<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Lancer_7的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/Lancer_7</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; Lancer_7]]></copyright><item><title><![CDATA[Unity Editor修改分辨率]]></title><link>https://blog.youkuaiyun.com/Lancer_7/article/details/126976456</link><guid>https://blog.youkuaiyun.com/Lancer_7/article/details/126976456</guid><author>Lancer_7</author><pubDate>Wed, 21 Sep 2022 17:09:41 +0800</pubDate><description><![CDATA[Unity Editor修改分辨率]]></description><category></category></item><item><title><![CDATA[unity 多张texture2d合并成一张图片]]></title><link>https://blog.youkuaiyun.com/Lancer_7/article/details/120533079</link><guid>https://blog.youkuaiyun.com/Lancer_7/article/details/120533079</guid><author>Lancer_7</author><pubDate>Tue, 28 Sep 2021 17:07:41 +0800</pubDate><description><![CDATA[publicTexture2D[] t = new Texture2D[4];

private void Start()

{
Texture2D tex = MergeImage(t);

   byte[] bytes = tex.EncodeToJPG();

string filename =Application.streamingAssetsPath + "/Screenshot" + UnityEngine.Random.Range(0,1000)...]]></description><category></category></item><item><title><![CDATA[unity A*Pathfinding - 2D项目]]></title><link>https://blog.youkuaiyun.com/Lancer_7/article/details/105365571</link><guid>https://blog.youkuaiyun.com/Lancer_7/article/details/105365571</guid><author>Lancer_7</author><pubDate>Tue, 07 Apr 2020 15:52:30 +0800</pubDate><description><![CDATA[2D项目自动寻路功能：寻找A点和B点之间的最佳路径，利用A*路径实现


1、创建空物体，挂在Astar Path(脚本名： pathFinder)





2.创建游戏背景UI，在障碍物上添加box - 并将障碍物设置为指定层





3. 描绘地图



Width跟Depth设置网格的长度和宽度，由于跟Unity的单位是一样的，设置成背景图片大小就行了
NodeSize节点的宽度
...]]></description><category></category></item><item><title><![CDATA[unity 创建空项目，出现Packages报错]]></title><link>https://blog.youkuaiyun.com/Lancer_7/article/details/105363468</link><guid>https://blog.youkuaiyun.com/Lancer_7/article/details/105363468</guid><author>Lancer_7</author><pubDate>Tue, 07 Apr 2020 14:11:31 +0800</pubDate><description><![CDATA[原文地址：https://blog.youkuaiyun.com/qq_15020543/article/details/85792285

报错打印：





处理办法：





OK，再回去，发现Console干干净净



**************************************************************************************...]]></description><category></category></item><item><title><![CDATA[NGUI的一些总结]]></title><link>https://blog.youkuaiyun.com/Lancer_7/article/details/101381864</link><guid>https://blog.youkuaiyun.com/Lancer_7/article/details/101381864</guid><author>Lancer_7</author><pubDate>Wed, 25 Sep 2019 19:53:55 +0800</pubDate><description><![CDATA[NGUI

NGUI 简介
NGUI包含：Selection、Create、Attach、Tween、Open、Options、Extras、NormalizeDepth Hierarchy、Help
NGUI 创建控件
创建UI（以2DUI为例）在NGUI-&gt;Crea...]]></description><category></category></item><item><title><![CDATA[Unity中获取数据转换为Excel格式文件储存]]></title><link>https://blog.youkuaiyun.com/Lancer_7/article/details/101069013</link><guid>https://blog.youkuaiyun.com/Lancer_7/article/details/101069013</guid><author>Lancer_7</author><pubDate>Fri, 20 Sep 2019 17:27:01 +0800</pubDate><description><![CDATA[数据储存为Excel文件方法：

using UnityEngine;
using System.Collections;
using org.in2bits.MyXls;
using System.Collections.Generic;

public class TestInfo
{
  public string name;
  public string id;
  publ...]]></description><category></category></item></channel></rss>