<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[LVYSLBY的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/LVYSLBY</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; LVYSLBY]]></copyright><item><title><![CDATA[【Unity Shader】基础知识点笔记（三）：光照]]></title><link>https://blog.youkuaiyun.com/LVYSLBY/article/details/125266575</link><guid>https://blog.youkuaiyun.com/LVYSLBY/article/details/125266575</guid><author>LVYSLBY</author><pubDate>Sun, 05 Mar 2023 20:06:45 +0800</pubDate><description><![CDATA[Unity Shader学习笔记-光照部分，自用]]></description><category></category></item><item><title><![CDATA[【Unity Shader】基础知识点笔记（二）：GPU流水线与Unity Shader 结构]]></title><link>https://blog.youkuaiyun.com/LVYSLBY/article/details/122228967</link><guid>https://blog.youkuaiyun.com/LVYSLBY/article/details/122228967</guid><author>LVYSLBY</author><pubDate>Sun, 12 Jun 2022 17:43:08 +0800</pubDate><description><![CDATA[这个部分记录一下GPU流水线以及Shader的结构，内容主要是基于冯乐乐《UnityShader入门精要》的摘抄查找，下述的图片都是截于此书中。]]></description><category></category></item><item><title><![CDATA[【Unity Shader】基础知识点笔记（一）：3D数学基础]]></title><link>https://blog.youkuaiyun.com/LVYSLBY/article/details/122058357</link><guid>https://blog.youkuaiyun.com/LVYSLBY/article/details/122058357</guid><author>LVYSLBY</author><pubDate>Mon, 02 May 2022 10:12:41 +0800</pubDate><description><![CDATA[unity shader 数学基础]]></description><category></category></item></channel></rss>