将用到得shader添加到上图所示,
利用Shader.Find("") 可以找到shader为材质球复制
Material[] mats = GameObject.Find(“NSA338DM001”).GetComponent().materials;
foreach (Material m in mats)
{
m.shader = Shader.Find(“Shader Forge/rainShader_01”);
}
将用到得shader添加到上图所示,
利用Shader.Find("") 可以找到shader为材质球复制
Material[] mats = GameObject.Find(“NSA338DM001”).GetComponent().materials;
foreach (Material m in mats)
{
m.shader = Shader.Find(“Shader Forge/rainShader_01”);
}