<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[LGFEngine]]></title><description><![CDATA[旨在研究学习新型行业技术，前期着重于研究U3D及附属插件内容和开源引擎探讨]]></description><link>https://blog.youkuaiyun.com/LGFEngine</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; LGFEngine]]></copyright><item><title><![CDATA[NGUI实用操练（六）如何在代码中动态设置一个模型至于UI层上？【NGUI2.6.3】]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/28237805</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/28237805</guid><author>LGFEngine</author><pubDate>Tue, 03 Jun 2014 11:02:39 +0800</pubDate><description><![CDATA[在上一篇中，我们一起学习了]]></description><category></category></item><item><title><![CDATA[NGUI实用操练（五）如何将3D模型至于NGUI上【NGUI2.6.3】]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/27062585</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/27062585</guid><author>LGFEngine</author><pubDate>Mon, 26 May 2014 11:12:41 +0800</pubDate><description><![CDATA[近几天闲碎的工作忙些，]]></description><category></category></item><item><title><![CDATA[NGUI实用操练（四）NGUI的Animation组件是怎么用的 之 浅显使用【NGUI2.6.3】]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/25137689</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/25137689</guid><author>LGFEngine</author><pubDate>Tue, 06 May 2014 16:49:15 +0800</pubDate><description><![CDATA[今天无意看了眼NGUI的Logo]]></description><category></category></item><item><title><![CDATA[NGUI实用操练（三）如何让一个UISprite或者其他控件接受灯光的影响呢？【NGUI2.6.3】]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/25128491</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/25128491</guid><author>LGFEngine</author><pubDate>Tue, 06 May 2014 15:10:16 +0800</pubDate><description><![CDATA[这一小节，咱们一起学习给NGUI的图片增加光]]></description><category></category></item><item><title><![CDATA[NGUI实用操练（二）如何实现窗口拖动？【NGUI2.6.3】]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/25110665</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/25110665</guid><author>LGFEngine</author><pubDate>Tue, 06 May 2014 13:55:53 +0800</pubDate><description><![CDATA[这一篇，与大家一起学习下，如何对一个2D UI窗口，实现拖动]]></description><category></category></item><item><title><![CDATA[NGUI实用操练（一）如何实现逐字打印效果【NGUI2.6.3】]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/25107473</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/25107473</guid><author>LGFEngine</author><pubDate>Tue, 06 May 2014 11:05:17 +0800</pubDate><description><![CDATA[从本节开始，我和大家一起学习研究下，]]></description><category></category></item><item><title><![CDATA[NGUI的UITexture和UISprite的比较【NGUI3.5.8】]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/25071813</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/25071813</guid><author>LGFEngine</author><pubDate>Mon, 05 May 2014 18:24:00 +0800</pubDate><description><![CDATA[NGUI里边的这两个东西，给人有种错觉，瞟一眼，想想都是画一个图片，那这俩有啥区别呢？实现的机制有啥不同呢？在网上也没找到比较好的分析。不求人了，还是自己摸索研究研究吧。若分析不到位的地方，还望大家互相探讨，谢谢。
UML架构图

可以看出UISprite个UITexture都是派生自UIWidget。




Inspecter视图


从上面两张图中，可以看出：

]]></description><category></category></item><item><title><![CDATA[NGUI必备概念和理论（二）【NGUI3.5.8】]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/25050005</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/25050005</guid><author>LGFEngine</author><pubDate>Mon, 05 May 2014 15:05:08 +0800</pubDate><description><![CDATA[在上一篇中，我们一起学习了NGUI的最为核心的]]></description><category></category></item><item><title><![CDATA[NGUI必备概念和理论（一）【NGUI3.5.8】]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/24969021</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/24969021</guid><author>LGFEngine</author><pubDate>Sun, 04 May 2014 11:47:40 +0800</pubDate><description><![CDATA[Ps：角色换装那个例子，先淡定的等下吧，]]></description><category></category></item><item><title><![CDATA[程序员幽默]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/24937587</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/24937587</guid><author>LGFEngine</author><pubDate>Sat, 03 May 2014 22:42:06 +0800</pubDate><description><![CDATA[一、男女 
    程序员就像男人，语言就像女人，每个男人都想要很多女人，却很少有男人真正了解女人，因为男人总是朝三暮四，而女人每天都在变，甚至有些是经过变性和整容的。 

二、理想 
    天下语言剩一庙，晚上加班MM抱； 
    部门经理都死掉，全部奖金一人要。 

三、几个年龄段的程序员 
    20岁的程序员没实力，30岁的程序员会做PPT，40岁的程序员有实力没魅力]]></description><category></category></item><item><title><![CDATA[NGUI学习之路（3）Character  换装之三  纠结【NGUI2.6.3】]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/24908811</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/24908811</guid><author>LGFEngine</author><pubDate>Sat, 03 May 2014 11:55:54 +0800</pubDate><description><![CDATA[上两篇分别一起学习了]]></description><category></category></item><item><title><![CDATA[NGUI学习之路（3）Character 换装之二【NGUI2.6.3】]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/24892597</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/24892597</guid><author>LGFEngine</author><pubDate>Sat, 03 May 2014 00:33:22 +0800</pubDate><description><![CDATA[承接上篇
（3）为]]></description><category></category></item><item><title><![CDATA[NGUI学习之路（3）Character 换装 之一【NGUI2.6.3】]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/24890335</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/24890335</guid><author>LGFEngine</author><pubDate>Fri, 02 May 2014 23:41:15 +0800</pubDate><description><![CDATA[在游戏中会有最基本的一个需求就是换装。想必大家都知道怎么回事，所以，直接]]></description><category></category></item><item><title><![CDATA[NGUI学习之路（2）Scroll View 简洁版【NGUI 2.6.3】]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/24874351</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/24874351</guid><author>LGFEngine</author><pubDate>Fri, 02 May 2014 14:48:38 +0800</pubDate><description><![CDATA[啥也不说了，先上图：]]></description><category></category></item><item><title><![CDATA[NGUI学习之路（1）Tween系列【NGUI2.6.3】]]></title><link>https://blog.youkuaiyun.com/LGFEngine/article/details/24774085</link><guid>https://blog.youkuaiyun.com/LGFEngine/article/details/24774085</guid><author>LGFEngine</author><pubDate>Wed, 30 Apr 2014 11:33:58 +0800</pubDate><description><![CDATA[TweenPosition]]></description><category></category></item></channel></rss>