
let colorTwo = #colorLiteral(red: 0.8078431487, green: 0.02745098062, blue: 0.3333333433, alpha: 1).cgColor
let colorThree = #colorLiteral(red: 0.9607843161, green: 0.7058823705, blue: 0.200000003, alpha: 1).cgColor
let gradient = CAGradientLayer()
接下来为gradient赋值,将其frame等同于视图的大小,然后颜色先设置为colorOne和colorTwo,起始点和结束点分别为CGPoint(x:0, y:0)和CGPoint(x:1, y:1),并设置让其在后台线程异步绘制,最后添加到view的layer的sublayer中。
gradient.frame = self.view.bounds
gradient.colors = [colorOne,colorTwo]
gradient.startPoint = CGPoint(x:0, y:0)
gradient.endPoint = CGPoint(x:1, y:1)
gradient.drawsAsynchronously = true
self.v